Editing Terminus Firefight

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== Gameplay ==
== Gameplay ==
Up to three players amass armies to defend both their bases, and their [[Forerunner]] [[Terminus]] node against an ever-increasing and intensifying hoard of attacking enemies.<br />
Up to three players amass armies to defend both their bases, and their Forerunner terminus node against an ever-increasing and intensifying hoard of attacking enemies.<br />
Players have to battle against UNSC, Banished, and voracious Flood forces while fighting for survival. With the ability to construct new defense measurements such as spike floors and barricades alongside classic Halo Wars gameplay features like base-building, tech trees, and Leader power usage, this modes adds an entirely new tower defense-style twist to the classic wave-based Firefight mode. The enemy firepower and health are adjusted based on how many players are participating. The more players, the more of a challenge it will be. The longer you survive the wave, the tougher the enemies you will face. If the player manages to defeat an enemy wave before next wave starts, they will be awarded bonus points; the more quickly you defeat them, the more bonus points you will earn; however, each wave appears randomly. The wave's compositions are completely random; however, every 5 waves, heavy units (mainly Grizzlies), Leader Army (Such as Flood Spawner) or Super Units will appear. The bonuses will not be rewarded if the player does not clear 5 multiplier waves (5, 10, 15, etc.) in time. The Healing Drones bonus heals all damaged units, Veterancy Bonus will increase all unit's veterancy rank by 1, and Unit Reinforcements will deploy 1 random unit with each dropship without consuming population.
Players have to battle against UNSC, Banished, and voracious Flood forces while fighting for survival. With the ability to construct new defense measurements such as spike floors and barricades alongside classic Halo Wars gameplay features like base-building, tech trees, and Leader power usage, this modes adds an entirely new tower defense-style twist to the classic wave-based Firefight mode. The enemy firepower and health are adjusted based on how many players are participating. The more players, the more of a challenge it will be. The longer you survive the wave, the tougher the enemies you will face. If the player manages to defeat an enemy wave before next wave starts, they will be awarded bonus points; the more quickly you defeat them, the more bonus points you will earn; however, each wave appears randomly. The wave's compositions are completely random; however, every 5 waves, heavy units (mainly Grizzlies), Leader Army (Such as Flood Spawner) or Super Units will appear. The bonuses will not be rewarded if the player does not clear 5 multiplier waves (5, 10, 15, etc.) in time. The Healing Drones bonus heals all damaged units, Veterancy Bonus will increase all unit's veterancy rank by 1, and Unit Reinforcements will deploy 1 random unit with each dropship without consuming population.


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==Gallery==
==Gallery==
<gallery>
<gallery>
File:HW2_TerminusFirefight_Concept.jpg|Concept art of Terminus Firefight.
File:HW2C-TerminusFirefight.jpg|Banner for the map [[The Last Bastion]].
File:HW2-Terminus Firefight 01.jpg|Commander Jerome-092 and his troops engage a Flood wave.
File:HW2-Terminus Firefight 01.jpg|Commander Jerome-092 and his troops engage a Flood wave.
File:HW2-Terminus Firefight 02.jpg|Arbiter Ripa 'Moramee and his troops engage the Flood.
File:HW2-Terminus Firefight 02.jpg|Arbiter Ripa 'Moramee and his troops engage the Flood.

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