Editing The Pillar of Autumn (Halo: Combat Evolved level)
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{{Level infobox | {{Level infobox | ||
|pagegamelabel=CE | |pagegamelabel=CE | ||
|prev=''[[Lone Wolf]]'' {{C| | |prev=''[[Lone Wolf]]'' {{C|Chronologically}} | ||
|concurrent=''[[Escape (Halo: Fireteam Raven level)|Escape]]'' | |concurrent=''[[Escape (Halo: Fireteam Raven level)|Escape]]'' {{C|''Halo: Fireteam Raven''}} | ||
|next=''[[Halo (Halo: Combat Evolved level)|Halo]]'' | |next=''[[Halo (Halo: Combat Evolved level)|Halo]]'' | ||
|name='''''The Pillar of Autumn''''' | |name='''''The Pillar of Autumn''''' | ||
|devname=<code>a10</code> | |||
|image=[[File:HCEA PillarOfAutumn Loadscreen.png|300px]] | |image=[[File:HCEA PillarOfAutumn Loadscreen.png|300px]] | ||
|game=''[[Halo: Combat Evolved]]'' | |game=''[[Halo: Combat Evolved]]'' (<small>''[[Halo: Combat Evolved Anniversary|Anniversary]]''</small>) | ||
|player=[[John-117]] | |||
|player=[[ | |||
|date=[[2552#September 19, 2552|September 19, 2552]] | |date=[[2552#September 19, 2552|September 19, 2552]] | ||
|place=Aboard the {{UNSCShip|Pillar of Autumn}}, in orbit of [[Installation 04]] in [[Soell system]] | |place=Aboard the {{UNSCShip|Pillar of Autumn}}, in orbit of [[Installation 04]] in [[Soell system]] | ||
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''Keyes examines the main screen, pulls his pipe out of his mouth and shakes some ash off it. He closes his eyes wearily.'' | ''Keyes examines the main screen, pulls his pipe out of his mouth and shakes some ash off it. He closes his eyes wearily.'' | ||
*'''Cortana''': "But I've isolated approach signatures from multiple | *'''Cortana''': "But I've isolated approach signatures from multiple {{Pattern|Ket|battlecruiser|}} battle groups, make it three capital ships per group. And in about 90 seconds they'll be all over us." | ||
*'''Keyes''': "Well, that's it then. Bring the ship back up to Combat Alert Alpha. I want everyone at their stations." | *'''Keyes''': "Well, that's it then. Bring the ship back up to Combat Alert Alpha. I want everyone at their stations." | ||
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*'''Johnson''': ''([[Heroic]])'' "Men, here is where we show those [[Sangheili|split-chin squid-head sons-of-bitches]] that they could not have picked a worse enemy than the [[human]] race! We are going to blow the hell out of those dumb bugs, until we don't have anything left to shoot 'em with! And then we are going to strangle them with their ''own-living-guts!''" ''(turns around)'' "''Am I right, Marines?''" | *'''Johnson''': ''([[Heroic]])'' "Men, here is where we show those [[Sangheili|split-chin squid-head sons-of-bitches]] that they could not have picked a worse enemy than the [[human]] race! We are going to blow the hell out of those dumb bugs, until we don't have anything left to shoot 'em with! And then we are going to strangle them with their ''own-living-guts!''" ''(turns around)'' "''Am I right, Marines?''" | ||
*'''Johnson''': ''([[Legendary]])'': "Men, we led those dumb bugs out to the middle of nowhere to keep 'em from gettin' their ''filthy'' claws on [[Earth]] | *'''Johnson''': ''([[Legendary]])'': "Men, we led those dumb bugs out to the middle of nowhere to keep 'em from gettin' their ''filthy'' claws on [[Earth]]. But we stumbled onto somethin' they're so hot for, that they're scramblin' over each other to get it. Well, I don't care if it's God's own anti-son-of-a-bitch machine, or a giant hula hoop, we're not gonna let 'em have it! What we ''will'' let 'em have...is a belly full of lead, and a pool of their own blood to drown in!" ''(turns around)'' "''Am I right, Marines?''" | ||
*'''Marines:''' "Sir, yes sir!" | *'''Marines:''' "Sir, yes sir!" | ||
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*'''Marine #3''': "Move it! Back to the airlock!" | *'''Marine #3''': "Move it! Back to the airlock!" | ||
''An explosion comes from the airlock, caused by a | ''An explosion comes from the airlock, caused by a {{R'sisho-pattern Tick|Covenant boarding vessel]] crashing into the ship, killing the two Marines standing guard next to it. Covenant troops pour into the corridor. The Chief and the Marines eliminate them. If John-117 enters the Covenant boarding craft:'' | ||
*'''Cortana''': "They're using ''our'' lifeboat airlocks to attach their boarding craft! We go out and they come in! Clever bastards..." | *'''Cortana''': "They're using ''our'' lifeboat airlocks to attach their boarding craft! We go out and they come in! Clever bastards..." | ||
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==Production notes== | ==Production notes== | ||
{{Main|Development of Halo: Combat Evolved}} | {{Main|Development of Halo: Combat Evolved}} | ||
Bungie designer [[Jaime Griesemer]] led the gameplay design of ''The Pillar of Autumn'', | Bungie designer [[Jaime Griesemer]] led the gameplay design of ''The Pillar of Autumn'', while artist [[Paul Russel]] was responsible for the level environment. Russel's art design for the interiors was inspired by the work of artist [[Wikipedia:Ron Cobb|Ron Cobb]] on the films ''[[Wikipedia:Star Wars (film)|Star Wars]]'' and ''[[Wikipedia:Alien (film)|Alien]]''.{{Ref/YouTube|Id=IGN|9ndZbg8Mr-Q|IGN|Halo: Combat Evolved Devs React to Speedrun (Martin O’Donnell, Marcus Lehto)}} | ||
In both the opening and ending cinematics, the ''Pillar of Autumn'' model remains static. Instead, the movement of surrounding objects and background matte painting forged an illusion that the ship was moving in space.{{Ref/Film|Id=Commentary|[[Halo 3 Legendary Edition|''Halo 3'' Legendary Edition]], Halo: Combat Evolved developer commentary}} | In both the opening and ending cinematics, the ''Pillar of Autumn'' model remains static. Instead, the movement of surrounding objects and background matte painting forged an illusion that the ship was moving in space.{{Ref/Film|Id=Commentary|[[Halo 3 Legendary Edition|''Halo 3'' Legendary Edition]], Halo: Combat Evolved developer commentary}} | ||
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===Glitches=== | ===Glitches=== | ||
{{Main|Glitches}} | {{Main|Glitches}} | ||
*There is a glitch which allows the player to get back into the cryo chamber. The player must jump inside the tube and crouch before the cover closes. Once inside, the player will be able to see [[Headless Master Chief|an apparently decapitated copy of the Master Chief]], but once the cover closes, the player will be trapped inside and must load the last checkpoint or restart the level. | *There is a glitch which allows the player to get back into the cryo chamber. The player must jump inside the tube and crouch before the cover closes. Once inside, the player will be able to see [[Headless Master Chief|an apparently decapitated copy of the Master Chief]], but once the cover closes, the player will be trapped inside and must load the last checkpoint or restart the level. | ||
*It's possible to stand outside of the energy shield test station while the test is running. Just move carefully into the square and when it starts, the machine will push the player out, freezing the player in place until the process is done. | *It's possible to stand outside of the energy shield test station while the test is running. Just move carefully into the square and when it starts, the machine will push the player out, freezing the player in place until the process is done. | ||
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{{Ref/Sources}} | {{Ref/Sources}} | ||
{{succession box | before = ''[[Lone Wolf]] | {{succession box | before = ''[[Lone Wolf]] <br />| title = [[Halo: Combat Evolved#Campaign|''Halo'' Campaign Missions]] | years = '''''The Pillar of Autumn''''' |after = ''[[Halo (Halo: Combat Evolved Level)|Halo]]''}} | ||
{{Levels|H1}} | {{Levels|H1}} |