Electromagnetic pulse: Difference between revisions

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*If you disable a vehicle using an EMP, it will show an animation of some sparks flying around, but if you disable it again before it is drivable then the animation will stop and the vehicle will not work.
*If you disable a vehicle using an EMP, it will show an animation of some sparks flying around, but if you disable it again before it is drivable then the animation will stop and the vehicle will not work.
*''Some'' vehicles disabled by an EMP will still have full functionality of its weapons if it has any. For example, if a [[M12 Force Application Vehicle|Warthog]] is disabled by an EMP, the turret will still be able to turn around and shoot. Likewise, a [[Banshee]], while grounded, will still be able to boost and perform tricks.
*''Some'' vehicles disabled by an EMP will still have full functionality of its weapons if it has any. For example, if a [[M12 Force Application Vehicle|Warthog]] is disabled by an EMP, the turret will still be able to turn around and shoot. Likewise, a [[Banshee]], while grounded, will still be able to boost and perform tricks.
*Strangely, after disabling a Banshee and it flips, it will not eject the pilot and will flip back over once the EMP burst ends.


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