The Pit: Difference between revisions

From Halopedia, the Halo wiki

m (clean up, replaced: {{Article Quote → {{Article quote (2))
m (warthog link fixes)
Line 23: Line 23:
While most contemporary combat simulations occur in the [[Holography|holographic]] and pneumatic world of [[War Games]], UNSC Training Facility Bravo - alongside others located throughout the [[East African Protectorate]] - offer unfettered, live combat in real world settings. This methodology is the pride and joy of old-school drill instructors, whose lament the rise in illusory combat environs. Ironically, this site was then replicated in War Games as The Pit, a testament to its time-honored combat value.<ref name="HU"/>
While most contemporary combat simulations occur in the [[Holography|holographic]] and pneumatic world of [[War Games]], UNSC Training Facility Bravo - alongside others located throughout the [[East African Protectorate]] - offer unfettered, live combat in real world settings. This methodology is the pride and joy of old-school drill instructors, whose lament the rise in illusory combat environs. Ironically, this site was then replicated in War Games as The Pit, a testament to its time-honored combat value.<ref name="HU"/>


The facility itself is set in a large aircraft hangar. Although a fence prevents trainees from leaving the arena, multiple [[D77H-TCI Pelican]]s, [[Scout Warthog]]s and [[M831 Warthog]]s can be seen on the facility's runway, with [[Mount Kilimanjaro]] looming in the distance. The interior of the facility has numerous hallways and platforms with which to simulate a combat environment, and motion-activated pop-up targets of [[Jiralhanae]] wielding [[Type-25 Spiker|Spikers]] and [[Kig-Yar Sniper]]s. The map also has a control room with multiple readout screens.
The facility itself is set in a large aircraft hangar. Although a fence prevents trainees from leaving the arena, multiple [[D77H-TCI Pelican]]s, [[Scout Warthog]]s and [[M831 Troop Transport Warthog]]s can be seen on the facility's runway, with [[Mount Kilimanjaro]] looming in the distance. The interior of the facility has numerous hallways and platforms with which to simulate a combat environment, and motion-activated pop-up targets of [[Jiralhanae]] wielding [[Type-25 Spiker|Spikers]] and [[Kig-Yar Sniper]]s. The map also has a control room with multiple readout screens.


[[File:H3_ThePit Overlook.jpg|thumb|250px|An overlook of the center (Active Camo Hall & High Bridge in view)]]
[[File:H3_ThePit Overlook.jpg|thumb|250px|An overlook of the center (Active Camo Hall & High Bridge in view)]]
Line 85: Line 85:
*You can place a Receiver Node outside the chain link fence; however, it will vanish after a few seconds, so to make use of it, you need to have a Sender Node ready nearby. You will die if you remain outside of the map in Player Mode for longer than a few seconds; players in Edit Mode only seem to die in certain corners.
*You can place a Receiver Node outside the chain link fence; however, it will vanish after a few seconds, so to make use of it, you need to have a Sender Node ready nearby. You will die if you remain outside of the map in Player Mode for longer than a few seconds; players in Edit Mode only seem to die in certain corners.
*You can also get out of the map using a machine gun turret. Forge the turret facing inwards to the map. Mount it, look forward (into the map) and straight up, and then dismount, entering Edit Mode as you do so.
*You can also get out of the map using a machine gun turret. Forge the turret facing inwards to the map. Mount it, look forward (into the map) and straight up, and then dismount, entering Edit Mode as you do so.
*If you destroy the [[M831 Warthog|Troop Transport Warthog]] behind the fence, you can drive it, but you will still die after a few seconds.
*If you destroy the [[M831 Troop Transport Warthog|Troop Transport Warthog]] behind the fence, you can drive it, but you will still die after a few seconds.
*Some items will, if placed behind the fence, but very close to it, remain on the map instead of vanishing instantly or after a few seconds. Fusion coils and weapon holders behave in this manner.
*Some items will, if placed behind the fence, but very close to it, remain on the map instead of vanishing instantly or after a few seconds. Fusion coils and weapon holders behave in this manner.
*It is possible to create a near-impenetrable fortress using the entire "building" that houses the "Sword Room," which is great for Infection and One Bomb games.
*It is possible to create a near-impenetrable fortress using the entire "building" that houses the "Sword Room," which is great for Infection and One Bomb games.