Armor customization (Halo 2: Anniversary): Difference between revisions
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==Overview== | ==Overview== | ||
The armor customization of ''Halo 2: Anniversary'' | [[File:HTMCC H2A ArmorCustomisation.jpg|thumb|250px|The new customisation menu for ''Halo 2: Anniversary'' featured in Season 3.]] | ||
At launch of ''The Master Chief Collection'' in 2014, the armor customization of ''Halo 2: Anniversary'' regressed from that of [[Armor permutations (Halo 4)|customization]] featured in ''[[Halo 4]]'' - only allowing for the swapping of entire armor sets over individual pieces of armor. For the launch of [[Season 3: Recon]], the system has been updated to allow players to mix-and-match individual helmets, shoulders and chests for both Spartan and Elite models as in prior games.{{Ref/Site|URL=https://www.halowaypoint.com/en-us/news/mcc-development-update-august-2020|SiteName=Halo Waypoint|PageName=MCC Development Update - August 2020}} | |||
The armor of ''Halo 2: Anniversary'' is based upon the [[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR Powered Assault Armor <nowiki>[GEN2]</nowiki>]] model, much like ''Halo 4'' as well. To reiterate, armor in ''Anniversary'' is unlocked upon starting up the game, enabling the player to just swap between all available armor without any prerequisites required. | |||
Six armor sets are present, equally split between Spartans and Elites, with the latter species making a return to the multiplayer section of the game for the first time since ''[[Halo: Reach]]'' in [[2010]]. | Six armor sets are present, equally split between Spartans and Elites, with the latter species making a return to the multiplayer section of the game for the first time since ''[[Halo: Reach]]'' in [[2010]]. | ||
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File:H2A - Invader armor permutation.png|link=Invader harness|Invader | File:H2A - Invader armor permutation.png|link=Invader harness|Invader | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
===Mistakes=== | ===Mistakes=== | ||
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===Miscellaneous=== | ===Miscellaneous=== | ||
*The updated Elite armor sets reuse descriptions from the [[Sangheili Minor|Minor]], [[Special Operations Sangheili|Spec Ops]], and [[Sangheili Ranger|Ranger]] Elite armor sets seen in ''[[Halo: Reach]]'', as a result of reused menu text. | *The updated Elite armor sets reuse descriptions from the [[Sangheili Minor|Minor]], [[Special Operations Sangheili|Spec Ops]], and [[Sangheili Ranger|Ranger]] Elite armor sets seen in ''[[Halo: Reach]]'', as a result of reused menu text. | ||
==Gallery== | ==Gallery== | ||
===Original build=== | ===Original build=== |
Revision as of 07:49, September 1, 2020
Armor permutations in Halo 2: Anniversary allow players to customize their Spartan and Elite player model. Every armor set is already unlocked in game. In the launch of Halo: The Master Chief Collection, the armor was displayed as static images in the game's menu. Following in the footsteps of the launches of Halo: Reach and Halo: Combat Evolved Anniversary for PC, Halo 2: Anniversary had its menu elements updated to fully render Spartan and Elite customization options in 3D in Unreal Engine 4.
Overview
At launch of The Master Chief Collection in 2014, the armor customization of Halo 2: Anniversary regressed from that of customization featured in Halo 4 - only allowing for the swapping of entire armor sets over individual pieces of armor. For the launch of Season 3: Recon, the system has been updated to allow players to mix-and-match individual helmets, shoulders and chests for both Spartan and Elite models as in prior games.[1]
The armor of Halo 2: Anniversary is based upon the MJOLNIR Powered Assault Armor [GEN2] model, much like Halo 4 as well. To reiterate, armor in Anniversary is unlocked upon starting up the game, enabling the player to just swap between all available armor without any prerequisites required.
Six armor sets are present, equally split between Spartans and Elites, with the latter species making a return to the multiplayer section of the game for the first time since Halo: Reach in 2010.
List of permutations
Spartans
Sangheili
Trivia
Mistakes
- In reusing tooltips from Halo: Reach's appearance menu, the updated customization menu now erroneously states the choice between a Spartan and Elite player model is only applicable to appropriate, species-specific gametypes, despite the option being available regardless of gametype.
- Additionally, the Spartan customization menu reuses Reach tooltips, and states the player can change the appearance of their Spartan by "adding or removing armor", despite the game only providing the option to switch armor sets. The Elite menu properly states the player can only select specific armor classes.
Miscellaneous
- The updated Elite armor sets reuse descriptions from the Minor, Spec Ops, and Ranger Elite armor sets seen in Halo: Reach, as a result of reused menu text.