Death Island: Difference between revisions

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== Strategies ==
== Strategies ==
*Many games of [[CTF]] played on Death Island will have little [[flag]] involvement. The most likely place to spawn is inside the base, so everyone runs straight for the Banshee teleporter to the top of the island. Most players charge at the other team's Banshee roof, but this doesn't get to the flag. Paths down to the bases from up there are too far from the bases, and trying to jump from the Banshee roof into a base's interior will always result in dying from the fall (unless you have an Overshield).
*Many games of [[CTF]] played on Death Island will have little [[flag]] involvement. The most likely place to spawn is inside the base, so everyone runs straight for the Banshee teleporter to the top of the island. Most players charge at the other team's Banshee roof, but this doesn't get to the flag. Paths down to the bases from up there are too far from the bases, and trying to jump from the Banshee roof into a base's interior will always result in dying from the fall unless you have an Overshield, or land on a slope either on top of the base or on a wall.
*Players should value their vehicles because they are vital to this map and should be used whenever possible. Controlling the Scorpions and Banshees are often the key to winning, mostly due to the map's large size. A good tactic on CTF is to get at least four Scorpion tanks, drive them out into the ocean, and bombard the enemy base. Then, you can sneak troops up the base while they are distracted and steal the enemy flag. Also, a group of Banshees working together are a force to be reckoned with and can even take down groups of Scorpion tanks.  
*If you are experienced with [[Fall Damage Reduction|fall damage reduction]], it is possible to jump off the banshee roof and land on the slope above the entrance to each base, although the red team's base is much harder as the wall partially blocks you. If successful, on CTF matches you can score very quick captures by doing this and having teammates to cover you.
*The trees near each of the bases are solid, so landing on them can provide a quick way down to each team's base, where you can easily nab the flag and go through the teleport, or if no one is looking, snatch a warthog and drive away.
*Players should value their vehicles because they are vital to this map and should be used whenever possible. Controlling the Scorpions and Banshees are often the key to winning, mostly due to the map's large size. A good tactic on CTF is to get at least four Scorpion tanks, drive them out into the ocean, and bombard the enemy base. Then, you can sneak troops up the base while they are distracted and steal the enemy flag. Also, a group of Banshees working together are a force to be reckoned with and can even take down groups of Scorpion tanks.
*Another good tactic on [[Team Slayer]] or Capture the Flag is to drive Scorpions up to the top of the map and bombard; placing them over their teleporters can also greatly help an offensive attack, so long as you watch out for [[Plasma Grenade]]s.
*Another good tactic on [[Team Slayer]] or Capture the Flag is to drive Scorpions up to the top of the map and bombard; placing them over their teleporters can also greatly help an offensive attack, so long as you watch out for [[Plasma Grenade]]s.
*The best way to win on this map is to stick together, play like a team, and use as many vehicles as possible.
*The best way to win on this map is to stick together, play like a team, and use as many vehicles as possible.
*You can also use the Shade turret as an option if needed, although it is less practical for offensive purposes. It is able to take out Banshees and Ghosts, especially in Team Games where they are likely to be in dogfights. Also, it can give cover fire to a teammate fleeing an enemy, although since the Sniper Rifle spawns next to the teleporter, the Shade is of dubious value.
*You can also use the Shade turret as an option if needed, although it is less practical for offensive purposes. It is able to take out Banshees and Ghosts, especially in Team Games where they are likely to be in dogfights. Also, it can give cover fire to a teammate fleeing an enemy, although since the Sniper Rifle spawns next to the teleporter, the Shade is of dubious value.
*During Free-For-All [[Slayer]], a good tactic is to go through the Banshee teleport, grab the Sniper Rifle, and [[Camping|camp]] near the Fuel Rod Gun's spawning point. It's a good vantage point and makes picking off enemies relatively simple. If a vehicle shows up, you have the Fuel Rod Gun to counter it, and you can drop into the cave and behind the rock for cover.
*During Free-For-All [[Slayer]], a good tactic is to go through the Banshee teleport, grab the Sniper Rifle, and [[Camping|camp]] near the Fuel Rod Gun's spawning point. It's a good vantage point and makes picking off enemies relatively simple. If a vehicle shows up, you have the Fuel Rod Gun to counter it, and you can drop into the cave and behind the rock for cover.
*This map is an experienced Banshee pilot's dream. Unlike [[Blood Gulch]] and [[Sidewinder]], the level's [[Invisible Walls|invisible ceiling]] is incredibly high, providing ample room to maneuver. With the proper tactics (i.e. falling shots, curling, and peeling), the top pilots can take on two Scorpions at once and win. If they continuously neutralize all threats (other Banshees, Scorpions, Shades, etc), the pilot can allow a team to dominate a match.  
*This map is an experienced Banshee pilot's dream. Unlike [[Blood Gulch]] and [[Sidewinder]], the level's [[Invisible Walls|invisible ceiling]] is incredibly high, providing ample room to maneuver. With the proper tactics (i.e. falling shots, curling, and peeling), the top pilots can take on two Scorpions at once and win. If they continuously neutralize all threats (other Banshees, Scorpions, Shades, etc), the pilot can allow a team to dominate a match.
*Often, Scorpion drivers will back into the ocean to prevent being blindsided. But this makes the vehicles very hard to access for teammates if the driver is lost. Another problem is that these drivers will often stay still, making their pilots easy targets for a sniper.
*Often, Scorpion drivers will back into the ocean to prevent being blindsided. But this makes the vehicles very hard to access for teammates if the driver is lost. Another problem is that these drivers will often stay still, making their pilots easy targets for a sniper.
*A useful trick for modes with 4 Ghosts spawning per team is to take the enemy Ghost that spawns behind the Banshees and drive it off the cliff. If you successfully land, it is then a fairly simple matter to drive into the base, splattering anyone getting in the way and take the flag. The Ghost's high speed also makes it the perfect flag transporter.
*A useful trick for modes with 4 Ghosts spawning per team is to take the enemy Ghost that spawns behind the Banshees and drive it off the cliff. If you successfully land, it is then a fairly simple matter to drive into the base, splattering anyone getting in the way and take the flag. The Ghost's high speed also makes it the perfect flag transporter.