Editing The Oracle
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*When your allies are boarding the Phantom near the climax of the level, it is possible to knock them off the gravity lift. If one successfully pulls it off, one will see the ally fly off gravity lift, before quickly shrinking and eventually disappearing. This is due to a visual effect, as when boarding the Phantom, the allies use a shrinking effect to try to show distance. But since the ally was knocked off the Phantom, the animation continues playing, even without Phantom. | *When your allies are boarding the Phantom near the climax of the level, it is possible to knock them off the gravity lift. If one successfully pulls it off, one will see the ally fly off gravity lift, before quickly shrinking and eventually disappearing. This is due to a visual effect, as when boarding the Phantom, the allies use a shrinking effect to try to show distance. But since the ally was knocked off the Phantom, the animation continues playing, even without Phantom. | ||
*It is possible (with some practice) to reach the very bottom of the level by hopping on a Sentinel and slowly glide down while staying on it. Before the player goes inside the building where the Heretic leader runs and hides in the energy shield-protected room, there will be some Sentinels off the edge of the building. The player must kill all enemies and allies around so they do not attack the Sentinels, then use their active camouflage, and jump on one of the Sentinels, keeping their eyes on their feet. Once they hit the bottom of the level, the player will slip off but will still be alive walking on the air. | *It is possible (with some practice) to reach the very bottom of the level by hopping on a Sentinel and slowly glide down while staying on it. Before the player goes inside the building where the Heretic leader runs and hides in the energy shield-protected room, there will be some Sentinels off the edge of the building. The player must kill all enemies and allies around so they do not attack the Sentinels, then use their active camouflage, and jump on one of the Sentinels, keeping their eyes on their feet. Once they hit the bottom of the level, the player will slip off but will still be alive walking on the air. | ||
*If the player tries to push [[Rtas 'Vadum| | *If the player tries to push [[Rtas 'Vadum|’Vadumee]] down the elevator so they can take him in other places it will not work; he will make strides to return to his default position, and if he is eventually pushed down to the elevator, he will automatically disappear and reappear to the room in which he originated from. | ||
*A similar glitch can occur later in the level (before the cable sequence) with ' | *A similar glitch can occur later in the level (before the cable sequence) with Vadumee'. It is notably more difficult than the former, with the Spec-Ops leader consistently walking off the ledges and returning to the Phantom. But if one successfully gets Vadumee' to hop on the elevator, he will instantly disappear once the checkpoint loads, as the Shipmaster is not programmed to join the Arbiter at anytime later in the level. | ||
*In co-op, playing until the Arbiter says he is going to cut the cable can, with the proper steps, lead to the [[Oracle elevator glitch]]. | *In co-op, playing until the Arbiter says he is going to cut the cable can, with the proper steps, lead to the [[Oracle elevator glitch]]. | ||
*If the player presses the elevator button without standing on it and quickly goes around the switch and presses it again from underneath early enough, the descending elevator can launch the player up to the cable area. The player is then completely invulnerable for the rest of the mission. Additionally after cutting the cables if the player does not jump back into the elevator shaft a fake elevator platform appears which prevents the player from continuing the level. Once descended gravity will also not work properly until the player reaches the banshee cutscene, with the player floating in the air and only able to descend either by rapid crouching or by lunging at opponents below them using the energy sword. | *If the player presses the elevator button without standing on it and quickly goes around the switch and presses it again from underneath early enough, the descending elevator can launch the player up to the cable area. The player is then completely invulnerable for the rest of the mission. Additionally after cutting the cables if the player does not jump back into the elevator shaft a fake elevator platform appears which prevents the player from continuing the level. Once descended gravity will also not work properly until the player reaches the banshee cutscene, with the player floating in the air and only able to descend either by rapid crouching or by lunging at opponents below them using the energy sword. | ||