Military base: Difference between revisions

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there are a immensely large amount of things a [[UNSC]] base could look like but according to the upcoming game [[halo wars]] it may contain more than previously thought
UNSC Bases are flexible, using various designs, terrain, and functions in their setup, allowing their occupants the best degree of flexibility possible. Incorporating existing and specialty equipment, ranging from [[Crows Nest|old 20th Century bunkers]] to [[Alpha Base|Forerunner mesa's]], to areas built from the ground up by the UNSC, there are many different types.


[[Image:UNSCBase.jpg]]
[[Image:UNSCBase.jpg]]


==Known Bases==
*[[Firebase Bravo]]<ref>Halo: The Fall of Reach</ref> Destroyed by Covenant [[Hunters]] on [[Sigma Octanus]].
*[[Camp Hathcock]]<ref>Halo:The Fall of Reach</ref> Overrun by infantry on [[Reach]]
*[[Alpha Base]]<ref>Halo:The Flood</ref> Installation 04. Abandoned by UNSC infavour of total assault and occupation of enemy cruiser [[Truth and Reconciliation]].
*[[Diego Garcia]]<ref>Halo 2</ref> Status Unknown.
*[[Crows Nest]]<ref>Halo 3</ref> Destroyed by Covenant Loyalist assault, many of its occupants butchered by Brutes.


== Buildings within ==
== Structure ==


there is a large amount of buildings  within a typical UNSC base
Typically, UNSC Bases incorporate facilities for storage of weapons, ammunition and equipment, as well as barrack facilities for the personnel that staff it. They are often equipped with ehavy defences, such as autocannons, chainguns to fend off assaults from Covenant dropships, infantry and armour. Normally, arrangements are made for the storage of vehicles for transport and combat, such as Warthogs, in a "parking lot"<ref></ref> or an underground garage<ref>Halo 3</ref>, allowing fast transport to and from the base.
including:
1 maybe 2 vehicle construction buildings or warehouses,                                                                  
2 missile silo's,                                                                                                        
1 supply pad,                                                                                                            
1 hanger for [[hornet]]s and such,                                                                                            
1 airpad suited for [[pelican]]s,                                                                                          
1 control tower,                                                                                                          
some sort of factory                                                                                                     
and maybe a large warehouse                                                                                             


Facilities for aircraft, such as [[Pelican]] dropships, [[Hornet]] and [[Sparrowhawk]] gunships, are standard and, indeed, vital for the bases survival, allowing response to aerial threats, such as Banshee's, dropships or Seraphs.


 
==Hazards==
 
Because of their stationary nature, the fact that UNSC bases do not move means that they make a promising option for Covenant assault by either ground or air forces, as well as making an easy target for Wraith artillery and orbital bombardment. Usually, if things reach this stage, there is little that can be done to defend the base, as the Covenant's overwhelming firepower wipes the area out.
==Dangers==
UNSC bases like this one are prone to common attacks by the covenent and so need to be heavily defended


[[Image:GruntEncounter.jpg]]
[[Image:GruntEncounter.jpg]]

Revision as of 22:07, December 18, 2007

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UNSC Bases are flexible, using various designs, terrain, and functions in their setup, allowing their occupants the best degree of flexibility possible. Incorporating existing and specialty equipment, ranging from old 20th Century bunkers to Forerunner mesa's, to areas built from the ground up by the UNSC, there are many different types.

File:UNSCBase.jpg

Known Bases

Structure

Typically, UNSC Bases incorporate facilities for storage of weapons, ammunition and equipment, as well as barrack facilities for the personnel that staff it. They are often equipped with ehavy defences, such as autocannons, chainguns to fend off assaults from Covenant dropships, infantry and armour. Normally, arrangements are made for the storage of vehicles for transport and combat, such as Warthogs, in a "parking lot"Cite error: Invalid <ref> tag; refs with no name must have content or an underground garage[6], allowing fast transport to and from the base.

Facilities for aircraft, such as Pelican dropships, Hornet and Sparrowhawk gunships, are standard and, indeed, vital for the bases survival, allowing response to aerial threats, such as Banshee's, dropships or Seraphs.

Hazards

Because of their stationary nature, the fact that UNSC bases do not move means that they make a promising option for Covenant assault by either ground or air forces, as well as making an easy target for Wraith artillery and orbital bombardment. Usually, if things reach this stage, there is little that can be done to defend the base, as the Covenant's overwhelming firepower wipes the area out.

File:GruntEncounter.jpg

  1. ^ Halo: The Fall of Reach
  2. ^ Halo:The Fall of Reach
  3. ^ Halo:The Flood
  4. ^ Halo 2
  5. ^ Halo 3
  6. ^ Halo 3