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Covenant portable shield: Difference between revisions

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<center>''Did you mean the Halo 3 [[Covenant]] [[Equipment]], the [[Deployable Cover]]?''</center>
<center>''Did you mean the Halo 3 [[Covenant]] [[Equipment]], the [[Deployable Cover]]?''</center>
[[File:Mawjunction.jpg|right|thumb|The Master Chief passing through one of many areas which the Covenant have set up shields in.]]
[[File:Mawjunction.jpg|right|thumb|The Master Chief passing through one of many areas which the Covenant have set up shields in.]]
A '''stationary shield generator''' is a device used by the [[Covenant]] during offensive ground operations. These shields are larger versions of the [[Kig-yar point defense gauntlet|point defense gauntlets]] used by [[Kig-yar]] and some [[Sangheili]]. They are created by three small portable generators that are attached together and, when activated, provide extra protection for the Covenant troops. These are normally placed at strategic locations, like doors or building entrances, when the Covenant are guarding a small, temporary position. This information is derived from first-hand accounts, though it is unknown how the energy fields are generated. They can deflect all projectiles except rockets, explosions, or large amounts of [[plasma]] fire. Their human counterpart is the [[combat barrier]]. In ''[[Halo: Combat Evolved]]'' if one of these shields is hit by a [[vehicle]], it will be permanently disabled. In ''[[Halo 2]]'', vehicles cannot collapse them on impact. In ''[[Halo 3]]'' it reappears or was remade as a piece of [[Equipment]], the [[Deployable Cover]], where it can be deployed by troops.
A '''stationary shield generator''' is a device used by the [[Covenant]] during offensive ground operations.<ref>'''Halo: Combat Evolved'''</ref> These shields are larger versions of the [[Kig-yar point defense gauntlet|point defense gauntlets]] used by [[Kig-yar]] and some [[Sangheili]]. They are created by three small portable generators that are attached together and, when activated, generate an ovoid-shaped shield to provide extra protection for the Covenant troops. These are normally placed at strategic locations, like doors or building entrances, when the Covenant are guarding a small, temporary position. They can deflect all projectiles except rockets, explosions, or large amounts of [[plasma]] fire. If one fires at a shield with a projectile weapon, the shots may bounce back and do actual harm to them. This can be graphically demonstrated with a high-caliber weapon such as a [[sniper rifle]]. Only [[Plasma weaponry|plasma-based weapons]] are able to temporarily overload the shield's generator. The human counterpart for the stationary shield is the [[combat barrier]].
 
In ''[[Halo: Combat Evolved]]'' if one of these shields is hit by a [[vehicle]], it will be permanently disabled. In ''[[Halo 2]]'', vehicles cannot collapse them on impact. In ''[[Halo 3]]'' it reappears or was remade as a piece of [[Equipment]], the [[Deployable Cover]], where it can be deployed by troops.


==Deployable Cover==
==Deployable Cover==
{{Main|Deployable Cover}}
{{Main|Deployable Cover}}
The deployable cover replaced the stationary shield generator in Halo 3. It is portable and curved rather than flat, and is destructable and much weaker from the other games.
The deployable cover replaced the stationary shield generator in ''Halo 3''. It is portable and curved rather than flat, and is destructible and much weaker from the other games.


==Trivia==
==Trivia==
*The shield generated by a stationary shield generator is 2.49 meters, or 8.17 feet, high.
*The shield generated by a stationary shield generator is 2.49 meters, or 8.17 feet, high.
*The AI won't see past shield generators since it acts as a solid, opaque object to the AI.
*The AI won't see past shield generators since it acts as a solid, opaque object to the AI.
*If you fire at a shield with a [[human]] weapon, the shots may bounce back and do actual harm to you. This can be graphically demonstrated with a [[Sniper Rifle]], and there have been instances of multiplayer suicides due to that particular scenario occurring.
*If a player has a [[Shotgun]], or other long barreled weapon, and they walk right up against a stationary shield, the barrel goes through the shield and one can shoot through it at opposing enemies. Similarly, it is possible to snipe enemies while never having to expose oneself and take cover again. The length of the weapon which is exposed should be disregarded, since the shot from most weapons come from the camera.
*Only Plasma-based weapons are able to temporarily overload the shield's generator.
*In ''[[Halo 2]]'' on the level [[Delta Halo (level)|Delta Halo]], one can use the stationary shield generators placed at the entrance to one of the Covenant-held temple complexes to propel their vehicle away at a high speed by first disabling the shields, placing the vehicle on the generator and waiting until the device activates. This can also happen in ''Halo: Combat Evolved'', though if the player is in a human vehicle, it is likely to fall out and die from fall damage.
*If you have a [[Shotgun]], or other long barreled weapon, and you walk right up against it, the barrel goes through and you can shoot through it at opposing enemies. Similarly, it is possible to snipe enemies while never having to expose yourself and take cover again. The length of the weapon which is exposed should be disregarded, since the shot from most weapons come from the camera.
*In ''Halo 2'', if one whacks a Grunt body into a stationary shield generator with the [[Sputnik Skull]] on, the body will hit the shield generator hard enough to disable it.
*In ''[[Halo 2]]'' on the level Delta Halo, shoot one of the stationary shield generators until it temporarily goes out. Get in a [[Ghost]], and drive it onto the base of the generator. When it comes back up, it will flip the Ghost into the air, this will work on any vehicle, even a [[Scorpion Tank]] though often destroying whatever vehicle you use.
*In ''Halo 2'' if one stands on top of a deployed generator and shoots it with a [[Plasma Rifle]], the generator will overload and you will be floating on top of an invisible shield.
*This can also happen in Halo: CE though if you are in a Human vehicle when you get flipped you will either survive or fall out and most likely die from fall damage.
*In ''Halo 2'', if you whack a Grunt body into a stationary shield generator with the [[Sputnik Skull]] on, the Grunt's body will hit the shield generator hard enough to disable it.
*In ''Halo 2'' if you stand on top of a deployed generator and shoot it with a [[Plasma Rifle]] the Generator will overload and you will be floating on top of an invisible shield.


==Gallery==
==Gallery==
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File:Deployable Cover.jpg|A deployable cover.
File:Deployable Cover.jpg|A deployable cover.
</gallery>
</gallery>
==List of appearances==
*''[[Halo: Combat Evolved]]'' {{1st}}
*''[[Halo 2]]''
*''[[Halo 3]]''
*''[[Halo 3: ODST]]''
==Sources==
<references/>
[[Category:Fortifications]]
[[Category:Fortifications]]

Revision as of 08:16, April 29, 2011

Template:Ratings

Did you mean the Halo 3 Covenant Equipment, the Deployable Cover?
The Master Chief passing through one of many areas which the Covenant have set up shields in.

A stationary shield generator is a device used by the Covenant during offensive ground operations.[1] These shields are larger versions of the point defense gauntlets used by Kig-yar and some Sangheili. They are created by three small portable generators that are attached together and, when activated, generate an ovoid-shaped shield to provide extra protection for the Covenant troops. These are normally placed at strategic locations, like doors or building entrances, when the Covenant are guarding a small, temporary position. They can deflect all projectiles except rockets, explosions, or large amounts of plasma fire. If one fires at a shield with a projectile weapon, the shots may bounce back and do actual harm to them. This can be graphically demonstrated with a high-caliber weapon such as a sniper rifle. Only plasma-based weapons are able to temporarily overload the shield's generator. The human counterpart for the stationary shield is the combat barrier.

In Halo: Combat Evolved if one of these shields is hit by a vehicle, it will be permanently disabled. In Halo 2, vehicles cannot collapse them on impact. In Halo 3 it reappears or was remade as a piece of Equipment, the Deployable Cover, where it can be deployed by troops.

Deployable Cover

Main article: Deployable Cover

The deployable cover replaced the stationary shield generator in Halo 3. It is portable and curved rather than flat, and is destructible and much weaker from the other games.

Trivia

  • The shield generated by a stationary shield generator is 2.49 meters, or 8.17 feet, high.
  • The AI won't see past shield generators since it acts as a solid, opaque object to the AI.
  • If a player has a Shotgun, or other long barreled weapon, and they walk right up against a stationary shield, the barrel goes through the shield and one can shoot through it at opposing enemies. Similarly, it is possible to snipe enemies while never having to expose oneself and take cover again. The length of the weapon which is exposed should be disregarded, since the shot from most weapons come from the camera.
  • In Halo 2 on the level Delta Halo, one can use the stationary shield generators placed at the entrance to one of the Covenant-held temple complexes to propel their vehicle away at a high speed by first disabling the shields, placing the vehicle on the generator and waiting until the device activates. This can also happen in Halo: Combat Evolved, though if the player is in a human vehicle, it is likely to fall out and die from fall damage.
  • In Halo 2, if one whacks a Grunt body into a stationary shield generator with the Sputnik Skull on, the body will hit the shield generator hard enough to disable it.
  • In Halo 2 if one stands on top of a deployed generator and shoots it with a Plasma Rifle, the generator will overload and you will be floating on top of an invisible shield.

Gallery

List of appearances

Sources

  1. ^ Halo: Combat Evolved