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M319 grenade launcher: Difference between revisions

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| magazine=1
| magazine=1
| maxammo=15
| maxammo=15
| fire=*Automatic detonation  
| fire=
*Automatic detonation  
*Manual detonation (hold and release trigger)
*Manual detonation (hold and release trigger)
| ammotype=40mm grenades
| ammotype=40mm grenades
| operation=break-action breach loading
| operation=Break-action, breach loading
| rate of fire=
| rate of fire=
| velocity=
| velocity=
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| range=Close to long
| range=Close to long
| era=[[Human-Covenant War]]
| era=[[Human-Covenant War]]
| counterpart=[[Concussion Rifle]]
| counterpart=[[Type-50 Directed Energy Rifle/Heavy]]
| counterwep=
| counterwep=
| affiliation=[[United Nations Space Command|UNSC]] [[UNSC Army|Army]]
| affiliation=[[United Nations Space Command|UNSC]] [[UNSC Army|Army]]
}}
}}
The '''M319 Individual Grenade Launcher''', more formally known as the '''Individual Grenade Launcher, Caliber 40mm, M319,'''<ref name="profile">[http://www.bungie.net/projects/reach/article.aspx?ucc=ordnance&cid=25434 '''Bungie.net''': '''M319 IGL Ordnance Profile''']</ref> is a single-shot, break-action explosives launcher used by the [[United Nations Space Command]], specifically the [[UNSC Army]]. Due to its simplicity, ruggedness, and firepower, it has been a mainstay weapon in the UNSC Army since its adoption in 2263, and has seen action in several armed conflicts during nearly three centuries of use, with the [[Human-Covenant War]] as the most prominent.<ref name="profile"/> It saw use during the [[Fall of Reach]].<ref>'''[[Halo: Reach]]'''</ref>


The '''M319 Individual Grenade Launcher''', more formally known as the '''Individual Grenade Launcher, Caliber 40mm, M319,'''<ref>[http://www.bungie.net/projects/reach/article.aspx?ucc=ordnance&cid=25434 '''Bungie.net''': '''Halo: Reach - Ordnance Page''']</ref> is a single-shot, break-action explosives launcher used by the [[United Nations Space Command]], specifically the [[UNSC Army]]. Due to its simplicity, ruggedness, and firepower, it has been a mainstay weapon in the UNSC Army since its adoption in 2263, and has seen action in several armed conflicts during nearly three centuries of use,<ref>[http://www.bungie.net/projects/reach/article.aspx?ucc=ordnance&cid=25434 '''Bungie.net''': ''Halo: Reach Ordnance page'']</ref> with the [[Human-Covenant War]] as the most prominent. It saw use during the [[Fall of Reach]].<ref>'''[[Halo: Reach]]'''</ref>
==Design details==
 
==Design Details==
[[File:ReachSchematic - GL.png|150px|thumb|left|A blueprint of the M319.]]
[[File:ReachSchematic - GL.png|150px|thumb|left|A blueprint of the M319.]]
The grenade launcher has two firing modes. The first launches a single grenade at around normal grenade speed: after hitting a surface, the grenade detonates on impact with an opponent or after the time of a [[M9 High-Explosive Dual-Purpose Grenade|frag grenade's]] detonation, in which case the grenade will explode after bouncing off the ground once. The second firing mode shoots a grenade that explodes when the player wishes. This is performed by holding down the trigger, which fires the grenade but merely primes it; it will only explode after the trigger is released. This enables the player to lay a trap and essentially creates an explosive with a dead-man's trigger (a trigger that will go off once it is released, e.g. when the player dies). Like the fragmentation grenade in ''Halo: Reach'', a player will take damage if hit by the grenade when it is merely primed.
The grenade launcher has two firing modes. The first launches a single grenade at around normal grenade speed: after hitting a surface, the grenade detonates on impact with an opponent or after the time of a [[M9 High-Explosive Dual-Purpose Grenade|frag grenade's]] detonation, in which case the grenade will explode after bouncing off the ground once. The second firing mode shoots a grenade that explodes when the player wishes. This is performed by holding down the trigger, which fires the grenade but merely primes it; it will only explode after the trigger is released. This enables the player to lay a trap and essentially creates an explosive with a dead-man's trigger (a trigger that will go off once it is released, e.g. when the player dies). Like the fragmentation grenade in ''Halo: Reach'', a player will take damage if hit by the grenade when it is merely primed.
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Also, the grenade emits a form of [[Electromagnetic Pulse|EMP]], similar to that of the plasma pistol, that can temporarily disable [[vehicle]]s and [[Energy Shields|energy shields]], but only when used in the manual detonation mode.<ref>[http://halo3.org/News/content.aspx?type=news&cid=25308 '''Bungie Podcast''': ''03/29/10 (56:00 to 58:00)'']</ref>
Also, the grenade emits a form of [[Electromagnetic Pulse|EMP]], similar to that of the plasma pistol, that can temporarily disable [[vehicle]]s and [[Energy Shields|energy shields]], but only when used in the manual detonation mode.<ref>[http://halo3.org/News/content.aspx?type=news&cid=25308 '''Bungie Podcast''': ''03/29/10 (56:00 to 58:00)'']</ref>


The weapon utilizes a [[wikipedia:Break_action|break-action]] breech loading system: after firing one round, the weapon must be reloaded, like many twentieth century shotguns.<ref>[http://www.bungie.net/projects/reach/article.aspx?ucc=ordnance&cid=25434]</ref>
The weapon utilizes a [[wikipedia:Break_action|break-action]] breech loading system: after firing one round, the weapon must be reloaded, like many twentieth century shotguns.<ref name="profile"/>


==Trivia==
==Trivia==
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*In the Beta, if a player fired the M319 and held the trigger until he or she died and someone else picked up the weapon, the player holding the M319 would take control of the dormant grenade and it would detonate, damaging or even killing anyone within range.
*In the Beta, if a player fired the M319 and held the trigger until he or she died and someone else picked up the weapon, the player holding the M319 would take control of the dormant grenade and it would detonate, damaging or even killing anyone within range.
*The M319 bears a very close resemblance to the real-life Russian [http://www.flamber.ru/files/photos/1211922554/1219691059_g.jpg GM-94]. However, their similarities are merely aesthetic, as the GM-94 is a magazine-fed pump-action grenade-launcher using 43mm grenades. The M139 also bears a close resemblance to the American Springfield Armory M79 grenade launcher in both aesthetic and functional fronts. The two are break-action launchers that fire 40mm shells.
*The M319 bears a very close resemblance to the real-life Russian [http://www.flamber.ru/files/photos/1211922554/1219691059_g.jpg GM-94]. However, their similarities are merely aesthetic, as the GM-94 is a magazine-fed pump-action grenade-launcher using 43mm grenades. The M139 also bears a close resemblance to the American Springfield Armory M79 grenade launcher in both aesthetic and functional fronts. The two are break-action launchers that fire 40mm shells.
*When reloaded, the M319 doesn't seem to need an empty shell casing to be extracted in some way. This could mean it uses some type of caseless grenade round or possibly a self-propelled grenade.
*When reloaded, the M319 does not seem to need an empty shell casing to be extracted in some way. This could mean it uses some type of caseless grenade round or possibly a self-propelled grenade.
*In the beta, the M319 had no lights, in the alpha however, it has a red light on its side.
*In the alpha build, the M319 has a red light on its side. This was removed later in the beta build.
*The aiming reticule looks similar to the sight.
*If fired at such a distance that the player reloads before the previous round impacts a surface, the counter on the left of the weapon switches from "ARMED" to "BOOM!" upon detonation.
*If fired at such a distance that the player reloads before the previous round impacts a surface, the counter on the left of the weapon switches from "ARMED" to "BOOM!" upon detonation.


==Gallery==
==Gallery==
<gallery widths="150" orientation="landscape">
<gallery widths="150">
File:Capture5.jpg|The grenade launcher in gameplay.
File:M319 - Side Profile.png|A side profile view of the M319.
File:M319 - Side Profile.png|A side view of the M319.
File:Capture5.jpg|The M319 IGL in the alpha build of ''Halo: Reach''.
pro pipe.jpg|The grenade launcher being used in Invasion Slayer.
File:HaloReach - M319 HUD.jpg|The M319 IGL in the released build of ''Halo: Reach''.
File: M319 IGL.jpg|The M319 being wielding on [[Holdout]].
File:HaloReach - GrenadierLauncher.png|A SPARTAN firing the M319 IGL.
File: M319 Grenade.jpg|A grenade after being fired.
File: M319 Grenade.jpg|The grenade round used in the firearm.
</gallery>
</gallery>



Revision as of 15:14, September 18, 2010

Template:Ratings Template:New Content Template:Weapon Infobox The M319 Individual Grenade Launcher, more formally known as the Individual Grenade Launcher, Caliber 40mm, M319,[1] is a single-shot, break-action explosives launcher used by the United Nations Space Command, specifically the UNSC Army. Due to its simplicity, ruggedness, and firepower, it has been a mainstay weapon in the UNSC Army since its adoption in 2263, and has seen action in several armed conflicts during nearly three centuries of use, with the Human-Covenant War as the most prominent.[1] It saw use during the Fall of Reach.[2]

Design details

A blueprint of the M319.

The grenade launcher has two firing modes. The first launches a single grenade at around normal grenade speed: after hitting a surface, the grenade detonates on impact with an opponent or after the time of a frag grenade's detonation, in which case the grenade will explode after bouncing off the ground once. The second firing mode shoots a grenade that explodes when the player wishes. This is performed by holding down the trigger, which fires the grenade but merely primes it; it will only explode after the trigger is released. This enables the player to lay a trap and essentially creates an explosive with a dead-man's trigger (a trigger that will go off once it is released, e.g. when the player dies). Like the fragmentation grenade in Halo: Reach, a player will take damage if hit by the grenade when it is merely primed.

Also, the grenade emits a form of EMP, similar to that of the plasma pistol, that can temporarily disable vehicles and energy shields, but only when used in the manual detonation mode.[3]

The weapon utilizes a break-action breech loading system: after firing one round, the weapon must be reloaded, like many twentieth century shotguns.[1]

Trivia

  • The grenade launcher has multiple nicknames among the fan community and Bungie alike, including "pro-pipe", a reference to the numerous grenade launchers in first-person shooter games, which have been collectively dubbed "noob-tubes".
  • The M319 IGL, having been manufactured in 2263, is the oldest known active service weapon utilized by the UNSC.
  • In the Beta, if a player fired the M319 and held the trigger until he or she died and someone else picked up the weapon, the player holding the M319 would take control of the dormant grenade and it would detonate, damaging or even killing anyone within range.
  • The M319 bears a very close resemblance to the real-life Russian GM-94. However, their similarities are merely aesthetic, as the GM-94 is a magazine-fed pump-action grenade-launcher using 43mm grenades. The M139 also bears a close resemblance to the American Springfield Armory M79 grenade launcher in both aesthetic and functional fronts. The two are break-action launchers that fire 40mm shells.
  • When reloaded, the M319 does not seem to need an empty shell casing to be extracted in some way. This could mean it uses some type of caseless grenade round or possibly a self-propelled grenade.
  • In the alpha build, the M319 has a red light on its side. This was removed later in the beta build.
  • If fired at such a distance that the player reloads before the previous round impacts a surface, the counter on the left of the weapon switches from "ARMED" to "BOOM!" upon detonation.

Gallery

List of appearances

Sources

Template:UNSC Infantry Weapons