Editing What Could Go Wrong?

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''A launching bay can be seen as Aggressor Sentinels and Protector Sentinels come out of it.''
''A launching bay can be seen as Aggressor Sentinels and Protector Sentinels come out of it.''
*'''Voridus''': "Fear not, Pavium. One of my new toys should handle them. Fire a [[disruption emitter]] at the launching bay. Its EMP field will stun those Sentinels!"
*'''Voridus''': "Fear not, Pavium. One of my new toys should handle them. Fire a Distruption Emitter at the launching bay. Its EMP field will stun those Sentinels!"


'''''Gameplay'''''
'''''Gameplay'''''
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==Leader Power==
==Leader Power==
*Atriox's Bulwark I, II and III
*Atriox's Bulwark I, II and III
*[[Disruption Emitter]] I
*Disruption Emitter I
*Rain of Fire I, II and III
*Rain of Fire I, II and III
*Orbital Designator I
*Orbital Designator I
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**Build at least ten Reavers to counter Protector Sentinels.
**Build at least ten Reavers to counter Protector Sentinels.
**Banshees are also recommended since it has fast mobility and fair firepower against Sentinels, especially with the Plasma Torpedo upgrade.
**Banshees are also recommended since it has fast mobility and fair firepower against Sentinels, especially with the Plasma Torpedo upgrade.
*The Disruptor Emitter lasts for three minutes, and the cooldown is around 60 seconds.
*The Disruptor Emitter only lasts for three minutes, and the cooldown is around 30 seconds.
*Take your time with moving your units because Voridus' Scarab only stops at the boulder barricades and the final lightbridge.
*Take your time with moving your units because Voridus' Scarab only stops at the boulder barricades and the final lightbridge.
**Voridus will not advance as long as the lightbridge remains deactivated. Use this opportunity to bolster your troops, switching to anti-air units and Huragoks.
**Voridus will not advance as long as the lightbridge remains deactivated. Use this opportunity to bolster your troops, switching to anti-air units and Huragoks.

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