Deutoros-pattern Scarab: Difference between revisions

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(It's supposed to say "nigh".)
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==Design==
==Design==
[[File:Lekgolo-scarab.jpg|thumb|240px|left|Exposed Lekgolo in a V2 Scarab's core.]]
[[File:Lekgolo-scarab.jpg|thumb|240px|left|Exposed Lekgolo in a V2 Scarab's core.]]
At least two models of the Scarab exist: the V1 and the V2.<ref name="ENC"/> Both models are extremely powerful, possessing potent armament and armor. Although the Scarab appears to be a traditional vehicle, it is actually a biological construct, an [[Mgalekgolo]],<!-- Remember that the term Mgalekgolo refers to all Lekgolo assemblages, not just the Hunter; the Hunter is actually one of the least common Mgalekgolo forms.--> that is controlled by thousands of [[Lekgolo]] "eels". The chassis is built around the eels and a critical central core in specialized facilities, such as the [[Assembly Forges]] on the now-destroyed Covenant capital ''[[High Charity]]''. The Lekgolo are quite capable of maneuvering the construct on their own; however, each platform includes a pilot who "guides" the Scarab and several warriors who are stationed to repel boarders and, with the V2, to operate its deck-mounted [[Type-52 Directed Energy Support Weapon|plasma cannons]].<ref name="Waypoint"/>  
At least two models of the Scarab exist: the V1 and the V2.<ref name="ENC"/> Both models are extremely powerful, possessing potent armament and armor. Although the Scarab appears to be a traditional vehicle, it is actually a biological construct, a [[Mgalekgolo]],<!-- Remember that the term Mgalekgolo refers to all Lekgolo assemblages, not just the Hunter; the Hunter is actually one of the least common Mgalekgolo forms.--> that is controlled by thousands of [[Lekgolo]] "eels". The chassis is built around the eels and a critical central core in specialized facilities, such as the [[Assembly Forges]] on the now-destroyed Covenant capital ''[[High Charity]]''. The Lekgolo are quite capable of maneuvering the construct on their own; however, each platform includes a pilot who "guides" the Scarab and several warriors who are stationed to repel boarders and, with the V2, to operate its deck-mounted [[Type-52 Directed Energy Support Weapon|plasma cannons]].<ref name="Waypoint"/>  


Despite its enormous strength, the Scarab is quite vulnerable to being boarded; the platform's central core is protected only by the vehicle's external armor, so attacking the core is easy once a hostile boards the craft. A Scarab will also be temporarily stalled if its legs sustain enough damage, allowing a would-be boarder to jump into the vehicle's troop bay. To counter this, Scarabs typically carry squads of [[Unggoy]] and [[Kig-yar]], as well as some [[Jiralhanae]] and [[Sangheili]]. On the V1, an energy shield can be emitted in front of the corridor leading to the cockpit in order to hamper boarding actions.<ref name="TGJ">'''Halo 2''', campaign level ''[[The Great Journey]]''</ref>
Despite its enormous strength, the Scarab is quite vulnerable to being boarded; the platform's central core is protected only by the vehicle's external armor, so attacking the core is easy once a hostile boards the craft. A Scarab will also be temporarily stalled if its legs sustain enough damage, allowing a would-be boarder to jump into the vehicle's troop bay. To counter this, Scarabs typically carry squads of [[Unggoy]] and [[Kig-yar]], as well as some [[Jiralhanae]] and [[Sangheili]]. On the V1, an energy shield can be emitted in front of the corridor leading to the cockpit in order to hamper boarding actions.<ref name="TGJ">'''Halo 2''', campaign level ''[[The Great Journey]]''</ref>