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'''Construct''' is a ''[[Halo 3]]'' [[multiplayer]] map that takes place at one of the [[Installation 00|Ark]]'s "spokes". Its large asymmetric design makes it great for Slayer and Team Slayer gametypes.
'''Construct''' is a ''[[Halo 3]]'' [[multiplayer]] map that takes place at one of the [[Installation 00|Ark]]'s "spokes". Its large asymmetric design makes it great for Slayer and Team Slayer gametypes.


==Layout==
==Setting==
The map is [[Forerunner]] in nature, set similarly to the [[Cartographer]] on [[Installation 00|The Ark]]. Overlooking a giant ocean and a waterfall, with much of the Ark visible in the distance, this level may appear symmetrical, but on closer inspection is really asymmetrical in nature. ''Construct'' has three distinct levels, each connected by a series of ramps and [[gravity lift]]s. As a result of its unique nature, ''Construct'' has a variety of weapons and equipment. The upper level can be reached by the main yellow gravity lift at the far side of the level (opposite the ocean) and two smaller, purple lifts. Also, two ramps extending up to hold the sword arm can be used to gain access to the upper level. A long, narrow channel stretches out overlooking the vast ocean below and the main level of the construct.
Construct is set in the same Forerunner structure as that housing the [[Cartographer#Installation 00|Cartographer]] in the campaign level [[The Ark (level)|The Ark]], likely set above or below the area in which [[John-117]] fights [[Cethegus]] at the end of the mission. Looking out from the map, the same waterfalls, ocean and view of the Ark's superstructure can be seen.
 
==Design==
This level may appear symmetrical, but on closer inspection is really asymmetrical in nature. ''Construct'' has three distinct levels, each connected by a series of ramps and [[gravity lift]]s. As a result of its unique nature, ''Construct'' has a variety of weapons and equipment. The upper level can be reached by the main yellow gravity lift at the far side of the level (opposite the ocean) and two smaller, purple lifts. Also, two ramps extending up to hold the sword arm can be used to gain access to the upper level. A long, narrow channel stretches out overlooking the vast ocean below and the main level of the construct.


===Lower Level===
===Lower Level===
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*Once there, you can camp out and shoot at unaware opponents, go back and repeat the process with a sniper rifle to snipe, throw grenades at hopeless victims, or just impress your friends.
*Once there, you can camp out and shoot at unaware opponents, go back and repeat the process with a sniper rifle to snipe, throw grenades at hopeless victims, or just impress your friends.
*This spot is also ideal for camping, because you have view of a large portion of the map, it is almost unheard of, few know how to access it, it is hard to get a grenade in there, and is also hard to shoot at because of the angle.
*This spot is also ideal for camping, because you have view of a large portion of the map, it is almost unheard of, few know how to access it, it is hard to get a grenade in there, and is also hard to shoot at because of the angle.
*It is possible to fly into the Purple Gravity lift Generators in [[Forge]]. Simply boost into the small hole on the bottom and you will get through. The only way out is to die though.


==Trivia==
==Trivia==
<!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies above in the Strategies section-->
<!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies above in the Strategies section-->
===Production notes===
*Construct was originally referenced in the ''[[Halo 3 Beta]]'' code. It was then confirmed in a leaked photo, and then explored in two videos before the game was released.<ref>[http://www.xbox360fanboy.com/2007/06/01/halo-3-multiplayer-map-names-discovered/ '''Xbox 360 Fanboy''' - ''Halo 3 multiplayer map names discovered''] (Dead link, archived copy [https://web.archive.org/web/20080316012501/http://www.xbox360fanboy.com/2007/06/01/halo-3-multiplayer-map-names-discovered/ here])</ref></ref>
*Construct was originally referenced in the ''[[Halo 3 Beta]]'' code. It was then confirmed in a leaked photo, and then explored in two videos before the game was released.<ref>[http://www.xbox360fanboy.com/2007/06/01/halo-3-multiplayer-map-names-discovered/ '''Xbox 360 Fanboy''' - ''Halo 3 multiplayer map names discovered''] (Dead link, archived copy [https://web.archive.org/web/20080316012501/http://www.xbox360fanboy.com/2007/06/01/halo-3-multiplayer-map-names-discovered/ here])</ref></ref>
*Construct appears to be placed directly under the cartographer room visited at the end of the campaign mission [[the Ark (level)| The Ark]].
*Construct was primarily designed by [[Chris Carney]] and [[Tyson Green]]. Originally, the level was to be set on and around a massive [[Strato-Sentinel]] hovering above a damaged and unknown Forerunner structure. This early iteration was described as being similar to [[Ascension]], with another structure looming overhead relying on heavy use of [[man cannon]]s and [[gravity lift]]s. This iterations was very vertical, allowing the use of aircraft like the Banshee to get between levels. Over the time, the map was redesigned to fill a need for more smaller maps in the roster.<ref name="bnet">[http://halo.bungie.net/News/content.aspx?type=topnews&link=Construct_Postmortem '''Bungie.net''': ''Deconstructing Construct'']</ref>
*The Banshee was cut from Construct due to lessons learned from player experience on the vehicle's domineering presence on Ascension in ''[[Halo 2]]''. The [[AV-14 Hornet|Hornet]] was considered for inclusion, but the final version of the vehicle came too late in the game's development and was never implemented, though the two aircraft are still available in Forge. Gradually, the map shrunk in size, though the upper levels of the map remained fairly consistent throughout development.<ref name="bnet"/>
*Construct was the final map finished for ''Halo 3'' before the game finished.<ref name="bnet"/>
*A teleporter was originally planned out for this map, as seen in the map's image provided for Matchmaking.
===Miscellaneous===
*If you jump over the hole, leading to the lower floor, you can see a [[Marathon]] symbol if you look down at the glass floor at the exact proper time.
*If you jump over the hole, leading to the lower floor, you can see a [[Marathon]] symbol if you look down at the glass floor at the exact proper time.
*Players can easily fall off the lower level onto some lower beams below. This can be especially useful in games such as [[Oddball]], [[Juggernaut]] and [[Infection]] as it is ''extremely'' difficult for the opposing force to reach you, but they can shoot at you, due to the sniper rifle and Spartan Laser that spawn by default on Construct. You can only exit this space via dying; this is possible by repeatedly jumping until the "you fell to your death" notice appears. (This exploit has been fixed in the Matchmaking variant of Construct.)
*Players can easily fall off the lower level onto some lower beams below. This can be especially useful in games such as [[Oddball]], [[Juggernaut]] and [[Infection]] as it is ''extremely'' difficult for the opposing force to reach you, but they can shoot at you, due to the sniper rifle and Spartan Laser that spawn by default on Construct. You can only exit this space via dying; this is possible by repeatedly jumping until the "you fell to your death" notice appears. (This exploit has been fixed in the Matchmaking variant of Construct.)
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*If you get in a Hornet or Banshee and you fly too high or too far you will be killed and fall to your death.
*If you get in a Hornet or Banshee and you fly too high or too far you will be killed and fall to your death.
*It is possible to reach the normally inaccessible framework below the lower level by [[Overload Glitch (Halo 3)|overloading]] the map and crouching through the mesh under the purple gravity lifts. After this has been achieved, it is now possible to set up teleporters to get in and out freely. Although it is possible without overloading by forcing downwards on the purple lifts in Monitor mode then turning back into player mode and falling through the small hole. It is also possible to get out onto the large "girders" that stick out into the open, outside the normal boundaries, by overloading the map.
*It is possible to reach the normally inaccessible framework below the lower level by [[Overload Glitch (Halo 3)|overloading]] the map and crouching through the mesh under the purple gravity lifts. After this has been achieved, it is now possible to set up teleporters to get in and out freely. Although it is possible without overloading by forcing downwards on the purple lifts in Monitor mode then turning back into player mode and falling through the small hole. It is also possible to get out onto the large "girders" that stick out into the open, outside the normal boundaries, by overloading the map.
*A teleporter was originally planned out for this map, as seen in the map's image provided for Matchmaking.
*Construct is considered one of the most popular ''Halo 3'' maps in [[Major League Gaming|MLG]]. Most likely the reason is because of the numerous amount of battle rifle spawn points and the wide-open spaces where BR headshots are abundant.
*It is possible to fly into the Purple Gravity lift Generators in [[Forge]]. Simply boost into the small hole on the bottom and you will get through. The only way out is to die though.
*Gravity lifts on Construct are different than others found in multiplayer. Most lifts function like elevators, you enter and exit from the same side. For these lifts, however, you enter one way, and exit the opposite way, so you don't need to turn around.
*Gravity lifts on Construct are different than others found in multiplayer. Most lifts function like elevators, you enter and exit from the same side. For these lifts, however, you enter one way, and exit the opposite way, so you don't need to turn around.
* When inspected closely, players can see that the "characters" on the windows of the 2nd floor of complex scroll from the bottom to the top. Said "characters" are various and random letters and numbers, in different languages and in different positions.
* When inspected closely, players can see that the "characters" on the windows of the 2nd floor of complex scroll from the bottom to the top. Said "characters" are various and random letters and numbers, in different languages and in different positions.