Midnight/Walkthrough: Difference between revisions
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{{Walkthrough Infobox | |||
|era=[[File:Halo 4 condensed logo.png|40px|link=Halo 4]] | |||
|prev=[[Composer (level)/Walkthrough|Composer]] | |||
|next=''None'' | |||
|name=[[Midnight]] | |||
|image=[[File:Requiem level.png|300px]] | |||
|player=[[John-117]] | |||
|objective=Investigate Forerunner structure and look for the terminus. | |||
|location=Inside [[Requiem]] | |||
|starting weapons=*[[BR85 Heavy Barrel Service Rifle|BR85 Battle Rifle]] | |||
*[[M739 Light Machine Gun|M739 SAW]] | |||
*[[M9 High-Explosive Dual-Purpose grenade|Frag Grenade]] | |||
|new weapons=*Human | |||
**[[BR85 Heavy Barrel Service Rifle|BR85 Battle Rifle]] | |||
*Covenant | |||
**[[Type-51 Carbine|Covenant Carbine]] | |||
**[[Type-2 Energy Weapon/Hammer|Gravity Hammer]] | |||
**[[Type-1 Antipersonnel grenade|Plasma Grenade]] | |||
*Forerunner | |||
**[[Z-110 Directed Energy Pistol/Exotic|Boltshot]] | |||
**[[Z-130 Directed Energy Automatic Weapon|Suppressor]] | |||
**[[Z-250 Directed Energy Engagement Weapon|Lightrifle]] | |||
**[[Z-180 Close Combat Rifle|Scattershot]] | |||
**[[Z-750 Special Application Sniper Rifle|Binary rifle]] | |||
**[[Z-390 High-Explosive Munitions Rifle|Incineration Cannon]] | |||
**[[Z-040 Attenuation Field Generator/Localized|Pulse Grenade]] | |||
|enemies=*[[Promethean Crawler]] | |||
**[[Alpha Crawler]] | |||
**[[Crawler Snipe]] | |||
*[[Promethean Knight]] | |||
**[[Knight Lancer]] | |||
**[[Knight Battlewagon]] | |||
**[[Knight Commander]] | |||
*[[Promethean Watcher]] | |||
|skulls= | |||
}} | |||
This is a walkthrough for the ''Halo 4'' campaign level ''Midnight''. It is written for play at the [[Legendary]] difficulty, but contains notes for lower difficulties. It is important to note that as this walkthrough at the Legendary difficulty, all strengths of enemies reflected are at the Legendary level. | |||
== One Last Shot (Rally Point Alpha) == | |||
=== Blow this Thing and Go Home === | |||
This section is quite repetitive, so here are a few tips for getting past the trench: | |||
* Always destroy the point defense guns, especially when they are in your way or are clustered in one area. Doing so would lower the chances of getting hit. | |||
* Sometimes, there are some tunnels are on the sides and their entrances and exits are blocked by orange energy orbs. If you destroy them, you can use the tunnel as cover. | |||
*Boost if you are in open space, but beware of the moving doors. | |||
{{expand-section}} |