Deutoros-pattern Scarab: Difference between revisions
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[[File:Super Scarab.png|thumb|right|250px|The Super Scarab as seen in ''[[Halo Wars]]''.]] | [[File:Super Scarab.png|thumb|right|250px|The Super Scarab as seen in ''[[Halo Wars]]''.]] | ||
==== Super Scarab ==== | ==== Super Scarab ==== | ||
There is a large, incomplete Scarab in the [[Scarab (Level)|seventh Campaign mission]]. It is substantially larger and more armored than a standard Scarab, and it appears to be completely mechanical. It has an extremely high amount of hit points, able to sustain fire from up to nine MAC rounds on the | There is a large, incomplete Scarab in the [[Scarab (Level)|seventh Campaign mission]]. It is substantially larger and more heavily armored than a standard Scarab, and it appears to be completely mechanical. It has an extremely high amount of hit points, able to sustain fire from up to nine MAC rounds on the [[Easy]] difficulty, and it cannot be boarded. In addition to its incomplete state (and immobility), it projects a beam of light projects that shows where its attention is currently focused. To slow down the speed of its searchlight, the player must destroy [[List of "Seven" References in Halo|seven]] power nodes. Given the design of the chassis, it is likely that this is an excavation Scarab, much like the ones in ''Halo 2''. It should be noted that the abandoned Scarab in the level [[Beachhead (Level)|Beachhead]] is also referred to as Super Scarab, though it seems to be a normal Scarab in every regard but title. | ||
To slow down the speed of its searchlight, the player must destroy seven power nodes. It should be noted that the abandoned Scarab in Beachhead | |||
==Destructible Parts== | ==Destructible Parts== |