Editing Winter Contingency/Walkthrough

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{{Status|Gameplay}}
{{Status|Gameplay}}
{{Walkthrough infobox
{{Walkthrough infobox
||era=[[File:Era-RE.png|40px|link=Halo: Reach]]
|pagelabel=Walkthrough
|era=[[File:Era-RE.png|40px|link=Halo: Reach]]
|prev=[[Noble Actual]]
|prev=[[Noble Actual]]
|next=[[ONI: Sword Base/Walkthrough|ONI: Sword Base]]
|next=[[ONI: Sword Base/Walkthrough|ONI: Sword Base]]
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**[[Type-31 Rifle|Needle Rifle]]
**[[Type-31 Rifle|Needle Rifle]]
**[[Type-33 Guided Munitions Launcher|Needler]]
**[[Type-33 Guided Munitions Launcher|Needler]]
**[[Elo'Nakada-pattern concussion rifle|Concussion Rifle]]
**[[Type-50 Directed Energy Rifle/Heavy|Concussion Rifle]]
**[[Type-51 Directed Energy Rifle/Improved|Plasma repeater]]
**[[Type-51 Directed Energy Rifle/Improved|Plasma repeater]]
|enemies=  
|enemies=  
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===Hey Ugly, How 'Bout You and Me Have Another Go?===
===Hey Ugly, How 'Bout You and Me Have Another Go?===
Presto chango, you're back in the fight. Swap your pistol for a DMR on the wall and watch out. Many Grunts and Jackals will advance, while a [[Sangheili Zealot|Zealot]] with a [[Elo'Nakada-pattern concussion rifle|Concussion Rifle]] sits back and launches an endless barrage at you. Note that on the right side of the room there are three fuel tanks. Blow the lids off of them with the DMR for explosive results that should take care of the cannon fodder. Concentrate on the Zealot. Only break off the attack to reload or recharge your shields if required. Kill him quickly or he'll run away and the next part of the level gets that much harder. Keep picking away at him with the DMR. It should take around a magazine to drop him if you don't miss. Once he's down, advance and use grenades in the hallway to clear the remaining Grunts and Jackals. Reload, and head into the next area. It is populated with Grunts and another Zealot with an [[Type-1 Energy Weapon/Sword|Energy Sword]], and he's a lot craftier than his friend was. Once the Grunts are cleared he will charge quickly but steady fire from you and the DMR and Assault Rifle (don't stop to reload, just switch weapons) should slow him down enough for you to either drop his shield and peg him with a grenade, or headshot him. Since he will usually make a beeline straight for you once you've got his attention, sticking him with a grenade is very effective and should deplete most of his shield. Melee is very dangerous because of the Sword. If you need it, the drop off area below you contains an [[M45 Tactical Shotgun]] and a Drop Shield (which you can use to help defend yourself and regenerate health). Once you've killed him, go and activate the panel on the wall to trigger the cutscene and move on to the next mission.
Presto chango, you're back in the fight. Swap your pistol for a DMR on the wall and watch out. Many Grunts and Jackals will advance, while a [[Sangheili Zealot|Zealot]] with a [[Type-50 Directed Energy Rifle/Heavy|Concussion Rifle]] sits back and launches an endless barrage at you. Note that on the right side of the room there are three fuel tanks. Blow the lids off of them with the DMR for explosive results that should take care of the cannon fodder. Concentrate on the Zealot. Only break off the attack to reload or recharge your shields if required. Kill him quickly or he'll run away and the next part of the level gets that much harder. Keep picking away at him with the DMR. It should take around a magazine to drop him if you don't miss. Once he's down, advance and use grenades in the hallway to clear the remaining Grunts and Jackals. Reload, and head into the next area. It is populated with Grunts and another Zealot with an [[Type-1 Energy Weapon/Sword|Energy Sword]], and he's a lot craftier than his friend was. Once the Grunts are cleared he will charge quickly but steady fire from you and the DMR and Assault Rifle (don't stop to reload, just switch weapons) should slow him down enough for you to either drop his shield and peg him with a grenade, or headshot him. Since he will usually make a beeline straight for you once you've got his attention, sticking him with a grenade is very effective and should deplete most of his shield. Melee is very dangerous because of the Sword. If you need it, the drop off area below you contains an [[M45 Tactical Shotgun]] and a Drop Shield (which you can use to help defend yourself and regenerate health). Once you've killed him, go and activate the panel on the wall to trigger the cutscene and move on to the next mission.


==Legendary Notes==
==Legendary Notes==

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