UserProfile:TheArb1ter117

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TheArb1ter117
7,045 article edits
Basic info
Name

"Arby"

Joined

February 27, 2019

Accounts
Waypoint

R3DF0X629

Discord

TheArbiter117#5037

Recent activity
Sent a message to Ranger 3,000
"Hi. It's not specific to Firefight maps, but "Tactics" sections are some..."
Edited the page Beachhead (Halo: Reach map)
"Reverted edits by [[Special:Contributions/Ranger 3,000|Ranger 3,000]] ([..."
Edited the page Holdout
"Reverted edits by [[Special:Contributions/Ranger 3,000|Ranger 3,000]] ([..."
Edited the page Khabnathwa
"/* Destruction */"
Edited the page IsoDidact
Edited the page Halopedia:Main Page/Featured/Content
"New featured article."
Edited the page Halopedia:Main Page/Random/Content
"Preparing new featured article."
Edited the page Bhaakto system
Edited the page Feldokra
Edited the page Malurok
"Nothing in Halo Wars: Genesis indicates that the Sixteenth Unggoy Disobe..."
Awards
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Biography
About me

I'm a mechanical design engineer who has an unhealthy obsession with science fiction and space.

Hobbies & interests

Sci-fi and some dark fantasy books, games, shows, and movies. I also watch some anime. Recently, I've been really into DnD.

Favorite Halo moment

Thel 'Vadam coming to save John-117 and Cortana in the Flood-infested High Charity during the Halo 3 mission Cortana.

Worst Halo moment

Either the existence of the phrase "hyper lethal vector" or that Cortana didn't stay dead after Halo 4.

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Why are we trying to get rid of the tactics sections in firefight maps?

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Perfectly understandable, if you have discord then we can talk there since I have a copy of the Audible version of the book to hand and have painstakingly looked through more or less each frame of the 2011 motion comic adaptation of Headhunters to use as source material for my first forge project on Halo Infinte.

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As for the camo:

"As it stood Roland's power armor was equipped with one of ONI's experimental active camouflage units along with a dedicated power supply. When it was activated he would achieve a state close to invisibility for a period of 3 1/2 to 4 minutes. Once used however the cell powering the unit would need anywhere from 10-15 minutes to recharge and put an additional strain on his suits other power functions like shielding, BIOs, targeting, tracking all of it would run at less than optimum efficiency while the AvCam system rebooted. Less than 4 minutes of maximized stealth in exchange for limited resources for a short but long enough duration directly following. As such Roland had to be judicious with it's use."

As you can see the "AvCam unit" does in fact drain the shield of the user partially as well as other systems while needing to recharge

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A brief history on Headhunting: as stated on the page "Headhunters-Halopedia"

"The Headhunter program remains active following the Human-Covenant War, although changes to its structure have been made. Spartan Operations and ONI maintain a selective list of Spartan-III and Spartan-IV supersoldiers who may be deployed on highly classified missions, whether in two-person teams ("BINARY") or as single operatives ("LONEWOLF")"


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The reason why Jonah didn't have access to an experimental active camouflage module “AvCam“

“This is exactly why I get to test the cool new toys and you don’t.” ~Roland *roland jabbed*

“So?!” *Jonah shot back*

“This cam unit is a precious commodity” *roland began to explain before Jonah pressed the issue*

“And?”

“And” *roland continued diplomatically*

“You’d activate it for no better reason than to give a grunt a wedgy.”

“Fair point”

“I on the other hand can control such base urges, saving our more limited and more valuable assets for their appropriate use.” *Roland explained with a mocking air of superiority in his voice*

“Geez.. does that mean you’re not going to let me borrow the car this weekend dad?”

“You joke but you know it’s true.”