Okarda'phaa-pattern plasma rifle: Difference between revisions

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{{Era|Covenant|HCW|Post}}
{{Era|Covenant|HCW|Post}}
<center>''For the [[Jiralhanae|Brute]]-preferred variant of the Plasma Rifle used in [[Halo 2]] and [[Halo 3: ODST]]?, see [[Type-25 Directed Energy Rifle/Jiralhanae variant|Brute Plasma Rifle]].''</center>
 
{{Weapon
{{Weapon
| image=[[File:HaloReach-PlasmaRifleSide-transparent.png|290px]]
| image=[[File:HaloReach-PlasmaRifleSide-transparent.png|290px]]
| name=Type-25 Directed Energy Rifle
| manufacturer=[[Iruiru Armory]]<ref name="essential">'''[[Halo: The Essential Visual Guide]]''', ''page 145''</ref>
| manufacturer=[[Iruiru Armory]]<ref name="essential">'''[[Halo: The Essential Visual Guide]]''', ''page 145''</ref>
| model=Type-25 Directed Energy Rifle
| series=
| [[UNSC]] Counterpart=
| type=Directed Energy Rifle
| type=Rifle
| cost=
| cost=unknown
| variant= *[[Type-25 Directed Energy Rifle/Jiralhanae variant]]
| size=Handheld, Single Handed ([[Dual Wield]]able)
| service=  
*length: {{Convert|66|cm|in}} <ref name="plas1">'''[http://www.bungie.net/projects/halo3/content.aspx?link=h3plasmarifle Bungie.net's in-depth look at the plasma rifle]'''</ref>
| affiliation=[[Covenant Empire|Covenant]]
*width: {{Convert|17.8|cm|in}} <ref name="SloftusPlas">'''[http://halo.bungie.org/misc/sloftus_covweapons/ Steven Loftus analysis of Covenant Weaponry]'''</ref>
*[[Covenant Loyalist]]
*height: {{Convert|37.9|cm|in}} <ref name="SloftusPlas"/>
*[[Covenant Separatist]]
*weight: {{Convert|5.9|kg|lb}} <ref name="plas1"/>
| weight= {{Convert|5.9|kg|lb}}<ref name="bnet">[http://www.bungie.net/projects/halo3/content.aspx?link=h3plasmarifle '''Bungie.net''' - ''Type-25 Directed Energy Rifle'']</ref>
| damage per hit=
|length= {{Convert|62.1|cm|in}}<ref name="essential"/>
| magazine=100 Battery Units
*''[[Halo: Combat Evolved]]'': 200 shots
*''[[Halo 2]]'' and ''[[Halo 3]]'': 400 shots
| maxammo=100 Battery Units
| fire=Semi-Automatic, Automatic
| ammotype=Superheated Plasma
| ammotype=Superheated Plasma
| feed= 100 battery units
| operation=All Purpose
| operation=All Purpose
| rate of fire=360~540 shots/min <ref name="plas1"/>
| rate=360~540 shots/min <ref name="bnet"/>
| velocity=126 m/s (413 f/s)<ref name="plas1"/>
| velocity=126 m/s (413 f/s)<ref name="bnet"/>
| accuracy=Moderate
| range= {{Convert|50|m|ft}}<ref name="bnet"/>
| range= {{Convert|50|m|ft}} <ref name="plas1"/>
| era=
| counterpart=
*Human:
**''Halo 1'': [[MA5B Assault Rifle]]
**''Halo 2'': [[SMG]]
**''Halo 3'': [[SMG]]   
*Brute:
**''Halo 2'': [[Brute Plasma Rifle]]
**''Halo 3'': [[Type-25 Carbine]]
| counterwep=See [[Type-25 Directed Energy Rifle#Internal|below]].
| affiliation=[[Covenant Empire|Covenant]], later [[Covenant Loyalist]] and [[Covenant Separatist]]
}}
}}


{{Quote|You know, it looks delicate and so you feel like you need to hold it kinda gingerly—but then you see an [[Elite]] crack a [[Jiralhanae|Bravo Kilo's]] head with one—the things are built tough.|Anonymous Serviceman}}
{{Quote|You know, it looks delicate and so you feel like you need to hold it kinda gingerly—but then you see an [[Elite]] crack a [[Jiralhanae|Bravo Kilo's]] head with one—the things are built tough.|Anonymous Serviceman}}


The '''Type-25 Directed Energy Rifle''',<ref name="plas1"/> more commonly known as the '''Plasma Rifle''', is a [[Covenant Empire|Covenant]] infantry weapon.
The '''Type-25 Directed Energy Rifle''',<ref name="bnet"/> more commonly known as the '''Plasma Rifle''', is a [[Covenant Empire|Covenant]] infantry weapon.


==Design Details==
==Design Details==
[[File:Plasma-rifle 02.png|thumb|left|160px|A Plasma Rifle's schematics.]]
[[File:Plasma-rifle 02.png|thumb|left|160px|A Plasma Rifle's schematics.]]
The '''Plasma Rifle''' is a Covenant [[Directed Energy Weapon]] that uses a superheated ionized gas called [[Plasma]] instead of projectile ammunition. The weapon's inner workings is comprised of several components, a power cell that keeps the weapon active, power the magnetic containment field, and carry out the firing cycle. The weapon has a power output of 100-150 KV @ 2~3 dA, and can fire 360~540 rounds per minute. Unlike the [[Type-25 Directed Energy Pistol]], the plasma rifle is capable of semi-automatic and full automatic fire. The plasma rifle consists of two large semiautomatic weapons welded together one on top, the other beneath. The pair of curved bodies are joined via the trigger guard.<ref name="PLAS2">'''[[Halo: The Cole Protocol]]''', ''page 110''</ref> Placed atop one another, these projectors fire in a "stagger" pattern taking the slow automatic fire of each individual collimator and combining it, this design allows a faster rate of fire and more rounds per second. The side of the weapon has a small temperature gauge this visually informs the wielder how close the weapon is to overheating.<ref name="PLAS2"/> The rifle, like most Covenant weapons are smooth and aerodynamic, almost organic in appearance.<ref name="PLAS2"/> Covenant technology poses no instrumentality, meaning none of the surface controls or triggers connect in any way human scientists can understand.<ref>'''[[Dr. Halsey's personal journal]]''' ''November 22nd, 2535''</ref>  
The '''Plasma Rifle''' is a Covenant [[Directed Energy Weapon]] that uses a superheated ionized gas called [[Plasma]] instead of projectile ammunition. The weapon's inner workings is comprised of several components, a power cell that keeps the weapon active, power the magnetic containment field, and carry out the firing cycle. The weapon has a power output of 100-150 KV @ 2~3 dA, and can fire 360~540 rounds per minute. Unlike the [[Type-25 Directed Energy Pistol]], the plasma rifle is capable of semi-automatic and full automatic fire. The plasma rifle consists of two large semiautomatic weapons welded together one on top, the other beneath. The pair of curved bodies are joined via the trigger guard.<ref name="PLAS2">'''[[Halo: The Cole Protocol]]''', ''page 110''</ref> Placed atop one another, these projectors fire in a "stagger" pattern taking the slow automatic fire of each individual collimator and combining it, this design allows a faster rate of fire and more rounds per second. The side of the weapon has a small temperature gauge this visually informs the wielder how close the weapon is to overheating.<ref name="PLAS2"/> The rifle, like most Covenant weapons are smooth and aerodynamic, almost organic in appearance.<ref name="PLAS2"/> Covenant technology poses no instrumentality, meaning none of the surface controls or triggers connect in any way human scientists can understand.<ref>'''[[Dr. Halsey's Personal Journal]]''' ''November 22nd, 2535''</ref> Like most Covenant weapons, the Plasma Rifle has no sights. It appears to rely entirely on the user's HUD reticule for aim assistance.


The Type-25 DER is the primary weapon of the Covenant’s officer corps,<ref name="plas1"/> standard issue to [[Sangheili]] and [[Jiralhanae]], lower caste species within the Covenant who have attained significant rank within the Covenant military are issued this weapon during operations. The Type-25 DER was one of the earliest and most frequently encountered Covenant plasma weapon. It occupies a role very similar to the human assault rifle.<ref>'''[http://www.bungie.net/projects/reach/article.aspx?ucc=ordnance&cid=28439 Bungie.net's Halo: Reach ordnance guide]'''</ref> In the post-war era the T25 DER is still the primary weapon of the of the Sangheilian armed forces.<ref name="plas1"/>
The Type-25 DER is the primary weapon of the Covenant’s officer corps,<ref name="bnet"/> standard issue to [[Sangheili]] and [[Jiralhanae]], lower caste species within the Covenant who have attained significant rank within the Covenant military are issued this weapon during operations. The Type-25 DER was one of the earliest and most frequently encountered Covenant plasma weapon. It occupies a role very similar to the human assault rifle.<ref>[http://www.bungie.net/projects/reach/article.aspx?ucc=ordnance&cid=28439 '''Bungie.net''': ''Halo: Reach - Ordnance - Plasma Rifle'']</ref> In the post-war era the T25 DER is still the primary weapon of the of the Sangheilian armed forces.<ref name="bnet"/>


The lethality of the Type-25 Directed Energy Rifle is extreme. Injuries inflicted to a victim are severe third-degree burns, this type of injury destroys the outer layer of skin and the entire layer beneath; the wound is cauterized instantly upon impact.<ref name="plas3">'''[[Halo: The Cole Protocol]]''', ''page 130''</ref><ref>'''[[Halo: The Fall of Reach]]''', ''pages 328''</ref> Body fluids would be subjected to flash vaporization, inducing a strain or a shock on the body after impact<ref>'''[[Halo: The Flood]]''', ''page 22''</ref>, fluids trapped in organs or arteries in addition to the rapid expansion of heat would cause ruptures or small explosions causing additional damage to the target. At close range two bursts from the Type-25 DER have enough thermal transfer and kinetic energy to pass through victims with ease,<ref name="plas4">'''[[Halo: The Cole Protocol]]''', ''page 129''</ref> close range impacts can also cause dismemberment of limbs.<ref name="plas3"/> Near misses can also cause injury to the target, as they produce severe burns to the area they pass, this can also cause heat trauma or heat stroke from the extreme temperatures of the bolt.<ref>'''[[Halo: Ghosts of Onyx]]''', ''page 19''</ref><ref name="reach">'''[[Halo: The Fall of Reach]]''', ''page 315''</ref> Should the plasma impact an object, the impact can cause splash damage creating debris both non-heated and heated that may come into contact with a target, with a crippling or lethal effect.<ref>'''[[Halo: The Cole Protocol]]''', ''page 15''</ref> Generally two hits from either a Plasma Pistol or Plasma Rifle will kill a light or unarmored target.<ref name="plas4"/>
The lethality of the Type-25 Directed Energy Rifle is extreme. Injuries inflicted to a victim are severe third-degree burns, this type of injury destroys the outer layer of skin and the entire layer beneath; the wound is cauterized instantly upon impact.<ref name="plas3">'''[[Halo: The Cole Protocol]]''', ''page 130''</ref><ref>'''[[Halo: The Fall of Reach]]''', ''pages 328''</ref> Body fluids would be subjected to flash vaporization, inducing a strain or a shock on the body after impact<ref>'''[[Halo: The Flood]]''', ''page 22''</ref>, fluids trapped in organs or arteries in addition to the rapid expansion of heat would cause ruptures or small explosions causing additional damage to the target. At close range two bursts from the Type-25 DER have enough thermal transfer and kinetic energy to pass through victims with ease,<ref name="plas4">'''[[Halo: The Cole Protocol]]''', ''page 129''</ref> close range impacts can also cause dismemberment of limbs.<ref name="plas3"/> Near misses can also cause injury to the target, as they produce severe burns to the area they pass, this can also cause heat trauma or heat stroke from the extreme temperatures of the bolt.<ref>'''[[Halo: Ghosts of Onyx]]''', ''page 19''</ref><ref name="reach">'''[[Halo: The Fall of Reach]]''', ''page 315''</ref> Should the plasma impact an object, the impact can cause splash damage creating debris both non-heated and heated that may come into contact with a target, with a crippling or lethal effect.<ref>'''[[Halo: The Cole Protocol]]''', ''page 15''</ref> Generally two hits from either a Plasma Pistol or Plasma Rifle will kill a light or unarmored target.<ref name="plas4"/>
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*In ''Halo 2'', the Brutes normally wield the Brute Plasma Rifle, except in the level "[[The Great Journey (Level)|The Great Journey]]", where Brutes driving vehicles will be found wielding the normal Plasma Rifle. Also in the level "[[Sacred Icon (level)|Sacred Icon]]", a few dead Brutes have Plasma Rifles beside their corpses.
*In ''Halo 2'', the Brutes normally wield the Brute Plasma Rifle, except in the level "[[The Great Journey (Level)|The Great Journey]]", where Brutes driving vehicles will be found wielding the normal Plasma Rifle. Also in the level "[[Sacred Icon (level)|Sacred Icon]]", a few dead Brutes have Plasma Rifles beside their corpses.
*In ''Halo 2'', when playing as the Arbiter, allies wielding Plasma Rifle have the weapon in "overheat" mode.
*In ''Halo 2'', when playing as the Arbiter, allies wielding Plasma Rifle have the weapon in "overheat" mode.
*If the player remains idle for a while in ''Halo: Combat Evolved'', the in-game character will inspect the weapon on both sides; in ''Halo 2'' he/she will open the cooling vents; in ''Halo 3'', he/she will pull on the top.
*In [[Halo: Reach]], Plasma Rifles are one of the few weapons which has a reticule that never changes size.  
*In [[Halo: Reach]], Plasma Rifles are one of the few weapons which has a reticule that never changes size.  
*In Halo: Reach, the level [[Exodus]] does not contain a Plasma Rifle, as no [[Elites]] are encountered, and there is no [[Brute Plasma Rifle]] in [[Halo: Reach]].
*In the Original Trilogy, the Plasma Rifle's UNSC counterpart seems to be the MA5B ICWS or the [[M7 Caseless Submachine Gun]]. However, in ''Halo: Reach'', the way a Spartan or Sangheili wield the Plasma rifle is identical when wielding an [[M6G Personal Defense Weapon System|M6G Magnum]], even with [[alert carry]], which implies that the Plasma rifle's counterpart is also the M6G Magnum.
*If the player remains idle for a while in ''Halo: Combat Evolved'', the in-game character will inspect the weapon on both sides; in ''Halo 2'' he/she will open the cooling vents; in ''Halo 3'', he/she will pull on the top.
*Modified Plasma Rifles appeared in ''[[Halo: The Cole Protocol]]''. They featured ammo readouts with Arabic numerals and pop-up sights,and were sold to Humans from [[Kig-yar]] black markets in [[The Rubble]]. This was discovered by the rest of the Covenant and seen as heresy, when it was really a plan devised by the Prophet of Truth to find the location of earth.
*Laser Tag maker Jasman Toys produced a Plasma Rifle Laser Tag model. There is also a Plasma Pistol model, both of which use the same targeting frequency and are compatible. The Plasma Rifle has full automatic fire, but "overheats" after 20 rounds and the player must wait for it to "cool off" and close the thermal vents.
*Laser Tag maker Jasman Toys produced a Plasma Rifle Laser Tag model. There is also a Plasma Pistol model, both of which use the same targeting frequency and are compatible. The Plasma Rifle has full automatic fire, but "overheats" after 20 rounds and the player must wait for it to "cool off" and close the thermal vents.
*Like most Covenant weapons, the Plasma Rifle has no sights. It appears to rely entirely on the user's HUD reticule for aim assistance.
*Modified Plasma Rifles appeared in ''[[Halo: The Cole Protocol]]''. They featured ammo readouts with Arabic numerals and pop-up sights,and were sold to Humans from [[Kig-yar]] black markets in [[The Rubble]]. This was discovered by the rest of the Covenant and seen as heresy, when it was really a plan devised by the Prophet of Truth to find the location of earth.


==Gallery==
==Gallery==
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==Related pages==
==Related pages==
*[[Brute Plasma Rifle]]
*[[Type-25 Carbine]]
*[[Type-25 Carbine]]
*[[M7/Caseless Submachine Gun]]
*[[M7/Caseless Submachine Gun]]