Plug lock: Difference between revisions

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The [[Forerunner]]s constructed massive '''plug locks''' that are required to be disengaged in order to deactivate the [[containment shield]] in the [[Sentinel Wall]].<ref>'''[[Halo 2]]''', campaign level, ''[[Sacred Icon (Level)|Sacred Icon]]''</ref>
The [[Forerunner]]s constructed massive '''plug locks''' that are required to be disengaged in order to deactivate the [[containment shield]] in the [[Sentinel Wall]].<ref>'''[[Halo 2]]''', campaign level, ''[[Sacred Icon (Level)|Sacred Icon]]''</ref>


All four plug locks have to be disengaged or the shield remains activated. The plug locks are well defended by [[Sentinel]]s and [[Enforcer]]s to keep the locks from being disengaged beyond orders. To disengage the plug locks, they must be struck or hit. Alternatively, one can "press" them if playing on the [[Easy]] or [[Normal]] difficulties.
All four plug locks have to be disengaged or the shield remains activated. The plug locks are well defended by [[Sentinel]]s and [[Enforcer]]s to keep the locks from being disengaged beyond orders. The plug locks may be disengaged by small arms fire, which occurred during the [[Battle of Installation 05]]
 
==Trivia==
==Trivia==
Plug locks look very similar to [[piston]]s, and they, like pistons, only appear in the level [[Sacred Icon (Level)|Sacred Icon]], in ''[[Halo 2]]''.
Plug locks look very similar to [[piston]]s, and they, like pistons, only appear in the level [[Sacred Icon (Level)|Sacred Icon]], in ''[[Halo 2]]''.