Editing Terminus Firefight

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== Waves ==
== Waves ==
When the player(s) start the game, they will need to fight their way in order to reach and pass wave 100, Before they can reach wave 100, the game will choose a faction and will start waves the certain faction uses. The A.I will commonly start at their weakest state (25% on damage and health) and they will progressively get stronger every 5 waves.  
When the player(s) start the game, they will need to fight their way in order to reach and pass wave 100, Before they can reach wave 100, the game will choose a faction and will start waves the certain faction uses. The A.I will commonly start at their weakest state (25% on damage and health) and they will progressively get stronger every 5 waves. Overall the status at wave 25 (100% on damage and health), wave 50 (200% on damage and health), wave 75 (300% on damage and health), Wave 90 (400% maximum on damage and health).
Overall the status  
<br>wave 25 (100% on damage and health)  
<br>wave 50 (200% on damage and health)  
<br>wave 75 (300% on damage and health)  
<br>Wave 90 (400% maximum on damage and health)


The A.I. will throw out many units at every wave however, since the UNSC & Banished have more tougher, stronger and population consuming units than the Flood & Forerunners, the maximum population the Banished A.I. can use is 300 while the UNSC A.I. can use the maximum of 400 population.  
The A.I. will throw out many units at every wave however, since the UNSC & Banished have more tougher, stronger and population consuming units, the maximum population the Banished A.I. can use is 300 while the UNSC A.I. can use is the maximum of 400 of population.  


Note that every 5 waves, a certain upgrade will be applied to the AI such as Smart Missile and Grenade Throw to increase the AI's lethality.
Note that every 5 waves, a certain upgrade will be applied to the AI such as Smart Missile and Grenade Throw to increase the AI's lethality.
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*Unique waves
*Unique waves
**Snipers - (A extremely rare chance to be spawned between Wave 1 - 25) - The UNSC will start deploying Snipers with other UNSC units
**Snipers - (A rare chance to spawned between Wave 1 - 25) - The UNSC will start deploying Snipers with other UNSC units
**Anti-Turret - (A rare chance to be spawned between Wave 1 - 50) - The UNSC will start deploying Hellbringers with other UNSC units
**Anti-Turret - (A rare chance to spawned between Wave 1 - 50) - The UNSC will start deploying Hellbringers with other UNSC units
**Anti-Air - (A slight rare chance to be spawned between Wave 25 - 75) - The UNSC will start deploying Wolverines with other UNSC units
**Anti-Air - (A rare chance to spawned between Wave 25 - 75) - The UNSC will start deploying Wolverines with other UNSC units
**Scorpions - (A common chance to be spawned between Wave 50 - 100) - The UNSC will deployed only Scorpions and they are loaded with canister shells
**Scorpions - (A rare chance to spawned between Wave 50 - 100) _ The UNSC will deployed only Scorpions and they are loaded with canister shells


*Special Waves
*Special Waves
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*Unique waves
*Unique waves
**Melee Infantry - (A Extremely rare chance to be spawned between Wave 1 - 25) - The Banished will deployed only Jump Pack Brutes and their priority is buildings
**Melee Infantry - (A rare chance to spawned between Wave 1 - 25) - The Banished will deployed only Jump Pack Brutes and their priority is buildings
**Anti-Turret - (A slight rare chance to be spawned between Wave 1 - 50) - The Banished will start deploying Locust with other Banished units
**Anti-Turret - (A rare chance to spawned between Wave 1 - 50) - The Banished will start deploying Locust with other UNSC units
**Anti-Air - (A slight rare chance to be spawned between Wave 25 - 75) - The Banished will start deploying Reavers with other Banished units
**Anti-Air - (A rare chance to spawned between Wave 25 - 75) - The Banished will start deploying Reavers with other UNSC units


*Special Waves
*Special Waves
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**Protector Sentinels
**Protector Sentinels


*Special Wave
*Special Waves
**Bandit Air - Aggressor will extract the player(s) resources till it depletes to 0
**Bandit Air - Aggressor will extract the player(s) resources till it depletes to 0


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