M247 machine gun: Difference between revisions

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As with the Shielded Plasma Cannon, when one is using the M247, he's extremely exposed to enemy fire and becomes a target that any good commander will want to eliminate immediately. A single hit, by a [[rocket]], the main armament of a [[Scorpion Tank]], or a well placed [[plasma grenade]] will destroy the turret. In addition, while it is capable of withstanding a direct hit from a Wraith or an [[M68 Gauss Cannon]], it will also completely deplete the gunner's shields, leaving him vulnerable to a follow up shot.  
As with the Shielded Plasma Cannon, when one is using the M247, he's extremely exposed to enemy fire and becomes a target that any good commander will want to eliminate immediately. A single hit, by a [[rocket]], the main armament of a [[Scorpion Tank]], or a well placed [[plasma grenade]] will destroy the turret. In addition, while it is capable of withstanding a direct hit from a Wraith or an [[M68 Gauss Cannon]], it will also completely deplete the gunner's shields, leaving him vulnerable to a follow up shot.  


While it is useful against enemies in light vehicles, this is not a weapon to use when faced with an enemy tank, as the .30 cal rounds the M247 fires will have little effect on a Scorpion or a [[Type-25 Assault Gun Carriage|Wraith]] unless the target is hit with sustained fire for about [[List of "Seven" references in Halo|seven]] seconds. Therefore, it is common sense to flee the turret when confronted with a tank, as one shot from the main armament would destroy the turret and the gunner.  
While it is useful against enemies in light vehicles, this is not a weapon to use when faced with an enemy tank, as the .30 cal rounds the M247 fires will have little effect on a Scorpion or a [[Type-25 Assault Gun Carriage|Wraith]] unless the target is hit with sustained fire for about [[List of "Seven" references in Halo|seven]] seconds. Therefore, it is common sense to flee the turret when confronted with a tank.


As the turret has no shielding, unlike the M247's [[Covenant]] counterpart, the Shielded Plasma Cannon, the gunner is completely exposed to enemy fire and very vulnerable to snipers and other scoped weapons. Due to the fact that the M247, can only rotate 180 degrees, it is advisable for a gunner to have an ally to watch their unprotected backside unless the gun is removed. Also, while this machine gun is capable of reaching out and touching someone, its accuracy is reduced over long ranges due to bullet spread. Added in with the lower visibility of the rounds, it is harder to zero in at targets beyond ‘standard’ visible range, even with a forward observer guiding the gunner's aim. That said, a good two person team, can overcome this to a large degree, although bullet spread is still a problem.
As the turret has no shielding, unlike the M247's [[Covenant]] counterpart, the Shielded Plasma Cannon, the gunner is completely exposed to enemy fire and very vulnerable to snipers and other scoped weapons. Due to the fact that the M247, can only rotate 180 degrees, it is advisable for a gunner to have an ally to watch their unprotected backside unless the gun is removed. Also, while this machine gun is capable of reaching out and touching someone, its accuracy is reduced over long ranges due to bullet spread. Added in with the lower visibility of the rounds, it is harder to zero in at targets beyond ‘standard’ visible range, even with a forward observer guiding the gunner's aim. That said, a good two person team, can overcome this to a large degree, although bullet spread is still a problem.