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Easy: Difference between revisions

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[[File:Easy Shield.png|thumb|150px|The Easy difficulty level icon.]]
[[File:MCC - Easy symbol.png|thumb|150px|The Easy shield, as per ''[[Halo: The Master Chief Collection|Halo: The Master Chief Collection's]]'' release.]]
[[File:TLJ Easy Difficulty (Reach).png|thumb|The ''Halo: Reach'' version. Notice the lack of the Marathon symbol.]]
[[File:TLJ Easy Difficulty (ODST).png|thumb|100px|The ''Halo 3: ODST'' stylisation.]]
{{Quote|Your foes cower and fall before your unstoppable onslaught, yet final victory will leave you wanting more.|Description from ''[[Halo: Combat Evolved]]'', ''[[Halo 2]]'', ''[[Halo: Combat Evolved Anniversary]]'', and ''[[Halo: The Master Chief Collection]]''.}}
{{Quote|Your foes cower and fall before your unstoppable onslaught, yet final victory will leave you wanting more.|Description from ''[[Halo: Combat Evolved]]'', ''[[Halo 2]]'', ''[[Halo: Combat Evolved Anniversary]]'', and ''[[Halo: The Master Chief Collection]]''.}}
{{Quote|Laugh as helpless victims flee in terror from their inevitable slaughter. The game basically plays itself.|Description from ''[[Halo 3]]'' and ''[[Halo 3: ODST]]''.}}
{{Quote|Laugh as helpless victims flee in terror from their inevitable slaughter. The game basically plays itself.|Description from ''[[Halo 3]]'' and ''[[Halo 3: ODST]]''.}}
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== Summary ==
== Summary ==
The icon for the Easy difficulty setting is represented with a shield that has the [[Marathon]] logo encrusted into the center. This is for people just beginning to enter the Halo Universe and the first person shooter genre in general.
The icon for the Easy difficulty setting is represented with a shield that has the [[Marathon]] logo encrusted into the center. This is for people just beginning to enter the Halo universe and the first person shooter genre in general.
 
===General differences===
Notable differences on this difficulty include:
Notable differences on this difficulty in general include:
* Increased shield and [[health]] strength.
*Increased shield and [[health]] strength.
* Reduced health and shield levels for enemies. Most enemies die from a single melee.
*Reduced health and shield levels for enemies. Most enemies die from a single melee.
* [[Sangheili|Elites]], [[Jiralhanae|Brutes]], [[Alpha Crawler]]s, and/or [[Promethean Knight]]s are less common, and there are very few [[Sangheili Major|Major Elites]], [[Jiralhanae Captain|Brute Captains]], [[Soldier Sniper]]s, and/or [[Knight Commander]]s; [[Sangheili Minor|Minor Elites]], [[Jiralhanae Minor|Brute Minors]], standard [[Promethean Soldier]]s, and/or normal Knights are almost exclusively seen.
*Notable reduction in enemy intelligence. Enemies are far more reckless and easy to kill.
* In ''Halo 5: Guardians'', [[Promethean Crawler]]s' built-in [[Z-110 Boltshot|Boltshots]] never exhibit homing behavior.
*Marines and other allies are tougher, more accurate, and deal more damage.
* Notable reduction in enemy intelligence. Enemies are far more reckless and easy to kill.
==''Halo: Combat Evolved'' and ''Halo: Anniversary''==
* Marines and other allies are tougher, more accurate, and deal more damage.
===General differences===
* Meta-point score is reduced to 25% of that of [[Normal]].
*Fewer [[Sangheili|Elites]] are encountered in general, very few [[Sangheili Major|Major Elites]], with the most common being [[Sangheili Minor|Minor Elites]].
 
==''Halo 3'' and ''Halo 3: ODST''==
[[File:TLJ Easy Difficulty (ODST).png|thumb|150px|The ''Halo 3: ODST'' stylisation.]]
===General differences===
*Fewer [[Jiralhanae Captain|Brute Captains]] are seen, on top of fewer [[Jiralhanae|Brutes]] being seen in general.
*[[Jiralhanae Minor|Brute Minors]] are almost exclusively seen.
*Meta-point score is reduced to 25% of that of [[Normal]].
{{Clear}}
==''Halo: Reach''==
[[File:TLJ Easy Difficulty (Reach).png|thumb|150px|The ''Halo: Reach'' Easy shield. Notice the lack of the Marathon symbol.]]
===General differences===
*Barring the few story-based [[Sangheili Zealot|Zealots]] present, Minor Elites are almost exclusively seen.
{{Clear}}
==''Halo 4''==
[[File:Halo 4 - Easy symbol.png|thumb|150px|The ''Halo 4'' Easy shield.]]
===General differences===
*[[Alpha Crawler]]s, and [[Promethean Knight]]s are less common.
{{Clear}}
==''Halo 5: Guardians''==
[[File:Halo 5 Guardians - Easy symbol.png|thumb|150px|The ''Halo 5: Guardians'' Easy shield.]]
===General differences===
*Standard [[Promethean Soldier]]s, and normal Knights are almost exclusively seen, with [[Soldier Sniper]]s and [[Knight Commander]]s being rarer.
*[[Promethean Crawler]]s' built-in [[Z-110 Boltshot|Boltshots]] never exhibit homing behavior.
{{Clear}}
==''Halo Wars 2''==
[[File:Halo Wars 2 - Easy symbol.png|thumb|150px|The ''Halo Wars 2'' Easy shield.]]
===General differences===
*Enemy AI will not build up their forces or upgrade their buildings and bases as feverishly.
*Leader powers will rarely be used against the player.
*Damage taken to a player's units will be lowered exponentially.
{{Clear}}
== Trivia ==
== Trivia ==
* In mainline ''Halo'' games from ''Halo 3'' onwards, including ''Halo 3: ODST'', the game will keep track of the highest difficulty you have finished the Campaign on, in both Solo and Co-op.
* In mainline ''Halo'' games from ''Halo 3'' onward, including ''Halo 3: ODST'', the game will keep track of the highest difficulty you have finished the campaign on, in both solo and co-op.
* Most of the achievements in the Halo series do not unlock when played on Easy, as most need to be on Normal or higher, although there are exceptions. In addition, no skulls will appear in ''Halo 3'' when played on Easy difficulty except for the Mythic skull for unknown reasons; however, the achievement for finding it will not be earned even if collected.
* Most of the achievements in the ''Halo'' series do not unlock when played on Easy, as most need to be on Normal or higher, although there are exceptions. In addition, no skulls will appear in ''Halo 3'' when played on Easy difficulty except for the Mythic skull for unknown reasons; however, the achievement for finding it will not be earned even if collected.
* Developers have referred to Easy in ''Halo: CE'' as "grandma mode", according to the official guidebook.{{citation needed}}
* Developers have referred to Easy in ''Halo: CE'' as "grandma mode", according to the official guidebook.{{citation needed}}
* [[343 Guilty Spark]] will suggest that the player switch to "Easy" if the player starts attacking allies in ''Halo 3'' with the [[Halo 3 Skulls#IWHBYD|IWHBYD Skull]] activated.
* [[343 Guilty Spark]] will suggest that the player switch to "Easy" if the player starts attacking allies in ''Halo 3'' with the [[Halo 3 Skulls#IWHBYD|IWHBYD Skull]] activated.
* In the beginning of each of the ''Halo'' games, there is a look inversion test on Easy and [[Normal]] to set your preferred view inversion setting, whilst on [[Heroic]] and [[Legendary]], it will skipped based on the assumption that you will already be familiar with them.
* In the beginning of each of the ''Halo'' games, there is a look inversion test on Easy and [[Normal]] to set your preferred view inversion setting, whilst on [[Heroic]] and [[Legendary]], it will skipped based on the assumption that you will already be familiar with them.
** The look inversion tests are skipped entirely from ''Halo 4'' onwards.
** The look inversion tests are skipped entirely from ''Halo 4'' onward.
* [[Commendations]] and [[Challenges]] will not advance on the Easy difficulty.
* [[Commendations]] and [[Challenges]] will not advance on the Easy difficulty.
 
==Gallery==
<gallery>
File:Easy Shield.png|Easy shield icon.
</gallery>
{{Halo Difficulty Levels}}
{{Halo Difficulty Levels}}
[[Category:Difficulties|1]]
[[Category:Difficulties|1]]

Revision as of 19:45, February 2, 2019

The Easy shield, as per Halo: The Master Chief Collection's release.

"Your foes cower and fall before your unstoppable onslaught, yet final victory will leave you wanting more."
— Description from Halo: Combat Evolved, Halo 2, Halo: Combat Evolved Anniversary, and Halo: The Master Chief Collection.

"Laugh as helpless victims flee in terror from their inevitable slaughter. The game basically plays itself."
— Description from Halo 3 and Halo 3: ODST.

"Laugh as helpless victims flee in terror from their inevitable slaughter. Achievements cannot be unlocked on this difficulty."
— Description from Halo: Reach.

"Laugh as helpless victims flee in terror from their inevitable slaughter."
— Description from Halo 4.

"Casually operate with impunity and slaughter foes with ease. Recommended for players new to Halo."
— Description from Halo 5: Guardians

"Cut through your foes with ease and revel in your unstoppable onslaught. Recommended for players new to Halo Wars 2."
— Description from Halo Wars 2

Easy is the least challenging difficulty setting on Halo: Combat Evolved, 2, 3, 4, Halo 3: ODST, Halo Wars, Halo: Reach, Halo 5: Guardians, and Halo Wars 2. The enemies are few, target inaccurately, and are overall far weaker than on higher difficulty levels. Many players use it to learn the story. After they accomplish it on Easy, they will often play again on harder difficulties.

Summary

The icon for the Easy difficulty setting is represented with a shield that has the Marathon logo encrusted into the center. This is for people just beginning to enter the Halo universe and the first person shooter genre in general.

General differences

Notable differences on this difficulty in general include:

  • Increased shield and health strength.
  • Reduced health and shield levels for enemies. Most enemies die from a single melee.
  • Notable reduction in enemy intelligence. Enemies are far more reckless and easy to kill.
  • Marines and other allies are tougher, more accurate, and deal more damage.

Halo: Combat Evolved and Halo: Anniversary

General differences

Halo 3 and Halo 3: ODST

File:TLJ Easy Difficulty (ODST).png
The Halo 3: ODST stylisation.

General differences

Halo: Reach

File:TLJ Easy Difficulty (Reach).png
The Halo: Reach Easy shield. Notice the lack of the Marathon symbol.

General differences

  • Barring the few story-based Zealots present, Minor Elites are almost exclusively seen.

Halo 4

The Halo 4 Easy shield.

General differences

Halo 5: Guardians

The Halo 5: Guardians Easy shield.

General differences

Halo Wars 2

The Halo Wars 2 Easy shield.

General differences

  • Enemy AI will not build up their forces or upgrade their buildings and bases as feverishly.
  • Leader powers will rarely be used against the player.
  • Damage taken to a player's units will be lowered exponentially.

Trivia

  • In mainline Halo games from Halo 3 onward, including Halo 3: ODST, the game will keep track of the highest difficulty you have finished the campaign on, in both solo and co-op.
  • Most of the achievements in the Halo series do not unlock when played on Easy, as most need to be on Normal or higher, although there are exceptions. In addition, no skulls will appear in Halo 3 when played on Easy difficulty except for the Mythic skull for unknown reasons; however, the achievement for finding it will not be earned even if collected.
  • Developers have referred to Easy in Halo: CE as "grandma mode", according to the official guidebook.[citation needed]
  • 343 Guilty Spark will suggest that the player switch to "Easy" if the player starts attacking allies in Halo 3 with the IWHBYD Skull activated.
  • In the beginning of each of the Halo games, there is a look inversion test on Easy and Normal to set your preferred view inversion setting, whilst on Heroic and Legendary, it will skipped based on the assumption that you will already be familiar with them.
    • The look inversion tests are skipped entirely from Halo 4 onward.
  • Commendations and Challenges will not advance on the Easy difficulty.

Gallery