Seven: Difference between revisions

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==''Halo: Combat Evolved'' (and ''Halo: The Flood''
==''Halo: Combat Evolved'' (and ''Halo: The Flood'')==
==
{{Main|Halo: Combat Evolved|Halo: The Flood}}
*there are '''7''' human weapons in the game
{{Scroll box
|content = [[File:Shichi.jpg|thumb|七, the Chinese character for '''7''', is visible on the [[M6D Pistol]]'s ejection port.]]
*When the Chief's shield is down, it takes fourteen seconds to fully recharge - '''seven''' seconds while the shield flash red, and '''seven''' seconds while recharging.<ref>[[http://www.next-gen.biz/features/halo-reach-%E2%80%93-being-definitive]]</ref>
*In the first level, the Master Chief escapes the ''Pillar of Autumn'' via Airlock 61. (6+1='''7''')
*The Chief crash lands on Halo in Lifeboat [[Lima Foxtrot Alpha 43]].(4+3='''7''') <ref>''[[Halo: The Flood]]'', pages 49-50</ref>
*At the beginning of the second level, there are '''seven''' dead bodies around you (six marines and the lifeboat pilot).
*On the level "The Silent Cartographer," at [[Bravo 022]]'s crash site, there is a fully loaded rocket launcher (the first in the game) and '''7''' spare rockets.
*At the beginning of "The Silent Cartographer," you storm the beach with '''seven''' marines.
*[[343 Guilty Spark (Monitor)|343 Guilty Spark]]: derived from the value 343 is '''7'''<sup>3</sup>.
*"Twelve shots rang out, and '''seven''' Grunts fell."<ref>[[Halo: The Flood]], Page 53</ref>
*In ''Halo: The Flood'', Silva wishes he had '''7''' Lt. McKay's.<ref>[[Halo: The Flood]], Page 237</ref>
*You need at least '''seven''' needles from the [[Needler]] to make an explosion.
*After destroying the fusion core on the ''Pillar of Autumn'', Master Chief drives a [[Warthog]] through a Class '''7''' service corridor.
*When riding up the elevator after destroying the ''Autumn's'' core, Cortana tells Foehammer to pick them up at external access junction 4C. C is the third letter of the alphabet, 4+3='''7'''.
*The last [[Longsword]] on the ''[[UNSC Pillar of Autumn|Pillar of Autumn]]'' was in launch bay '''7'''.
*On the third page of the manual explaining the HUD (pg. 15), a screenshot with an explanation of the scope shows '''7''' extra bullets in the sniper rifle.
*The [[Proto Gravemind]] has '''7''' tentacles.
*A multiplayer map is named [[Chiron TL-34]]. (3+4='''7''').
*There are '''7''' blast doors leading to the [[Index]] in the [[Library]].
*Installation 04's range is 25,000 light years. (2+5='''7''')
*Chapter '''7''' of [[Halo: The Flood]] has the mission time listed as '''7''' cycles (49 units) [[Covenant]] time.
*[[Carol Rawley]] (aka Foehammer) is part of a group of '''7''' people (3 pilots, 3 ground crew, and herself) who fled the ''Pillar of Autumn'' by retrieving their Pelicans rather than taking lifepods.<ref>[[Halo: The Flood]], Page 31</ref>
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==''Halo: First Strike''==
==''Halo: First Strike''==

Revision as of 16:37, June 21, 2010

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"Some of you may be wondering - "What's up with this unhealthy obsession with the number 7?" This page offers some insights."
Luke Smith, linking to this very page[1]

"Cause that's the best number. It's like rock. Nothing beats rock or 7."
Michael Wu

Bungie Studios has long enjoyed using the number Seven (7) in its games in many prominent ways[2]. Ensemble Studios and authors also have certain obvious seven references in their works about Halo. While almost anything can be made into a reference to something with effort or construed accidentally through pareidolia, the following attempts to list the intentional references Bungie placed into Halo for the fans to find. As such, not all of these references may be fully accurate, and many of them may be proven to be false at any time. Bungie's obsession with with the number seven may be attributed to (or be a determining factor) why John-117 is considered lucky, as 7 is considered a lucky number.

Halo Series

Halo: The Fall of Reach

Main article: Halo: The Fall of Reach

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Halo: Combat Evolved (and Halo: The Flood)

Main articles: Halo: Combat Evolved, Halo: The Flood

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Halo: First Strike

Main article: Halo: First Strike

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Halo: Ghosts of Onyx

Main article: Halo: Ghosts of Onyx

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Halo 2

Main article: Halo 2

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Halo 3

Main article: Halo 3

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Cortana Letters and Transmissions

Main articles: Cortana Letters, Transmissions

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I Love Bees

Main article: I Love Bees

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Halo: Contact Harvest

Main article: Halo: Contact Harvest

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Halo: The Cole Protocol

Main article: Halo: The Cole Protocol

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Halo Wars

Main article: Halo Wars

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Halo 3: ODST

Main article: Halo 3: ODST

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Halo: Evolutions - Essential Tales of the Halo Universe

Main article: Halo: Evolutions - Essential Tales of the Halo Universe

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Halo: Reach

Main article: Halo: Reach

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Halo Legends

Main article: Halo Legends

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Miscellaneous

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117

117 is Master Chief's SPARTAN tag number, but there is more than meets the eye when it comes to this number, including many religious and historical references.

  • 1x1x7=7
  • Dr Halsey points out that there is only one hour and 17 minutes (1:17) left before the portal closes.[3]
  • Both the trailers for Halo 3: ODST and Halo: Reach are 1:17. This may alternatively be a reference to 7, as 1:17 in seconds is 77.
  • During the Battle of Alpha Aurigae, Vice Admiral Preston J. Cole had one hundred seventeen (117) UNSC ships at his command.[4]

Biblical Reference

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Site 117

Alternatively, others believe the number to be a reference to "Site 117", an archaeological site containing the first evidence of a human battle. The site is near Jebel Sahaba, Nubia and dates from between 12,000-10,000 BC. The site contains 59 human remains of men, women and children who were clearly killed with primitive hunting implements.

117 and 7

It is conjectured that the numbering system for Halo installations' Monitors is, where is the number of their installation, . With this in mind, it is reasonable to assume that the number of the Monitor of Installation 07 is . As well as including the number 117 when it is written in base-10 (decimal), it also includes 649. .

The number 819 appears numerous times in the Marathon series. . This tradition started in Marathon Infinity, with two secret terminals on the first and last levels of campaign mode. At first sight, these terminals seemed to contain nonsense. However, if the data from both terminals was copied into ResEdit (the classic Mac OS's hexadecimal editor), converted into text format, then expanded twice with Stuffit Expander, a map file would be revealed which could then be loaded in Infinity. The 819 was a reference to Hamish Sinclair, a prominent member of the community at marathon.bungie.org (the sister site of halo.bungie.org) as if one assigned letters to numbers sequentially () then Sinclair's initials, H.S., would be 8.19.[5]

Marathon

  • The music for Marathon 2: Durandal and Marathon Infinity was composed and produced by an external music group called 'Power of Seven'. (Similarly, Marathon 2: Durandal also has an achievement with the same name.)
  • In the original Marathon, the barrels all have a backwards 7 in the serial number.

117 Trivia

  • In Halo 3, the game won't let you input the I.D. tag "I (upper-case i)-17", "l (lower-case L)-17", or "T-17" saying that these numbers are already reserved by the UNSC.
  • In Halo: The Flood, Yayap tells 'Zamamee that Master Chief must go through corridor E-117.
  • The Halo: Reach Video Game Awards Trailer takes 117 MB of memory to download from the Xbox Live Marketplace.
  • It is likely that one reason Bungie chose 7 as their "number of obsession" is because 7 is often seen as a lucky number which coincides with the idea that the Master Chief's defining trait is that he is lucky.
  • 117 is the hotline for the PNP, another one of the "hidden" references to the Philippines, notable for being a westernized Southeast-Asian country.

Sources

Links

Internal

External

  • The Septionary is a fan-created list every seven letter word in the english language.