Jiralhanae War Chieftain: Difference between revisions

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m (link cleanup, replaced: gravity hammergravity hammer, Type-2 gravity hammergravity hammer (2), [[Type-2 gravity hammer| → [[Gravity hammer (fiction)|)
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*{{Pattern|Pek|plasma cannon}}
*{{Pattern|Pek|plasma cannon}}
*[[Type-25 spiker]]
*[[Type-25 spiker]]
*[[Type-2 gravity hammer]]
*[[Gravity hammer (fiction)|gravity hammer]]
|equipment=
|equipment=
*[[Jiralhanae armor]]{{Ref/Reuse|H3}}
*[[Jiralhanae armor]]{{Ref/Reuse|H3}}
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===History===
===History===
Before the [[First Immolation]] and subsequently joining the Covenant, Jiralhanae War Chieftains wielded [[Type-2 gravity hammer|gravity hammers]] evolved from traditional war hammers as a symbol of their [[clan]] leadership in addition to being a powerful weapon,{{Ref/Site|Id=universe|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/universe/weapons/gravity-hammer|Site=Halo Waypoint|Page=Gravity Hammer}} which were a major focus of the Jiralhanae's [[Jiralhanae#Culture|barbaric culture]]. A ceremonial hammer of a pack or a clan is only passed to another Jiralhanae if he can best his chieftain in ceremonial combat; the mantle of leadership passes along with the weapon, with long and storied histories stretching back to prior to nuclear wars in [[2492]].{{Ref/Site|Id=Waypoint|D=14|M=3|Y=2011|URL=http://halo.xbox.com/en-us/intel/theuniverse/tech/gallery/gravity-hammer/b07cc7d2-5a48-4d74-bfca-cacc34677754|Site=Halo Waypoint|Page=Gravity Hammer}}  
Before the [[First Immolation]] and subsequently joining the Covenant, Jiralhanae War Chieftains wielded [[Gravity hammer (fiction)|gravity hammers]] evolved from traditional war hammers as a symbol of their [[clan]] leadership in addition to being a powerful weapon,{{Ref/Site|Id=universe|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/universe/weapons/gravity-hammer|Site=Halo Waypoint|Page=Gravity Hammer}} which were a major focus of the Jiralhanae's [[Jiralhanae#Culture|barbaric culture]]. A ceremonial hammer of a pack or a clan is only passed to another Jiralhanae if he can best his chieftain in ceremonial combat; the mantle of leadership passes along with the weapon, with long and storied histories stretching back to prior to nuclear wars in [[2492]].{{Ref/Site|Id=Waypoint|D=14|M=3|Y=2011|URL=http://halo.xbox.com/en-us/intel/theuniverse/tech/gallery/gravity-hammer/b07cc7d2-5a48-4d74-bfca-cacc34677754|Site=Halo Waypoint|Page=Gravity Hammer}}  


During the [[Human-Covenant War]] and the [[Great Schism]], Jiralhanae War Chieftains were commonly deployed during the [[2552|final year]] of the Great War, with War Chieftains playing a significant role in the [[Covenant]]'s [[Battle for Earth|occupation]] of [[Earth]] and [[Battle of Installation 00|defense]] on [[Installation 00]].{{Ref/Game|Id=ODST|ODST}}{{Ref/Game|Id=H3|H3}}  
During the [[Human-Covenant War]] and the [[Great Schism]], Jiralhanae War Chieftains were commonly deployed during the [[2552|final year]] of the Great War, with War Chieftains playing a significant role in the [[Covenant]]'s [[Battle for Earth|occupation]] of [[Earth]] and [[Battle of Installation 00|defense]] on [[Installation 00]].{{Ref/Game|Id=ODST|ODST}}{{Ref/Game|Id=H3|H3}}  
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===Weaponry===
===Weaponry===
Most War Chieftains carry powerful ranged weapons, as they prefer to inflict maximum damage upon their enemies while reinforcing their physical superiority to other Jiralhanae.{{Ref/Reuse|ENC}} Weapons commonly wielded by War Chieftains include {{Pattern|Pez'tk|fuel rod gun}}s and {{Pattern|Pek|plasma cannon}}s, usually rather than the [[Type-2 gravity hammer]]s carried by the lower ranked regular Chieftains despite sometimes using latter weapons to melee their opponents.{{Ref/Reuse|H3}}{{Ref/Reuse|ODST}}
Most War Chieftains carry powerful ranged weapons, as they prefer to inflict maximum damage upon their enemies while reinforcing their physical superiority to other Jiralhanae.{{Ref/Reuse|ENC}} Weapons commonly wielded by War Chieftains include {{Pattern|Pez'tk|fuel rod gun}}s and {{Pattern|Pek|plasma cannon}}s, usually rather than the [[Gravity hammer (fiction)|gravity hammer]]s carried by the lower ranked regular Chieftains despite sometimes using latter weapons to melee their opponents.{{Ref/Reuse|H3}}{{Ref/Reuse|ODST}}


==Gameplay==
==Gameplay==
War Chieftains usually carry plasma cannons or fuel rod guns into battle and use spikers as sidearms, striking their enemies from afar while their subordinates close in and engage. This gives them considerable ability to suppress their enemies, allowing their own forces to move freely. If within range, they will often deploy a [[power drain]] to eliminate the player's shields. They may also throw a [[flare]] to blind their opponents, and can use their weapons to devastating effect while their opponents are unable to see. War Chieftains are the only [[NPC]]s in ''Halo 3'' (other than [[Thel 'Vadam|the Arbiter]] in the ''Halo 3'' single-player campaign) that can [[melee]] with a plasma cannon without dropping it. There have been some instances where a War Chieftain goes berserk, enabling it to leap great distances and kill [[John-117]] in a single blow.
War Chieftains usually carry plasma cannons or fuel rod guns into battle and use spikers as sidearms, striking their enemies from afar while their subordinates close in and engage. This gives them considerable ability to suppress their enemies, allowing their own forces to move freely. If within range, they will often deploy a [[power drain]] to eliminate the player's shields. They may also throw a [[flare]] to blind their opponents, and can use their weapons to devastating effect while their opponents are unable to see. War Chieftains are the only [[NPC]]s in ''Halo 3'' (other than [[Thel 'Vadam|the Arbiter]] in the ''Halo 3'' single-player campaign) that can [[melee]] with a plasma cannon without dropping it. There have been some instances where a War Chieftain goes berserk, enabling it to leap great distances and kill [[John-117]] in a single blow.


On [[Heroic]] difficulty, it takes approximately fifty-five [[MA5C Individual Combat Weapon System|assault rifle]] rounds to kill a War Chieftain: twelve rounds to disable their shield, and an additional forty-three rounds to kill them. A shielded War Chieftain takes six [[Sulok-pattern beam rifle|particle beam rifle]], [[SRS99D-S2 AM sniper rifle]], or [[Type-25 Brute shot|Brute shot]] hits to kill, while only sustaining taking two direct hits from a [[gravity hammer]] before they fall. While their shield can be dropped with only eight [[Okarda'phaa-pattern plasma rifle|plasma rifle]] bolts or a single overcharged [[Type-25 plasma pistol|plasma pistol]] shot, their special power armor grants them unusually high resistance to energy weaponry. even while unshielded, they can withstand more than two hundred Plasma Rifle bolts before succumbing to death.
On [[Heroic]] difficulty, it takes approximately fifty-five [[MA5C Individual Combat Weapon System|assault rifle]] rounds to kill a War Chieftain: twelve rounds to disable their shield, and an additional forty-three rounds to kill them. A shielded War Chieftain takes six [[Sulok-pattern beam rifle|particle beam rifle]], [[SRS99D-S2 AM sniper rifle]], or [[Type-25 Brute shot|Brute shot]] hits to kill, while only sustaining taking two direct hits from a [[Gravity hammer (fiction)|gravity hammer]] before they fall. While their shield can be dropped with only eight [[Okarda'phaa-pattern plasma rifle|plasma rifle]] bolts or a single overcharged [[Type-25 plasma pistol|plasma pistol]] shot, their special power armor grants them unusually high resistance to energy weaponry. even while unshielded, they can withstand more than two hundred Plasma Rifle bolts before succumbing to death.


It is advised that the player use long-range weapons against a War Chieftain, such as the [[BR55HB SR Battle Rifle|battle rifle]] or sniper rifle. Use cover effectively and fire accurate shots to knock their helmet off. Meleeing it will cause it to stagger, simply allowing you to bludgeon it to death with melee attacks without having to worry about it counter-attacking you if you are quick enough. It is also possible to kill one quickly by meleeing it, and then circling for an assassination as long as he doesn't backhand the player with the weapon the first chance he gets. [[Orgudam Workshop Orgudam Workshop firebomb|Firebomb]]s are a good way to kill a War Chieftain, and if you can stick it on its weapon, a [[Type-1 Anskum-pattern plasma grenade|plasma]] or [[Type-2 spike grenade|spike grenade]] will do. Note that only their weapon can be stuck, and not their armor. On [[Legendary]], sticking is not a guaranteed one-hit kill. You can still follow up with a headshot using a battle rifle or [[Vostu-pattern carbine|Covenant carbine]] or a quick melee to take them down.
It is advised that the player use long-range weapons against a War Chieftain, such as the [[BR55HB SR Battle Rifle|battle rifle]] or sniper rifle. Use cover effectively and fire accurate shots to knock their helmet off. Meleeing it will cause it to stagger, simply allowing you to bludgeon it to death with melee attacks without having to worry about it counter-attacking you if you are quick enough. It is also possible to kill one quickly by meleeing it, and then circling for an assassination as long as he doesn't backhand the player with the weapon the first chance he gets. [[Orgudam Workshop Orgudam Workshop firebomb|Firebomb]]s are a good way to kill a War Chieftain, and if you can stick it on its weapon, a [[Type-1 Anskum-pattern plasma grenade|plasma]] or [[Type-2 spike grenade|spike grenade]] will do. Note that only their weapon can be stuck, and not their armor. On [[Legendary]], sticking is not a guaranteed one-hit kill. You can still follow up with a headshot using a battle rifle or [[Vostu-pattern carbine|Covenant carbine]] or a quick melee to take them down.