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{{Status|Gameplay}}
{{Era|RW}}
{{Center|''Looking for [[Changing of the Guard]], the Covenant event, the Graphic Novel series [[Halo: Uprising]], or the [[Uprising (achievement)|achievement]]?''}}
{{Ratings}}
{{Level infobox
{{Level infobox
|pagegamelabel=H2
|prev=''[[Gravemind (level)|Gravemind]]''
|prev=''[[Gravemind (level)|Gravemind]]''
|next=''[[High Charity (level)|High Charity]]''
|next=''[[High Charity (level)|High Charity]]''
|game=''[[Halo 2]]'' (<small>''[[Halo 2: Anniversary|Anniversary]]''</small>)
|game=''[[Halo 2]]''
|name='''''Uprising'''''
|name='''''Uprising'''''
|devname=<code>08a_deltacliffs</code>
|image=[[File:SpecOpsElite3.jpg|300px]]
|image=[[File:H2A Uprising Loadscreen.png|300px]]
|player=[[Thel 'Vadamee]]
|player=[[Thel 'Vadamee]]
|date= [[2552#November|November 3, 2552]]
|date= [[2552#November|November 3, 2552]]
|place=The surface of [[Installation 05]].
|place=The surface of [[Installation 05]].
|objective= Take revenge upon the [[Brute]] traitors and reach the canyon floor
|Objective= Seek vengeance from [[Brute]] traitors and reach the canyon floor
|partime=00:15:00 {{C|''Master Chief Collection''}}
|enemies=
|parscore=9,000 {{C|''Master Chief Collection''}}
*[[Brutes]]
**[[Minor Brute|Minors]]
**[[Brute Captain|Captains]]
*[[Jackals]]
**[[Minor Jackal|Minors]]
**[[Major Jackal|Majors]]
**[[Sniper Jackal|Snipers]]
*[[Yanme'e|Drone]]s
|weapons=
*[[M19 SSM Rocket Launcher]]
*[[M90 Shotgun]]
*[[Frag Grenade]]
*[[Plasma Pistol]]
*[[Plasma Rifle]]
*[[Brute Plasma Rifle]]
*[[Brute Shot]]
*[[Covenant Carbine]]
*[[Needler]]
*[[Particle Beam Rifle]]
*[[Fuel Rod Gun]]
*[[Energy Sword]]
*[[Plasma Grenade]]
}}
}}
{{Article quote|This is certain: The [[Jiralhanae|Brutes]] shall pay for the blood they have spilled.}}


'''Uprising''' is the thirteenth [[campaign]] level of ''[[Halo 2]]'', and the twelfth playable one. The level follows [[Thel 'Vadam|the Arbiter]] as he is teleported to the vicinity of the [[Control Room (Installation 05)|Control Room]], only to discover [[Jiralhanae]] treachery against [[Sangheili|his own kind]]. Whereas the next level, ''[[High Charity]]'', returns to [[John-117]] as the protagonist, the Arbiter's storyline is continued directly in ''[[The Great Journey]]''.
<center>''Looking for [[Changing of the Guard]], the Covenant event, the Graphic Novel series [[Halo: Uprising]], or the ''[[Halo 2 PC]]'' [[Uprising (Achievement)|achievement]]?''</center>


In [[Halo 2 (Windows Vista)|''Halo 2'' for Windows Vista]], upon completing this level on [[Normal]], [[Heroic]], or [[Legendary]] will award the player the [[achievement]] "[[Uprising (achievement)|Uprising]]" and 30 [[Gamerscore]].
{{Article Quote|This is certain: The [[Brute]]s shall pay for the blood they have spilled.}}


==Transcript==
'''Uprising''' is the 13th [[campaign]] level in ''[[Halo 2]]'', and the 12th playable one.
[https://youtu.be/cTSaaT_5Trc '''{''Cutscene''}''']
[http://www.youtube.com/watch?v=OQcd13L2mdM'''{''Anniversary Cutscene''}''']


''The view shows a view of [[Delta Halo]]'s [[Control Room (Installation 05)|Control Room]].''
As [[Thel 'Vadamee]], the player must battle their way through [[Brute]]s, [[Jackal]]s and a few [[Drone]]s to reach a rendezvous with [[Rtas 'Vadumee]]. Along the way, they will receive some aid from [[Grunts]] and other [[Elites]], most notably (and surprisingly) a [[Zealot]].


----
==Transcript==
'''Original version:'''
[http://www.youtube.com/watch?v=pJj78UuijWY '''{''Cutscene''}''']
 
''[[Arbiter]] [[Thel 'Vadam]]ee is seen arriving on a cliff face via [[Slipspace translocation|teleporting]] from the [[Gravemind]]. He then turns to his left and finds an abandoned {{Pattern|Okarda'phaa|plasma rifle}}, lying on a rock stained with Sangheili [[blood]]. He picks it up and readies himself on the path ahead.''


----
''[[Thel 'Vadamee]] is seen arriving on a cliff face via teleporting from the [[Gravemind]]. The view shows a view of [[Delta Halo]]'s [[Control Room]]. He then turns to his left and finds a conveniently-placed [[Type-25 Directed Energy Rifle|Plasma Rifle]], lying on a rock stained with Elite blood, and readies himself on the path ahead.''
'''Anniversary version:'''


[[File:H2A-ThelVadam GreatSchism Uprising.png|thumb|300px|The Arbiter gets ready for lies ahead.]]
''A [[Slipspace translocation|teleportation portal]] induced by the [[Gravemind]] is seen appearing on a cliff face, as [[Arbiter]] [[Thel 'Vadam]]ee appears and falls through. He gathers himself before seeing the portal close behind him and turns to see the path ahead of him. He pauses with a shocked look in his eyes as he picks up, and examines, a {{Pattern|Okarda'phaa|plasma rifle}}, before walking forward.''
----
'''{''Gameplay''}'''
'''{''Gameplay''}'''


===Oh, So That's How it Is===
===Oh, So That's How it Is===
''[[Type-25 Brute Shot|Brute shot]] grenades are seen going off in the distance, followed by plasma rifle bursts firing in the air.''


*'''Jiralhanae #1''': "Weaklings!"
''Thel 'Vadamee sees [[Brute Shot]] grenades going off in the distance, followed by Plasma Rifle bursts firing in the air''


'''Vadamee encounters a badly wounded Sangheili lying on the ground with an [[Energy sword (fiction)|energy sword]] lying next to him.''
*'''[[Brute]]''': "Weaklings!"


*'''Sangheili #1''': ''(weakly)'' "The Brutes have betrayed us... the [[Sangheili High Councilor|Councilors]]..."
'''Vadamee encounters a badly wounded Elite with an [[Energy Sword]] lying next to him.''


''The Sangheili dies. A Jiralhanae is seen shooting at another dead Sangheili nearby.''
*'''Elite''': ''(dying)'' "The Brutes have betrayed us... the [[Councilor]]s..."


*'''Jiralhanae #1''': "Let's just throw them over the edge!"
''The Elite dies. 'Vadamee sees a Brute shooting at a dead Elite nearby.''


*'''Jiralhanae #2''': "Where's the fun in that?"
*'''Brute 1''': "Let's just throw them over the edge!"


''Another Jiralhanae approaches the two other Jiralhanae.''
*'''Brute 2''': "Where's the fun in that?"


*'''Jiralhanae #1''' "I already checked there!"
''Another Brute approaches the two other Brutes.''


*'''Jiralhanae #3''': "Just making sure..."
*'''Brute''' "I already checked there!"


''If the player chooses to fight head on, alerting the trio of Jiralhanae:''
*'''Brute''': "Just making sure..."


*'''Jiralhanae #2''': ''(sarcastically)'' "So, you've come to save your friends!"
'''Vadamee ambushes the Brutes and assassinates them.''


''After killing the trio of Jiralhanae silently or not, the Arbiter continues on, finding a larger Jiralhanae [[pack]], led by a [[Jiralhanae Captain]].''
*'''[[Brute Captain]]''': ''(growls)'' "Go see what's taking them so long!"


''If the player chooses to ambush the trio of Jiralhanae and assassinates them without alerting the nearby Jiralhanae pack, after a while:''
*'''Brute Captain''': ''(if spotted)'' "He's still just an [[Elite]]. Go! Kill him!"


*'''[[Jiralhanae Captain]]''': ''(growls)'' "Go see what's taking them so long!"
''Or alternatively, if spotted:''


''Eventually, the Jiralhanae pack discover 'Vadamee.''
*'''Brute''': ''(sarcastically)'' "So, you've come to save your friends!"


*'''Jiralhanae Captain''': "He's still just an Elite. Go! Kill him!"
''After 'Vadamee reaches the doors of a structure, a cloaked [[Special Operations Elite]] arrives from the door and helps 'Vadamee to kill any remaining Brutes.''


'''Vadamee manages to fight his way up to the doors of a structure. A [[active camouflage|cloaked]] [[Special Operations Sangheili]] arrives from the door and helps 'Vadamee to kill any remaining Jiralhanae. He returns to the doors, and looks at a dead Sangheili.''
*'''Spec Ops Elite''': "By the [[Prophets]] ... what have these Brutes done?"


*'''Special Operations Sangheili''': "By the [[Hierarch|Prophets]] ... what have these Brutes done?"
''The Elite turns and looks at 'Vadamee, then tightens his fist.''


''The Sangheili turns and looks at 'Vadamee, then tightens his fist in anger.''
*'''Spec Ops Elite''': "They have shed our brothers' blood... and for that, they must die!"
[[File:SpecOpsElite3.jpg|250px|thumb|One of the player's Sangheili allies]]
*'''Special Operations Sangheili''': "They have shed our brothers' blood... and for that, they must die!"


''Covenant [[Orbital insertion pod]]s land on the canyon, unveiling Sangheili reinforcements: a [[Sangheili Zealot]] and two [[Sangheili Minor]]s.''
''Insertion Drop Pods land on the canyon, unveiling Elite reinforcements.''


*'''Special Operations Sangheili''': "A Zealot! So much for a stealthy advance."
*'''Spec Ops Elite''': "A [[Zealot]]! So much for a stealthy advance."


*'''Sangheili Zealot''': "Bah! Over so soon?"
*'''[[Zealot Elite]]''': "Bah! Over so soon?"


''If the player chooses to move into the structure before the rest of the Sangheili reinforcements do:''
''If 'Vadamee moves into the structure before the rest of the Elite reinforcements do..''


*'''Sangheili Zealot''': "Arbiter! Save some for the rest of us!"
*'''Zealot Elite''': "[[Thel 'Vadamee|Arbiter]]! Save some for the rest of us!"


''If the player chooses to wait until the reinforcements enter the structure:''
''If 'Vadamee waits until the reinforcements enter the structure.''


*'''Sangheili Zealot''': "Make haste! There are more Brutes to kill!"
*'''Zealot''': "Make haste! There are more Brutes to kill!"


''The Sangheili continue through two hallways, go through a door, and head into a cave with Forerunner platforms. Two [[Unggoy]] stationed on the upper levels of the cave notice the doors open, become spooked and flee.''
''Once the Elites clear the first room of the structure, they find a couple of [[Grunt]]s running about. With their help, the Elites finish off the remaining Brutes, [[Jackal]]s and [[Drone]]s in the area.''


*'''Sangheili Zealot''': "Ha ha! Long have I waited for this!"
'''Vadamee and his allies enter the next room where several more Brutes take defensive positions.''


*'''Jiralhanae #4''': "Not all dead? Raise the alarms!"
*'''Zealot''': "Ha ha! Long have I waited for this!"


''The Sangheili group fight their way through many Jiralhanae and [[Kig-Yar]] continue on to the upper level, where the two Unggoy are under attack from a group of Kig-Yar. Soon a group of Jiralhanae and [[Yanme'e]] enter from a door on the upper level. The Arbiter and his team manage to kill all [[Covenant]] present. They move on into a room, where a pair of Jiralhanae and several Kig-Yar are holding their position. The Sangheili eliminate them and move on. In the corner of the room, a single Unggoy can be seen cowering among a few Unggoy corpses.''
*'''Brute''': "Not all dead? Raise the alarms!"


''If the player chooses to approach the cowering Unggoy:''
''Later, 'Vadamee finds a Grunt cowering in a corner. Sometimes, he will speak as follows:''


*'''[[Cowardly Grunt]]''': "Please ... no hurt! Me like Elites! Brutes stinky bad-bad! Me stay here, make sure no Brutes come behind, mighty Arbiter!" ''(Chuckles nervously)''
*'''[[Cowardly Grunt]]''': "Please ... no hurt! Me like Elites! Brutes stinky bad-bad! Me stay here, make sure no Brutes come behind mighty Arbiter!" ''(Chuckles nervously)''


''The Sangheili group head through a hallway with dead Sangheili, Unggoy, and weapons scattered about. One of the Sangheili crouches next to the dead bodies.''
''As 'Vadamee and the allies enter a hallway with dead Elites, Grunts, and weapons scattered about.''


*'''Special Operations Sangheili #1''': "Start the [[Great Journey|journey]]... be at peace."
*'''Spec Ops Elite''': ''(praying to dead Grunts and Elites)'' "Start the [[Great Journey|journey]]... be at peace."


''Alternatively:''
''Alternatively:''


*'''Sangheili Minor #1''': " ...And yet I live."
*'''Spec Ops Elite''': " ...And yet I live."


''or''
''or''


*'''Sangheili Zealot''': "He is no more."
*'''Zealot Elite''': ''(sadly, kneeling over dead [[Unggoy]])'' "He is no more."
 
----
 
''If one of the Jiralhanae escapes the previous encounter, he runs ahead to warn the others.
 
*'''Jiralhanae #5''': "Elite resistance! Warn the others!"
 
----
 
'''Vadamee and his allies go into a multi-leveled room, where more Covenant forces consisting of Jiralhanae and Kig-Yar await. The Sangheili catch them by surprise and easily defeat them. A Sangheili Minor armed with a [[Type-51 Carbine|carbine]] joins the group.''


''The Sangheili move through another corridor scattered with dead Sangheili, Unggoy, and more weapons. The room after the corridor is occupied by more Jiralhanae and Kig-Yar, including a Jiralhanae-operated [[Eeo'Pimu-pattern Shade|Shade turret]]. Another fight starts as the two forces meet, and more Jiralhanae enter the room to aid their allies. They are all taken out. The Sangheili move on, to a large door.''
'''Vadamee and his allies go into another room, where more [[Covenant Loyalist]] forces await. The forces are easily defeated.''


===Step Aside, Let The Man Through===
''The [[lance]] soon enters another room, with more Elite and Grunt corpses and scattered weapons. As the door to the outside opens, several Brutes and Jackals are taken by surprise as the Elites (and any remaining Grunts) charge at them.''
''As the door to the outside opens, several Jiralhanae and Kig-Yar are taken by surprise as the Sangheili charge at them.''


''As the Sangheili head forward, a Jiralhanae Captain rides a [[Karo'etba-pattern Ghost|Ghost]] into the area and disembarks. A pack of Jiralhanae follow, some wielding [[human]] [[M90 Close Assault Weapon System|shotguns]] and augmented by a [[Kig-Yar Sniper]]. They clash with the Sangheili force. The Covenant are soon eliminated. A few more Ghosts sit unused near the position. The Arbiter pilots one of them, and the Sangheili follow.''
''As the Elites head forward, more Brutes await and are soon eliminated. A few [[Ghost]]s are placed near the position. The Arbiter pilots one of them, and the Elites follow on foot.''


'''Vadamee takes the vanguard and surprise-attacks the nearby Jiralhanae camp head-on. The Sangheili follow, as a big battle takes place between the two sides.  After the initial garrison is defeated, Covenant reinforcements appear.  'Vadamee and his allies defeat them and move on to the next camp, where a cowering Unggoy is being threatened by a Kig-Yar. The Sangheili eliminate the Kig-Yar, and the Unggoy mounts a nearby Shade turret to aid the Sangheili. More Jiralhanae-controlled Ghosts and even a [[Wuzum-pattern Spectre|Spectre]] try to stop the Sangheili forces, but fail.''
'''Vadamee takes the vanguard and surprise-attacks the nearby Brute camp head-on. The Elites follow, as a big battle takes place between [[Plasma Turret]]s, Ghosts and infantry.''


''A small Kig-Yar camp awaits in the next area, and is easily taken care of by the Sangheili. Some of the Sangheili take the opportunity to pilot the Ghosts throughout the camp. A [[Kez'katu-pattern Phantom|Phantom]] dropship flies overhead, but pays no attention to the conflict below.''
''After clearing the Loyalist forces in the area, Jackals behind follow up to reinforce the camp, and after they are eliminated, 'Vadamee and his allies follow up on the next camp, where a Grunt on a Plasma Turret aids the [[Covenant Separatist]]s. A few more Brute-controlled Ghosts and a [[Spectre]] try to stop the Separatist forces with failure.''


''After going down a steep hill with a waterfall, another Jiralhanae camp awaits on a shallow river with several [[methane recharge station]]s placed at the front to block the Sangheili, and a few Kig-Yar Snipers as support. As the Sangheili forces approach the camp, the Jiralhanae try to kill them by detonating the methane recharge stations. This ploy fails, and the Sangheili crush the defenses and follow the river to the next area.''
''A small Jackal camp awaits in the next area, and is easily taken care of by 'Vadamee. Some Elites take the opportunity to pilot the Ghosts throughout the camp.''


[[File:H2A - Rtas and Thel.jpg|thumb|300px|The Arbiter informs 'Vadumee of the massacre of the Councilors at the hands of the [[Jiralhanae]] outside Halo's Control Room.]]
''Another Loyalist camp awaits with [[Power Core]]s placed at the front to stop the Separatists, and a few [[Jackal Sniper]]s as support. The Separatist forces crush the defenses and rush through to the next area.''


===Fight Club===
===Fight Club===
''The river stops at a waterfall, and in front of a Forerunner structure guarded by multiple Jiralhanae and two [[Muz-pattern Wraith|Wraiths]]. A huge battle begins, with more Jiralhanae coming out from the structure. In addition, many Kig-Yar Snipers try to engage the Sangheili from long range, but they too are defeated. Once most of the area is cleared of Jiralhanae, two more Covenant orbital insertion pods land and reinforce the Sangheili. The group moves on into a room, which appears to have been used as an armory by the Jiralhanae. Many weapons and equipment, both human and Covenant are stored all over the room. One of the Sangheili Minors stops, and looks around.''
''The next area is guarded by multiple Brutes and a few [[Type-25 Assault Gun Carriage|Wraiths]]. Once most of the area is cleared of Brutes, a few more Elite Drop Pods land, to reinforce the current Separatist pack.''


*'''Sangheili Minor #2''': "What vulgar taste! Even as trophies, these weapons are worthless!"
''Inside a structure room, they find a cache of [[Human]] and [[Covenant]] weapons''


''The Sangheili break through another line of Jiralhanae forces and approach a cave. More Covenant troops and two Jiralhanae-controlled Ghosts come through the cave in a final effort to stop the Sangheili. They fail. There is a door at the end of the cave. 'Vadamee heads through it alone.''
*'''Elite''': "What vulgar taste! Even as trophies, these weapons are worthless!"


[https://youtu.be/cTSaaT_5Trc?t=29 '''{''Cutscene''}''']
''Vadamee and his allies get through the Brute forces and a Brute-controlled Ghost and enters a cave to find Jackals and another Brute-controlled Ghost.''
[http://www.youtube.com/watch?v=uQm9MkWRrTQ'''{''Anniversary Cutscene''}''']


'''Vadamee exits the door. He spots a Wraith approaching him slowly. The Arbiter readies his weapon (a [[Mosa-pattern carbine|carbine]] in ''Anniversary''). The Wraith stops in front of him. The hatch opens to reveal [[Rtas 'Vadum]]ee. The Arbiter calms and lowers his weapon''
[http://www.youtube.com/watch?v=58elS6ULaY4 '''{''Cutscene''}''']


*'''Rtas 'Vadumee''': ''(Surprised)'' "By the [[Halo Array|rings]], Arbiter!? The Councilors! Are they-"
'''Vadamee exits the last door. A Wraith approaches him slowly. The Arbiter readies his weapon. The hatch opens to reveal [[Rtas 'Vadumee]]''.


*'''Thel 'Vadamee''': "Murdered... by the Brutes."
*'''Rtas 'Vadumee''': "By the [[Halo|rings]], Arbiter!? The Councilors! Are they -"


*'''Rtas 'Vadumee''': ''(Angrily pounding his fist on the Wraith)'' "Vile, disloyal beasts! The Prophets were fools to trust them!"
*'''Thel 'Vadamee''': "Murdered... By the Brutes."


''They look up and see two [[Kez'katu-pattern Phantom|Phantom]]s flying over them. One flies over the Control Room while the second stops above the platform of the Installation 05 Control Room. [[Tartarus]] emerges from the [[gravity lift]], with [[Commander]] [[Miranda Keyes]] and [[343 Guilty Spark]] in captivity. Four Jiralhanae guards awaits behind the Control Room door. Tartarus stops momentarily, sniffs the air, and continues into the Control Room. Tartarus enters, and the doors slams shut behind him with a loud bang. Fades to black.''
*'''Rtas 'Vadumee''': "Vile, disloyal beasts! The Prophets were fools to trust them!"


''Level ends''
''They see [[Phantom]]s fly over them. It stops above the platform of the Delta Halo Control Room. [[Tartarus]] lands from the [[gravity lift]], with [[Commander (UNSC)|Commander]] [[Miranda Keyes]] and [[343 Guilty Spark (Monitor)|343 Guilty Spark]] in captivity. Tartarus greets the Brute guards with growls. He enters, and the doors close behind him.''<br /><br />


== Trivia ==
== Trivia ==
===[[Glitch]]es===
===[[Glitch]]es===
*If the dying [[Sangheili]] with the [[Energy Sword]] at the beginning of the level is meleed as the quote "The [[Jiralhanae|Brutes]] have betrayed us... The Councilors..." plays, then his mouth will start moving to the words.
*If the dying [[Sangheili]] with the [[Energy Sword]] at the beginning of the level is meleed as the quote "The [[Jiralhanae|Brutes]] have betrayed us... The Councilors..." plays, then his mouth will start moving to the words.
*One can receive unlimited [[Plasma Pistol]]s on this level. First give a Grunt a [[Fuel Rod Gun]] or a [[M41 rocket launcher|Rocket Launcher]] then drive in a vehicle toward him, he will dive out of the way and drop his weapon and pull out a [[Plasma Pistol]] with 100% ammo.
*You can have unlimited [[Plasma Pistol]]s on this level. If you give a [[Grunt]] a [[Fuel Rod Gun]] or a [[Rocket Launcher]] then drive in a vehicle toward him, he will dive out of the way and drop his weapon and pull out a [[Plasma Pistol]] with 100% ammo.
*If the Grunts that joined the forces in the first cavern room are still with the player when they gets to the three-leveled room, one will notice that they will not follow any further. Even if pushed toward and off the edge, they will not follow the crowd like the Elites will if they are pushed down. The Grunts, however, will appear again when the player reaches to the second chapter, near the door.
*If the Grunts that you find the in the first cavern room are still with you when you get to the three-leveled room, you will notice that they will not follow you any further. Should you push (not melee) them toward and off the edge, they will not follow you like the Elites will if you push them down.
*Sometimes, the Zealot will stop moving no matter how far the player goes, if the player switches weapons with him, he will start climbing up an imaginary boundary and stay at the top.
*Sometimes, the Zealot will stop moving no matter how far you go, if you switch weapons with him, he will start climbing up an imaginary boundary and stay at the top.
*At the top of the mountains by where the {{Pattern|Wuzum|Spectre}} comes, when the player gets to the end of a pathway in the mountain, they can spot two trees mysteriously floating like the one in ''Halo: Combat Evolved'' campaign level ''[[Two Betrayals]]''.
*If you get on top of the mountains by where the [[Spectre]] comes you should see a pathway in the mountain straight at you, when you get to the end mysteriously two trees can be seen floating like the one in Two Betrayals.
*If the player walks by a certain tree they will see part of the [[Thel 'Vadam|Arbiter's]] body and if they shoot it the player will take damage.
*If you walk by a certain tree you will see part of [[Thel 'Vadamee]]'s body and if you shoot it you will take damage.
*It is possible to gain two extra Spec Ops Elite allies near the beginning of the level, at the expense of two Grunts. When the first Spec Ops Elite begins to say, "By the Prophets, what have these Brutes done?" rush into the next room so that the Zealot and two minor Elites can't drop down from the sky. Therefore, the player will only have the one Elite as an ally, plus the two Grunts. If the Grunts are killed, two extra Spec Ops with Plasma Rifles will appear, usually accompanying the first one. Be sure not to betray the Grunts outright, or the Elites will attack the player. After clearing the first room, go back and allow the Zealot and two Minor Elites to drop from the sky, however, the Zealot and two Minor Elites will not follow through out the rest of the level in this glitch.
*If you take a [[Ghost]] past the last door, stop, and get out just before the cut-scene starts, the Ghost will show in the cut-scene.
*During the vehicle section of the level (before ''Fight Club''), allies who are walking (notably the Sangheili Zealot) will get stuck near the waterfall, walking up and down, leaving the player along with the others who drive vehicles.
*It is possible to gain two extra Spec Ops Elite allies near the beginning of the level, at the expense of two Grunts. When the first Spec Ops Elite begins to say, "By the Prophets, what have these Brutes done?" rush into the next room so that the Zealot and two minor Elites can't drop down from the sky. Therefore, you will only have the one Elite as an ally, plus the two Grunts. If the Grunts are killed, two extra Spec Ops with Plasma Rifles will appear, usually accompanying the first one. Be sure not to betray the Grunts outright, or your allies will turn against you. After you clear the first room, you may go back and allow the Zealot and two Minor Elites to drop from the sky, however, the Zealot and two Minor Elites will not follow you through out the rest of the level if you do this glitch.
*It is possible to skip much of this level and start the next level prematurely by jumping out and around the level. A good example is [http://www.youtube.com/watch?v=iSdfTM-69sI&feature=related Here]
*It is possible to skip much of this level and start the next level prematurely by jumping out and around the level. A good example is [http://www.youtube.com/watch?v=iSdfTM-69sI&feature=related Here]
*This level contains several instances of the [[Halo 2 skulls|Thunderstorm skull]] not working properly. Even with the skull activated, two of the Brutes at the start of the level can still appear as Minors or Majors instead of Captains. Another example of this phenomenon affects several allied Grunts in the level ''[[Sacred Icon (level)|Sacred Icon]]''.
===Mistakes===
*At the start of the mission, there are stray Plasma Rifle shots seen coming from the next section. Interestingly enough, there is no weapon firing the shots. This can be seen if the player grenade jumps with the Sputnik skull activated.
*Driving a Ghost out the last door will trigger the cutscene with a Ghost in the background.
===Easter eggs===
*There are mysterious faces in the cave's entrance and cat faces at the exit.
*Just before "Step Aside, Let the Man Through", one can find a Grunt covering his head and shaking. When approached, he will say: "Please! No hurt! Me like Elites! Brutes stinky bad bad! Me stay here and make sure no Brutes come behind mighty Arbiter! [laughs nervously]... eh?" This Grunt is known as the [[Cowardly Grunt]], and is one of the three [[Talking Grunts]].
* The eleventh terminal is a Forerunner terminal in the first area of the chapter "Fight Club" after the waterfall, before crossing the stone bridge into the armory room with both human and Covenant weapons. The terminal can be found on the wall inside the second alcove.


===References===
===References===
*The ending cutscene is quite similar to the scene in ''Star Wars: Return of the Jedi'', in which Han Solo is confronted with an AT-ST, only to be surprised by the fact that Chewbacca is controlling it.
*The ending of the Fight Club cut scene is quite similar to the scene in ''Star Wars: Return of the Jedi'', in which Han Solo is confronted with an AT-ST, only to be surprised by the fact that Chewbacca is controlling it.
*In this whole level, there are a total of [[Seven]] [[Sangheili]], another seven reference.
*In this whole level, there are a total of [[Seven]] [[Sangheili]], another seven reference.
*In one of the rooms that the Brutes wait there are seven in total.
*In one of the rooms that the Brutes wait there are seven in total.


===Miscellaneous===
===Miscellaneous===
*There was a cinematic cut from the beginning of this level in which the player would see Brutes lining up and killing Elite Councilors.
*If you are in a Ghost and you accelerate towards the communications tower near the slopes quickly, look up and there is a Phantom going overhead. This phantom most likely is the one that carries Tartarus and Commander Keyes to&nbsp;Delta Halo's Control Room.
*Grunt allies surprisingly can be given the Rocket Launcher. The best way to do this is obtain the Thunderstorm [[Skull]] and play on Easy. Therefore the Grunts are [[Ultra Grunt|Ultras]] and can take a lot of damage.
*There was a cinematic cut from the beginning of this level in which you would see Brutes lining up and killing Elite Councilors.
*At several points throughout the level, enemies will run ahead to alert groups further along. (Most notably the Brute that will run into the top of the three-leveled room and yell "Elite resistance, warn the others!")
*Grunt allies surprisingly can be given the Rocket Launcher. The best way to do this is obtain the Thunderstorm [[Skull]] and play on Easy. Therefore your Grunts are [[Ultra Grunt|Ultras]] and can take a lot of damage.
*This level and ''[[The Great Journey]]'' are the only levels in ''Halo 2'' where a Zealot Elite appears on any difficulty. They are also the only levels where Zealots appear as allies in the whole trilogy.
*At several points throughout the level, one or more of your enemies will run ahead to alert groups further along. (Most notably the Brute that will run into the top of the three-leveled room and yell "Elite resistance, warn the others!")
*When beginning the mission, go to the second rock to the north east, after that turn a little bit left to see the other wall. There is grass forming a bird head and if you look higher up there are horns, which might mean this is another devil bird like the one in ''[[Zanzibar]]''.
*This level and [[The Great Journey (Level)|The Great Journey]] are the only levels in ''Halo 2'' where a Zealot Elite appears on any difficulty. They are also the only levels where Zealots appear as allies in the whole trilogy.
*This is the only level in the entire [[Halo series]] that is just a "revenge" mission. There are no orders or guidelines to follow, just settling the score with the Brutes as you make your way through the [[Forerunner]] complexes.
*When entering the cave you could also see all types of mysterious faces, at the end by the cave if you look to the right there are cat faces.
*In the ''Fight Club'' part, there is a Brute with a [[M90 shotgun|Shotgun]] that, if not killed, can be seen trying out the Shotgun on the wall.
*When beginning the mission, go to the second rock to the north east, after that turn a little bit left to see the other wall, there is grass forming a bird head and if you look more up there are horns which might mean this is another devil bird like the one in [[Zanzibar]].
*This is the only level in the entire [[Halo series]] that is just a "revenge" mission. There are no orders, no missions or guidelines to follow, just settling the score with the Brutes and making your way through the [[Forerunner]] complexes.
*Just before "Step Aside, Let the Man Through", you can find a Grunt covering his head and shaking. If you nudge him he will say: "Please! No hurt! Me like Elites! Brutes stinky bad bad! Me stay here and make sure no Brutes come behind mighty Arbiter! [laughs nervously]... eh?" This Grunt is known as the [[Cowardly Grunt]], and is one of the three [[Talking Grunts]].
*In the Fight Club part, there is a Brute with a [[M90 Close Assault Weapon System|Shotgun]] that, if not killed, can be seen trying out the Shotgun on the wall.
*In the beginning of the level, you can see sparks of blueish light streaming around of the edge of the cliff. They have a resemblance to the [[Holo-Drone]]s from when fighting [[Sesa 'Refumee]].
*The levels "[[Gravemind (Level)|Gravemind]]" and "Uprising" occur at the same time.
*In the beginning of the level, Brute Shot can be seen shooting out from the cliff and 4 Plasma Rifle shots will be shot into the sky, hinting that Brutes are fighting and at least one Elite died. Unexpectedly, the Brutes are shooting the Elites, killing them.
*One of the crates in the "Brute trophy room" is labeled ''Nerve Gas''. This leaves some to believe that the [[UNSC]] used or were planning to use biological weapons on the [[Covenant]].
*Before the end cutscene, if you are holding a Fuel Rod Gun or a Rocket Launcher, the Arbiter will be holidng it in the cutscene. This also works with a Brute Shot.
*This level has the most allies of any level in Halo 2 with twelve in total.
*After you have fought through countless waves of Brutes, in one of the rooms is a Grunt that is scared and is shivering in the corner by his dead comrades.
*Shotguns and Rocket Launchers are the only human weapons available on this level.
*The human weapon crates contain [[Marine]] helmets.
*After the Three-Leveled room, passed the corridor with the dead Elites (one has an Energy Sword) and Grunt bodies, the player will reach the room with the Shade turret. On the upper level, there will be a scared Grunt. If the Grunt is located at the left of the door the player comes from, there will be a Fuel Rod Gun beside him. If the Grunt is located anywhere else, the Fuel Rod Gun won't appear.
*After the Three-Leveled room, passed the corridor with the dead Elites (one has an Energy Sword) and Grunt bodies, the player will reach the room with the Shade turret. On the upper level, there will be a scared Grunt. If the Grunt is located at the left of the door the player comes from, there will be a Fuel Rod Gun beside him. If the Grunt is located anywhere else, the Fuel Rod Gun won't appear.
*It is possible (with the Thunderstorm Skull) to have up to 5 [[Sangheili Ultra|Ultra Elites]] throughout the level. Their strong energy shield and skill with the [[Energy Sword]] make them near-lethal when facing a pack of Brutes.
*At the end of this level, both weapons and even the 3 frag grenades found in the Jiralhanae Encampment will carry over to the final level The Great Journey. However, if you start a new level from the main menu or if you equip yourself with a Fuel Rod Gun or Rocket Launcher by the end of this level, your weapons will revert to the default Plasma Rifle and Plasma Pistol in The Great Journey.


==Gallery==
==Gallery==
===Halo 2===
<gallery widths="150" orientation="landscape">
<gallery>
File:Haloroom.jpg|Installation 05's Control Room.
File:H2 header - Uprising.png|Preview of the level in ''Halo 2'' menu.
File:Arbitercdr meet.jpg|Thel 'Vadamee meets Rtas 'Vadumee outside the Control Room.
File:Haloroom.jpg|A view of Installation 05's Control Room.
File:Halophantom.jpg|A Jiralhanae controlled Phantom lands at the Control Room door.
File:Arbitercdr meet.jpg|The Arbiter meets Rtas 'Vadumee outside the Control Room.
File:Halophantom.jpg|A Jiralhanae-controlled Phantom lands at the Control Room door.
File:H2 Phantom Dropoff.jpg|The Phantom drops off Tartarus, Keyes, and 343 Guilty Spark at the Control Room.
File:H2 Tartarus Leads.jpg|Tartarus taking Keyes and 343 Guilty Spark into the Control Room.
</gallery>
 
===Halo 2: Anniversary===
<gallery>
File:H2A-Halo05 ControlRoom Uprising.png|The Arbiter being teleported to a cliff overlooking Installation 05's Control Room.
File:H2A_SpecOps_Sangheili.png|The SpecOps Sangheili wielding an energy sword.
File:H2A-Spec Ops and Zealot.png|Two Sangheili allies in the caverns.
File:H2A Brute Pack.png|A pack of Jiralhanae securing an area.
File:HTMCC-H2A Encampment Armory.jpg|An armory set up by the Jiralhanae.
File:H2A - Tartarus with Keyes and Spark.jpg|Tartarus taking Keyes and 343 Guilty Spark into the Control Room.
</gallery>
</gallery>


==See also==
==Related Pages==
{{succession box | before = ''[[Gravemind (Level)|Gravemind]]'' <br />| title = [[Halo 2 Campaign|''Halo 2'' Campaign]] | years = '''''Uprising''''' |after = ''[[High Charity (Level)|High Charity]]''}}
{{succession box | before = ''[[Gravemind (Level)|Gravemind]]'' <br />| title = [[Halo 2 Campaign|''Halo 2'' Campaign]] | years = '''''Uprising''''' |after = ''[[High_Charity (Level)|High Charity]]''}}


{{Levels|H2}}
{{level}}
[[Category:Halo 2 Campaign]]
[[Category:Levels]]

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