Midnight/Walkthrough: Difference between revisions

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{{Walkthrough Infobox
|era=[[File:Halo 4 condensed logo.png|40px|link=Halo 4]]
|prev=[[Composer (level)/Walkthrough|Composer]]
|next=''None''
|name=[[Midnight]]
|image=[[File:Requiem level.png|300px]]
|player=[[John-117]]
|objective=Investigate Forerunner structure and look for the terminus.
|location=Inside [[Requiem]]
|starting weapons=*[[BR85 Heavy Barrel Service Rifle|BR85 Battle Rifle]]
*[[M739 Light Machine Gun|M739 SAW]]
*[[M9 High-Explosive Dual-Purpose grenade|Frag Grenade]]
|new weapons=*Human
**[[BR85 Heavy Barrel Service Rifle|BR85 Battle Rifle]]
*Covenant
**[[Type-51 Carbine|Covenant Carbine]]
**[[Type-2 Energy Weapon/Hammer|Gravity Hammer]]
**[[Type-1 Antipersonnel grenade|Plasma Grenade]]
*Forerunner
**[[Z-110 Directed Energy Pistol/Exotic|Boltshot]]
**[[Z-130 Directed Energy Automatic Weapon|Suppressor]]
**[[Z-250 Directed Energy Engagement Weapon|Lightrifle]]
**[[Z-180 Close Combat Rifle|Scattershot]]
**[[Z-750 Special Application Sniper Rifle|Binary rifle]]
**[[Z-390 High-Explosive Munitions Rifle|Incineration Cannon]]
**[[Z-040 Attenuation Field Generator/Localized|Pulse Grenade]]
|enemies=*[[Promethean Crawler]]
**[[Alpha Crawler]]
**[[Crawler Snipe]]
*[[Promethean Knight]]
**[[Knight Lancer]]
**[[Knight Battlewagon]]
**[[Knight Commander]]
*[[Promethean Watcher]]
|skulls=
}}


This is a walkthrough for the ''Halo 4'' campaign level ''Midnight''. It is written for play at the [[Legendary]] difficulty, but contains notes for lower difficulties. It is important to note that as this walkthrough at the Legendary difficulty, all strengths of enemies reflected are at the Legendary level.
== One Last Shot (Rally Point Alpha) ==
=== Blow this Thing and Go Home ===
This section is quite repetitive, so here are a few tips for getting past the trench:
* Always destroy the point defense guns, especially when they are in your way or are clustered in one area. Doing so would lower the chances of getting hit.
* Sometimes, there are some tunnels are on the sides and their entrances and exits are blocked by orange energy orbs. If you destroy them, you can use the tunnel as cover.
*Boost if you are in open space, but beware of the moving doors.
{{expand-section}}