Editing The Pillar of Autumn (Halo: Reach level)/Walkthrough

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The [[Yanme'e]] in the caves are annoying, but there are less of them than it feels like there are. In the first room, there's ten. Use your needle rifle to shoot them; even if you miss a headshot, three bodyshots will kill them. Don't worry about conserving your ammo; there will be more than enough needle rifle ammo in the next area and there's full DMR ammo by the entrance if you need that instead. Also, try to shoot the Drones unscoped, so that their shots don't constantly pull you out of scope. As their numbers diminish, they'll retreat further back in the cave.
The [[Yanme'e]] in the caves are annoying, but there are less of them than it feels like there are. In the first room, there's ten. Use your needle rifle to shoot them; even if you miss a headshot, three bodyshots will kill them. Don't worry about conserving your ammo; there will be more than enough needle rifle ammo in the next area and there's full DMR ammo by the entrance if you need that instead. Also, try to shoot the Drones unscoped, so that their shots don't constantly pull you out of scope. As their numbers diminish, they'll retreat further back in the cave.


The next room has five or so Drones, and Skirmisher Majors and Murmillos with needle rifles below them. Focus on the Drones first, as they're the more mobile threat. The three Skirmishers Majors can be picked off from above with a headshot each, and the Murmillos will hang back. Before dropping down after most of them are dead, go back for the DMR and drop-carry it to come down with you; you'll need it for the next area. Then keep your distance and headshot the Murmillos. You're likely low on needle rifle ammo, but you'll find tons from the dead Skirmishers to completely refill it. When you hear the music reach a long low note, that means the area's been cleared. Move on ahead with a needle rifle, a DMR, and your rocket launcher.
The next room has five or so Drones, and Skirmisher Majors and Murmillos with needle rifles below them. Focus on the Drones first, as they're the more mobile threat. The three Skirmishers Mahors can be picked off from above with a headshot each, and the Murmillos will hang back. Before dropping down after most of them are dead, go back for the DMR and drop-carry it to come down with you; you'll need it for the next area. Then keep your distance and headshot the Murmillos. You're likely low on needle rifle ammo, but you'll find tons from the dead Skirmishers to completely refill it. When you hear the music reach a long low note, that means the area's been cleared. Move on ahead with a needle rifle, a DMR, and your rocket launcher.


==This Town Isn't Big Enough (Rally Point Alpha)==
==This Town Isn't Big Enough (Rally Point Alpha)==

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