Mgalekgolo/Gameplay: Difference between revisions

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*The [[M6/V Spartan Laser]] is a very effective weapon, scoring a one-hit kill if aimed correctly.
*The [[M6/V Spartan Laser]] is a very effective weapon, scoring a one-hit kill if aimed correctly.
*The Energy Sword is highly effective against Hunters, as each slash will stun them and a slash to the back kills them instantly on any difficulty.
*The Energy Sword is highly effective against Hunters, as each slash will stun them and a slash to the back kills them instantly on any difficulty.
* In co-op on firefight in a small board like the firefight map corvette, focus on 1 hunter at a time with shotguns and you will take them out if you keep moving.
Hunters are even more dangerous than in previous games. Their Assault cannon is similar to the one for Halo: Combat Evolved. They will rarely aim directly at the player, instead shooting at their feet, relying more on the splash damage then the actual projectile. Melee attacks by Hunters are much faster and more powerful, making them much more difficult to engage in close quarters. In addition Armor Lock is disabled if struck by a Hunter. Hunters will also use their shields more efficiently than in previous games. They will often use their shield to protect their exposed midsection and necks when attacked, making attacks on the back section the only viable option to kill them. However attacks on their backs are difficult to accomplish if detected by the Hunter due to their high speed. Their increased health makes successful attacks on their back less damaging. They display much greater resistance to most forms of damage, capable of surviving rockets and Spartan Laser hits head-on on Heroic difficulty and higher. They are encountered rarely, but they are extremely dangerous on any difficulty. Furthermore, with Reach's revamped physics system, splattering them is near impossible, unlike in previous games.
Hunters are even more dangerous than in previous games. Their Assault cannon is similar to the one for Halo: Combat Evolved. They will rarely aim directly at the player, instead shooting at their feet, relying more on the splash damage then the actual projectile. Melee attacks by Hunters are much faster and more powerful, making them much more difficult to engage in close quarters. In addition Armor Lock is disabled if struck by a Hunter. Hunters will also use their shields more efficiently than in previous games. They will often use their shield to protect their exposed midsection and necks when attacked, making attacks on the back section the only viable option to kill them. However attacks on their backs are difficult to accomplish if detected by the Hunter due to their high speed. Their increased health makes successful attacks on their back less damaging. They display much greater resistance to most forms of damage, capable of surviving rockets and Spartan Laser hits head-on on Heroic difficulty and higher. They are encountered rarely, but they are extremely dangerous on any difficulty. Furthermore, with Reach's revamped physics system, splattering them is near impossible, unlike in previous games.