Anchor 9 (map): Difference between revisions

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(Made the page more consistent with other pages and the Layout Guide.)
(Fixing some links, moved an image.)
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|playernumber=2-8
|playernumber=2-8
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{{Article Quote|Orbital dockyards provide rapid refueling and repairs for a variety of UNSC vessels.}}
{{Article Quote|Orbital dockyards provide rapid refueling and repairs for a variety of [[UNSC starship|UNSC vessels]].}}
'''Anchor 9''' is a [[multiplayer]] map in ''[[Halo: Reach]]''. It was released with the [[Noble Map Pack]], along with [[Tempest]] and [[Breakpoint]] for 800 Microsoft Points.  
'''Anchor 9''' is a [[multiplayer]] map in ''[[Halo: Reach]]''. It was released with the [[Noble Map Pack]], along with [[Tempest]] and [[Breakpoint]] for 800 Microsoft Points.  


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<gallery>
<gallery>
File:HMCC_HR_Anchor_9_Map.png|Anchor 9 Map.
File:HMCC_HR_Anchor_9_Map.png|Anchor 9 Map.
File:HR_Anchor9_Heatmap.jpg|A [[heatmaps|heatmap]] of Anchor 9.
</gallery>
</gallery>
====Callouts====
====Callouts====
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*It is the fifth level and the third multiplayer map in the ''Halo'' series to expose players to the vacuum of space, after [[Boarding Action]], [[Cairo Station]], [[Long Night of Solace (level)|Long Night of Solace]], and [[Zealot (map)|Zealot]].<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=29224 '''Bungie.net'''] "...''this platform no longer provides any safe harbor whatsoever – whether the close quarters combat is occurring inside or out of its artificial gravitational field.''"</ref>
*It is the fifth level and the third multiplayer map in the ''Halo'' series to expose players to the vacuum of space, after [[Boarding Action]], [[Cairo Station]], [[Long Night of Solace (level)|Long Night of Solace]], and [[Zealot (map)|Zealot]].<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=29224 '''Bungie.net'''] "...''this platform no longer provides any safe harbor whatsoever – whether the close quarters combat is occurring inside or out of its artificial gravitational field.''"</ref>
*In the distance, Sabres can be seen flying around outside of the playable area, close to the two Frigates and near the other side of the station.  This can be most easily observed during Forge.
*In the distance, Sabres can be seen flying around outside of the playable area, close to the two Frigates and near the other side of the station.  This can be most easily observed during Forge.
*Despite the name of the level being Anchor 9, the actual space station does not look like the Anchor 9 from campaign. The colors of the station are more white and yellow as well as the geometry of the station is quite different. The multiplayer version looks more like the [[UNSC Hopeful]]. It is possible Bungie was going to have the level be set on a different Anchor, but changed the number to 9 for unknown reasons, as in the Bungie-made fly-through they noted that there were 18 Anchors above the planet.
*Despite the name of the level being Anchor 9, the actual space station does not look like the Anchor 9 from campaign. The colors of the station are more white and yellow as well as the geometry of the station is quite different. The multiplayer version looks more like the {{UNSCShip|Hopeful}}. It is possible Bungie was going to have the level be set on a different Anchor, but changed the number to 9 for unknown reasons, as in the Bungie-made fly-through they noted that there were 18 Anchors above the planet.
*The grenades fired in the Space areas from the [[Type-52 Guided Munitions Launcher/Explosive|Plasma Launcher]] act strangely; they travel upwards unless locked onto a target or fired directly at the surface of [[Reach]], where the gravity of said planet pulls the grenades down to the surface.
*The grenades fired in the Space areas from the [[Type-52 Guided Munitions Launcher/Explosive|Plasma Launcher]] act strangely; they travel upwards unless locked onto a target or fired directly at the surface of [[Reach]], where the gravity of said planet pulls the grenades down to the surface.
*Using [[Panoramic Camera Mode|Pan Cam]], a player can see that the playable area is actually a floating cube, separated from Anchor 9's superstructure.
*Using [[Panoramic Camera Mode|Pan Cam]], a player can see that the playable area is actually a floating cube, separated from Anchor 9's superstructure.
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==Gallery==
==Gallery==
{{Linkbox|gallery=yes}}
{{Linkbox|gallery=yes|gallerypage=Images of Anchor 9 (level)}}
<gallery>
<gallery>
File:HR_Anchor9_Exterior_Concept.jpg|Concept art of the map's exterior area.
File:HR_Anchor9_Exterior_Concept.jpg|Concept art of the map's exterior area.
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File:HR_Anchor9_Room_Concept.jpg|Concept art for the level.
File:HR_Anchor9_Room_Concept.jpg|Concept art for the level.
File:HR MissileDispenser Concept.jpg|Concept art of an ordnance loading system on the map.
File:HR MissileDispenser Concept.jpg|Concept art of an ordnance loading system on the map.
File:HR_Anchor9_Heatmap.jpg|A [[heatmaps|heatmap]] of Anchor 9.
File:Halo Reach NobleDLC Anchor9 03.jpg|The central area of the map.
File:Halo Reach NobleDLC Anchor9 03.jpg|The central area of the map.
File:Halo Reach NobleDLC Anchor9 02.jpg|Outside the Sabre repair bay.
File:Halo Reach NobleDLC Anchor9 02.jpg|Outside the Sabre repair bay.