Z-180 Scattershot: Difference between revisions
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== Gameplay == | == Gameplay == | ||
{{Linkbox|gameplay=yes}} | {{Linkbox|gameplay=yes}} | ||
===''Halo 4''=== | === ''Halo 4'' === | ||
In ''Halo 4'', the Scattershot fills a role as a close-quarters power weapon, similar to the UNSC's [[M45 shotgun|M45D shotgun]]. The Scattershot differentiates with a faster rate of fire but a lower lethal range (though its effective range exceeds the shotgun's), and smaller magazine size and lower total ammunition carried. | In ''Halo 4'', the Scattershot fills a role as a close-quarters power weapon, similar to the UNSC's [[M45 shotgun|M45D shotgun]]. The Scattershot differentiates with a faster rate of fire but a lower lethal range (though its effective range exceeds the shotgun's), and smaller magazine size and lower total ammunition carried. | ||
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In [[Dominion]] matches, although the Scattershot is a relatively rare ordnance drop and does not appear at all in Lockdown, it is still very useful, and, unsurprisingly, an excellent weapon for defending bases. | In [[Dominion]] matches, although the Scattershot is a relatively rare ordnance drop and does not appear at all in Lockdown, it is still very useful, and, unsurprisingly, an excellent weapon for defending bases. | ||
===''Halo 5: Guardians''=== | === ''Halo 5: Guardians'' === | ||
In ''Halo 5: Guardians'' the weapon performs more or less identically to its predecessor, with some major differences. First, the weapon now fires consistently, with the shots of the weapon forming a spread-X pattern, which is then constricted under smart scope's use, a stark difference to the ''Halo 4'' rendition's inconsistent output. In addition, bolts will track slightly, similar to other hardlight weapons in ''Guardians'', if bounced off a hard surface. This makes the Scattershot a brutal tool for controlling a point in Strongholds, protecting a flag in CTF, or cleaning out an Armory in Warzone. It should not, however, be utilized for long-range engagements past {{convert|10.3|m|ft|sp=us}}, as its range increase is not that dramatic. | In ''Halo 5: Guardians'' the weapon performs more or less identically to its predecessor, with some major differences. First, the weapon now fires consistently, with the shots of the weapon forming a spread-X pattern, which is then constricted under smart scope's use, a stark difference to the ''Halo 4'' rendition's inconsistent output. In addition, bolts will track slightly, similar to other hardlight weapons in ''Halo 5: Guardians'', if bounced off a hard surface. This makes the Scattershot a brutal tool for controlling a point in Strongholds, protecting a flag in CTF, or cleaning out an Armory in Warzone. It should not, however, be utilized for long-range engagements past {{convert|10.3|m|ft|sp=us}}, as its range increase is not that dramatic. | ||
Warzone variants include the Loathsome Thing, which features increased magazine size of 10 rounds, more damage, a faster reload time, and a higher rate of fire, and the Didact's Signet, which has higher projectile tracking on ricochets and increased range, including the ability to instantly kill targets up to {{convert|21|m|ft|sp=us}} away when scoped in. | Warzone variants include the Loathsome Thing, which features increased magazine size of 10 rounds, more damage, a faster reload time, and a higher rate of fire, and the Didact's Signet, which has higher projectile tracking on ricochets and increased range, including the ability to instantly kill targets up to {{convert|21|m|ft|sp=us}} away when scoped in. |