Health: Difference between revisions

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[[Image:Damageh.JPG|300px|thumb|right|The health and shield indicator in ''Halo: Combat Evolved''. The large, single, blue bar on the top is the shield level.]]


'''Health''' in the ''Halo'' games is the player-character's physical well-being. In the games, a player's health is measured and displayed on the [[HUD]]. If a player's health runs out, their character dies; however, lowered health does not affect a player-character's stamina, movement speed, or other physical attributes.


== In ''Halo: Combat Evolved'' ==
Players in ''[[Halo: Combat Evolved]]'' have a limited, non-regenerating supply of health. Health can only be restored by picking up [[health packs]]. Health is shown on the HUD using a horizontal bar broken into ten segments. A player's health can only be reduced if their shields have failed.


[[Image:Damageh.JPG|300px|thumb|right|The health and shield indicator in ''Halo''. The large, single, blue bar on the top is the shield level.]]
In addition to being broken into segments, the health bar changes color to represent the approximate amount of health a player has left. The bar turns yellow when half or more of a player's health has been depleted; when this happens, the player should probably consider obtaining a health pack soon, though the need is not urgent. When only two segments remain on the bar, it will turn red, indicating that the player should find a health pack as soon as possible, and should avoid dangerous situations until then. When only one segment remains, the sound of a beating heart can be heard.


==Summary==
<div class="thumb tright"><div style="width:88px" class="thumbinner">
'''Health''': The player in ''Halo: Combat Evolved'' has a limited, non-regenerating health bar, which can only be fully restored by picking up [[health packs]]; it is represented by the segmented blue rectangle-like bars in the graphic at the top-right hand corner. Running completely out of health will result in death, but having low health does not impede player actions or reactions, and one fatal shot (mainly headshots) can kill the player. A player's health can only be reduced if his shields have failed. With five bars left, another hit can turn them yellow. When there are two left, they are yellow or red. If the player's health is down to one bar, the sound of a heart beating can be heard.
{|style="width:86px" cellpadding="0" cellspacing="0"
|+The health bar
|-
|[[Image:8-blue.PNG]]
|-
|[[Image:7-blue.PNG]]
|-
|[[Image:6-blue.PNG]]
|-
|[[Image:5-blue.PNG]]
|-
|[[Image:5-yellow.PNG]]
|-
|[[Image:4-yellow.PNG]]
|-
|[[Image:3-yellow.PNG]]
|-
|[[Image:2-yellow.PNG]]
|-
|[[Image:2-red.PNG]]
|-
|[[Image:1-red.PNG]]
|}
</div></div>


In [[Halo: Combat Evolved]] you have both a shield, and a health bar. You health bar is split into ten divisions.
== In ''Halo 2'' ==
Contrary to popular belief, there is a small amount of health in ''[[Halo 2]]'', though it is not explicitly shown on the HUD. Health recharges with a player's shields; this is canonically explained by the presence of [[biofoam]] injectors in the [[MJOLNIR]] armor that the [[Master Chief]] uses in this game. The shield bar appears to change color slightly to reflect the player's health.


*8 blue [[Image:8-blue.PNG]]
== In ''Halo 3'' ==
*7 blue [[Image:7-blue.PNG]]
The health system in ''[[Halo 3]]'' is a bit more complicated. Bungie has stated<ref>Bungie Weekly Update 02/08/2008 ''(please add a link.)''</ref> that players have 115 hit points: 45 health points and 70 shield points. When a player's shields fail, their health becomes vulnerable. If the player avoids taking damage for ten seconds, their health will slowly regenerate at a rate of 9 points per second, taking about 7.75 seconds to recharge from the brink of death. Health and shields are independent; a player's shields can regenerate without their health following suit, so full shields do not necessarily mean that a player is safe from death.
*6 blue [[Image:6-blue.PNG]]
*5 blue [[Image:5-blue.PNG]]
*5 yellow [[Image:5-yellow.PNG]]
*4 yellow [[Image:4-yellow.PNG]]
*3 yellow [[Image:3-yellow.PNG]]
*2 yellow [[Image:2-yellow.PNG]]
*2 red [[Image:2-red.PNG]]
*1 red [[Image:1-red.PNG]]


Contrary to popular belief, there is a small amount of health in [[Halo 2|''Halo 2'']]. It recharges with the shields as the MJOLNIR armor used in this game injects [[Biofoam]] into the user, which heals injuries faster. It also appears that the shield block in in the shield gauge reflects your state of health by a slight change in color.
== In ''Halo 3: ODST'' ==
In ''[[Halo 3: ODST]]'', players once again have a health bar that is shown on the HUD. A player's health in ''ODST'' can only be damaged after their [[stamina]] is depleted. Because players play as [[ODST]]s (who are weaker than armored [[Spartans]]), health in this game is depleted much faster than in previous games of the series. As in ''Halo: Combat Evolved'', health can only be restored using health packs.


The health system in [[Halo 3|''Halo 3'']] is a bit more complicated.  Bungie has defined a player as having 115 hit points, 45 body (health) points and 70 shield points. After a player is damaged, their health will begin to slowly regenerate after 10 seconds without taking damage. Health regenerates at 9HP/second, taking about 7.75 seconds to recharge from the brink of death.  If you are almost killed but recharge your shield, this does not guarantee safety, as your health is independent. This information was gathered from a Bungie weekly update on 2/8/08.
== Health Packs ==
 
A single health pack will fully restore the player's health, but does not regenerate shields. Health packs are only featured in [[Halo: Combat Evolved|''Halo: Combat Evolved'']], and [[Halo 3: ODST]].
In [[Halo 3: ODST|''Halo 3: ODST'']] you again have a health bar. Your health can only be damaged after your [[stamina]] is depleted. If you take damage, your [[HUD]] will start to flash red. That means your stamina is being depleted. After it is depleted, your health will start to take damage. Your health is represented by a bar at the top of the screen. Due to the fact that you're playing as an [[ODST]], your health will go down much quicker compared to a [[Spartan-II]] in [[Mjolnir|Mjolnir Armor]]. The only way to restore health is to collect health packs scattered around [[New Mombasa]].


==[[Health Pack]]s==
== Fall Damage ==
A single health pack will fully restore the player's health, but does not regenerate shields. Health packs are only featured in [[Halo: Combat Evolved|''Halo: Combat Evolved'']], and [[Halo 3: ODST]].
In the [[campaign]]s of each game, players can take damage if they fall from too great a height. Such fall damage can kill players who fall from great heights. Fall damage is not present in ''Halo 3'''s [[multiplayer]], however, though falling deaths can still result from contact with a [[Invisible Walls|kill barrier]].
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Revision as of 21:33, August 9, 2009

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File:Damageh.JPG
The health and shield indicator in Halo: Combat Evolved. The large, single, blue bar on the top is the shield level.

Health in the Halo games is the player-character's physical well-being. In the games, a player's health is measured and displayed on the HUD. If a player's health runs out, their character dies; however, lowered health does not affect a player-character's stamina, movement speed, or other physical attributes.

In Halo: Combat Evolved

Players in Halo: Combat Evolved have a limited, non-regenerating supply of health. Health can only be restored by picking up health packs. Health is shown on the HUD using a horizontal bar broken into ten segments. A player's health can only be reduced if their shields have failed.

In addition to being broken into segments, the health bar changes color to represent the approximate amount of health a player has left. The bar turns yellow when half or more of a player's health has been depleted; when this happens, the player should probably consider obtaining a health pack soon, though the need is not urgent. When only two segments remain on the bar, it will turn red, indicating that the player should find a health pack as soon as possible, and should avoid dangerous situations until then. When only one segment remains, the sound of a beating heart can be heard.

In Halo 2

Contrary to popular belief, there is a small amount of health in Halo 2, though it is not explicitly shown on the HUD. Health recharges with a player's shields; this is canonically explained by the presence of biofoam injectors in the MJOLNIR armor that the Master Chief uses in this game. The shield bar appears to change color slightly to reflect the player's health.

In Halo 3

The health system in Halo 3 is a bit more complicated. Bungie has stated[1] that players have 115 hit points: 45 health points and 70 shield points. When a player's shields fail, their health becomes vulnerable. If the player avoids taking damage for ten seconds, their health will slowly regenerate at a rate of 9 points per second, taking about 7.75 seconds to recharge from the brink of death. Health and shields are independent; a player's shields can regenerate without their health following suit, so full shields do not necessarily mean that a player is safe from death.

In Halo 3: ODST

In Halo 3: ODST, players once again have a health bar that is shown on the HUD. A player's health in ODST can only be damaged after their stamina is depleted. Because players play as ODSTs (who are weaker than armored Spartans), health in this game is depleted much faster than in previous games of the series. As in Halo: Combat Evolved, health can only be restored using health packs.

Health Packs

A single health pack will fully restore the player's health, but does not regenerate shields. Health packs are only featured in Halo: Combat Evolved, and Halo 3: ODST.

Fall Damage

In the campaigns of each game, players can take damage if they fall from too great a height. Such fall damage can kill players who fall from great heights. Fall damage is not present in Halo 3's multiplayer, however, though falling deaths can still result from contact with a kill barrier.

  1. ^ Bungie Weekly Update 02/08/2008 (please add a link.)