Editing Talk:Gruntpocalypse
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*The Terrace ramp farthest to the left of the Safe Room overlooks two Grunt spawn points. If you get lucky, have two {{Pattern|Anskum|plasma grenade}}s on hand, and are watching this ramp when Reinforcements is called, that's an easy [[Killtrocity]]. | *The Terrace ramp farthest to the left of the Safe Room overlooks two Grunt spawn points. If you get lucky, have two {{Pattern|Anskum|plasma grenade}}s on hand, and are watching this ramp when Reinforcements is called, that's an easy [[Killtrocity]]. | ||
*Grunts taking the long walkway path to you are sitting ducks. You can snipe them out and get multi-kills on them with ease. You can even try sniping them with the less-accurate [[Magnum]] without putting yourself in danger (provided you've neutralized all hostiles near the two Terrace ramps first). | *Grunts taking the long walkway path to you are sitting ducks. You can snipe them out and get multi-kills on them with ease. You can even try sniping them with the less-accurate [[Magnum]] without putting yourself in danger (provided you've neutralized all hostiles near the two Terrace ramps first). | ||
*If you see a group of Grunts and one of them has a helmet, shoot the helmet off first, and then headshot them all. If you don't shoot the helmet off first, the resulting multi-kill may be one kill shorter than it needs to be. | *If you see a group of Grunts and one of them [[Grunt Hero|has a helmet]], shoot the helmet off first, and then headshot them all. If you don't shoot the helmet off first, the resulting multi-kill may be one kill shorter than it needs to be. | ||
*No-scopes. Do them. A lot. | *No-scopes. Do them. A lot. | ||