Sword flying: Difference between revisions

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'''Sword Flying''' is a [[glitch]] present in ''[[Halo 2]]'' and ''[[Halo 2: Anniversary]]''. It allows players to extend the range of the [[Type-1 Energy Sword|energy sword's]] lunge by using the [[Reticle|reticle]] of their secondary weapon. The term is sometimes also used more broadly to refer to any movement using the energy sword's lunge.  
'''Sword Flying''' is a [[glitch]] present in ''[[Halo 2]]'' and ''[[Halo 2: Anniversary]]''. It allows players to extend the range of the [[Type-1 Energy Sword|energy sword's]] lunge by using the [[reticle]] of their secondary weapon. The term is sometimes also used more broadly to refer to any movement using the energy sword's lunge.  


==Walkthrough==
==Walkthrough==
In order to perform one needs to have an energy sword and any other weapon equipped, preferably not a [[M90 shotgun|shotgun]] as well as an AI in campaign or an enemy player in multiplayer. Position yourself and aim the [[Reticle|reticle]] at the enemy such that it is red. Rapidly switch weapons, press the action/reload button, and shoot buttons quickly in that order. If done correctly you should lunge towards the enemy from your current position as you would with a normal sword lunge. The window for the inputs is small however as they have to be frame perfect.
In order to perform one needs to have an energy sword and any other weapon equipped, preferably not a [[M90 shotgun|shotgun]] as well as an AI in campaign or an enemy player in multiplayer. Position yourself and aim the [[reticle]] at the enemy such that it is red. Rapidly switch weapons, press the action/reload button, and shoot buttons quickly in that order. If done correctly you should lunge towards the enemy from your current position as you would with a normal sword lunge. The window for the inputs is small however as they have to be frame perfect.


===Tips===
===Tips===
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==Explanation==
==Explanation==
When a player switches weapons the range of the weapon being switched out is still applied to that of the weapon being drawn for two frames. <ref>https://youtu.be/4J0_yaAygtc?t=67</ref> Thus if the reticle was red prior to switching weapons, then for one frame the now current weapon will remain red regardless of whether this would otherwise be true. In the case of the energy sword this means that two frames the game think that it is in range to lunge regardless of whether it actually is. Normally however one cannot immediately fire their weapon or correspondingly active the sword's lunge. Similar to [[Melee Canceling|melee cancelling]] however the action/reload button can cancel the remaining animation of the weapon being drawn allowing the player to lunge immediately if the reticle is still red.
When a player switches weapons the range of the weapon being switched out is still applied to that of the weapon being drawn for two frames.<ref>https://youtu.be/4J0_yaAygtc?t=67</ref> Thus if the reticle was red prior to switching weapons, then for one frame the now current weapon will remain red regardless of whether this would otherwise be true. In the case of the energy sword this means that two frames the game think that it is in range to lunge regardless of whether it actually is. Normally however one cannot immediately fire their weapon or correspondingly active the sword's lunge. Similar to [[Melee Canceling|melee cancelling]] however the action/reload button can cancel the remaining animation of the weapon being drawn allowing the player to lunge immediately if the reticle is still red.


==Properties And Augmentations==
==Properties And Augmentations==
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<div class="thumbcaption">Glitch Reel - Early Video of a Sword Fly, then known as "Rocket Cancelling," at the 2min mark</div></div>
<div class="thumbcaption">Glitch Reel - Early Video of a Sword Fly, then known as "Rocket Cancelling," at the 2min mark</div></div>
In the early days of Halo 2 the glitch was commonly known as "Rocket Cancelling" or "The Rocket/Sword Glitch due to seemingly being discovered using the [[M41 SPNKR|rocket launcher]], likely due to being one of the easiest weapons to perform the glitch especially from a distance. The glitch can however be performed with any weapon's reticle as long as the reticle is red. As illustrated by the rocket launcher a large reticle is easier to perform the glitch due to requiring less precision. The [[Type-33 needler|needler]] as well as the [[Type-33 fuel rod gun|fuel rod gun]] in campaign specifically are also easier to perform the glitch with. Scoped weapons will also increase the range at which the glitch can be performed. Thus the [[SRS99C-S2_AM_sniper_rifle#SRS99C-S2_AMB|sniper rifle]] and [[Type-50_particle_beam_rifle|beam rifle]] allow for the farthest range at which one can sword fly though they are also the most difficult due to having the smallest reticles.  
In the early days of Halo 2 the glitch was commonly known as "Rocket Cancelling" or "The Rocket/Sword Glitch due to seemingly being discovered using the [[M41 SPNKR|rocket launcher]], likely due to being one of the easiest weapons to perform the glitch especially from a distance. The glitch can however be performed with any weapon's reticle as long as the reticle is red. As illustrated by the rocket launcher a large reticle is easier to perform the glitch due to requiring less precision. The [[Type-33 needler|needler]] as well as the [[Type-33 fuel rod gun|fuel rod gun]] in campaign specifically are also easier to perform the glitch with. Scoped weapons will also increase the range at which the glitch can be performed. Thus the [[SRS99C-S2 AM sniper rifle#SRS99C-S2 AMB|sniper rifle]] and [[Type-50 particle beam rifle|beam rifle]] allow for the farthest range at which one can sword fly though they are also the most difficult due to having the smallest reticles.  


Sword flying at it's core is still a sword lunge, which itself is considered by the game as a melee attack. As such one can [[Melee_Canceling#Sword_Cancelling|sword cancel]] the swing to avoid hitting the AI or player one is lunging towards by either pressing action/reload or changing weapons. At larger ranges one can also perform various actions including throwing grenades and even firing their secondary weapon before even reaching the target. Likewise one can jump during the lunge. This will generally allow the player to pass over their target as well as change the angle at which they fly to a more vertical one. Though difficult one can even perform this extra jump during the input for the glitch itself. The input for this would be 'Y', 'X', 'A', 'RT' on the original Xbox and "default" control scheme on ''Halo 2: Anniversary''. While one can both cancel and jump during the sword fly it is generally not necessary as jumping will usually take the player over the target anyway.
Sword flying at it's core is still a sword lunge, which itself is considered by the game as a melee attack. As such one can [[Melee Canceling#Sword Cancelling|sword cancel]] the swing to avoid hitting the AI or player one is lunging towards by either pressing action/reload or changing weapons. At larger ranges one can also perform various actions including throwing grenades and even firing their secondary weapon before even reaching the target. Likewise one can jump during the lunge. This will generally allow the player to pass over their target as well as change the angle at which they fly to a more vertical one. Though difficult one can even perform this extra jump during the input for the glitch itself. The input for this would be 'Y', 'X', 'A', 'RT' on the original Xbox and "default" control scheme on ''Halo 2: Anniversary''. While one can both cancel and jump during the sword fly it is generally not necessary as jumping will usually take the player over the target anyway.


If one hits an angled surface or object including AIs and vehicles then the lunge can be redirected. The momentum carried in this case functions similarly to the laws surrounding conservation of momentum in real world physics; in other words a certain amount of forward momentum will be lost but some amount of horizontal momentum will be gained, thus changing the angle traveled.
If one hits an angled surface or object including AIs and vehicles then the lunge can be redirected. The momentum carried in this case functions similarly to the laws surrounding conservation of momentum in real world physics; in other words a certain amount of forward momentum will be lost but some amount of horizontal momentum will be gained, thus changing the angle traveled.
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==Feasibility And Version Differences==
==Feasibility And Version Differences==
The glitch was present in the original [[Xbox]] release of ''[[Halo 2]]'' in both campaign and multiplayer. [[Halo_2_Auto-Updates#Auto-Update_3|Auto-Update 3]] however mostly removed the glitch. Despite this one can still perform the glitch post patch; instead of pressing Y, one can press Y, X, and B at the same time; often the easiest way to do it is to spam Y, B, X, and RT until it works. It is much more difficult and will only lunge at other with certain angles. Installing [[Halo 2 Multiplayer Map Pack|multiplayer map pack]] also installs the first three auto-updates. Clearing the console's cache will remove the auto-updates and thus restore the glitch in full.
The glitch was present in the original [[Xbox]] release of ''[[Halo 2]]'' in both campaign and multiplayer. [[Halo 2 Auto-Updates#Auto-Update 3|Auto-Update 3]] however mostly removed the glitch. Despite this one can still perform the glitch post patch; instead of pressing Y, one can press Y, X, and B at the same time; often the easiest way to do it is to spam Y, B, X, and RT until it works. It is much more difficult and will only lunge at other with certain angles. Installing [[Halo 2 Multiplayer Map Pack|multiplayer map pack]] also installs the first three auto-updates. Clearing the console's cache will remove the auto-updates and thus restore the glitch in full.


''[[Halo 2 Vista]]'' does not have the glitch in it's original form. It does however have the post auto-update method and is likewise difficult has also been noted to be inconsistent, often giving smaller flies while occasionally giving longer flies. <ref>https://youtu.be/CvZrVPdF6Dg</ref>
''[[Halo 2 (Windows Vista)]]'' does not have the glitch in it's original form. It does however have the post auto-update method and is likewise difficult has also been noted to be inconsistent, often giving smaller flies while occasionally giving longer flies.<ref>https://youtu.be/CvZrVPdF6Dg</ref>


Initially ''[[Halo 2: Anniversary]]'' on the [[Xbox One]] release of ''[[Halo: The Master Chief Collection]]'' lacked sword flying as well as many of the older physics of lunges. However the glitch was intentionally patched into the game with the original pre patch method along with the melee physics during the massive update in August of 2018 with confirmation of it's return it's return prior to the update's release being confirmed in insider builds as early as July of the same year. <ref>https://www.youtube.com/watch?v=ANt-i3sYaCk</ref> Unlike both the original Xbox and Vista releases of ''Halo 2'' however it is only possible in campaign, likely to allow speed runners and others to enjoy the trick but avoiding issues with multiplayer. The trick is present in the same manner for the PC release of ''The Master Chief Collection.''
Initially ''[[Halo 2: Anniversary]]'' on the [[Xbox One]] release of ''[[Halo: The Master Chief Collection]]'' lacked sword flying as well as many of the older physics of lunges. However the glitch was intentionally patched into the game with the original pre patch method along with the melee physics during the massive update in August 2018 with confirmation of it's return it's return prior to the update's release being confirmed in insider builds as early as July of the same year.<ref>https://www.youtube.com/watch?v=ANt-i3sYaCk</ref> Unlike both the original Xbox and Vista releases of ''Halo 2'' however it is only possible in campaign, likely to allow speed runners and others to enjoy the trick but avoiding issues with multiplayer. The trick is present in the same manner for the PC release of ''The Master Chief Collection.''


As ''Halo 2: Anniversary'' has twice frame and tick rate of the original Xbox version, the trick is slightly more difficult due to the window to perform it being twice as small. However it is also noted to be faster and allowing for farther flies past enemies.
As ''Halo 2: Anniversary'' has twice frame and tick rate of the original Xbox version, the trick is slightly more difficult due to the window to perform it being twice as small. However it is also noted to be faster and allowing for farther flies past enemies.