Editing Talk:Body separation glitch

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:''But'' a living player's legs are never straight under normal circumstances -- a living, standing player always stands with their legs kinda bent... And the FP legs wouldn't mimic the 3P legs of a dead body. (Corpse Respawn proves that the FP arms don't mimic the 3P arms of a dead body.) So perhaps the corpse was (in the FP screenshots) simply lying straight. (I took the shots, but I really don't remember -- and since I'm currently without a 360, I can't just check the original Film.)
:''But'' a living player's legs are never straight under normal circumstances -- a living, standing player always stands with their legs kinda bent... And the FP legs wouldn't mimic the 3P legs of a dead body. (Corpse Respawn proves that the FP arms don't mimic the 3P arms of a dead body.) So perhaps the corpse was (in the FP screenshots) simply lying straight. (I took the shots, but I really don't remember -- and since I'm currently without a 360, I can't just check the original Film.)
:IOW, the FP screenshots show the legs lying straight, which never happens for a live body. There's no (known) reason it would happen for a dead body, either. However, the legs in FP (straight) don't match the legs in 3P (bent).
:IOW, the FP screenshots show the legs lying straight, which never happens for a live body. There's no (known) reason it would happen for a dead body, either. However, the legs in FP (straight) don't match the legs in 3P (bent).
:Now I'm confused... Could you perhaps provide sources for the existence of FP legs? (Perhaps a link to some [[Halo 2 (Windows Vista)]] [[tags]], or screenshots of them being used in a [[modding]] program?) I think that sources -- more than anything else -- would clear this up. <span style="background:#AADDAA;display:inline-block;height:16px;padding-right:4px;line-height:1em;position:relative;top:-3px;-moz-border-radius:0 50% 50%"><b>File:DavidJCobb_Emblem.svg|16px]] [[User:DavidJCobb|<span style="color:#000;position:relative;top:.15em">DavidJCobb&nbsp;</span>]]</b></span> 03:43, December 11, 2009 (UTC)
:Now I'm confused... Could you perhaps provide sources for the existence of FP legs? (Perhaps a link to some [[Halo 2 Vista]] [[tags]], or screenshots of them being used in a [[modding]] program?) I think that sources -- more than anything else -- would clear this up. <span style="background:#AADDAA;display:inline-block;height:16px;padding-right:4px;line-height:1em;position:relative;top:-3px;-moz-border-radius:0 50% 50%"><b>File:DavidJCobb_Emblem.svg|16px]] [[User:DavidJCobb|<span style="color:#000;position:relative;top:.15em">DavidJCobb&nbsp;</span>]]</b></span> 03:43, December 11, 2009 (UTC)


I am horribly confused here...I am not talking about a dead player model. I am talking about a live one, and that by positioning the player correctly (technically, by placing the player's ''camera'' correctly) so that the player can see the entire FP legs model. What I am referring to as the FP legs model is the actual legs you can see walking and running and dodging and whatnot by looking down. There are no mods required to see this; when playing ''Halo 2'' or ''Halo 3'' simply look all the way down in FP mode (normal playing mode-drop those support weapons!) and you will see some legs. They belong to the player, and they are animated to move as if you were looking down at your own legs as you were running in real life. This legs model is merely pinched at the end, as this part cannot be seen by the player unless the camera is positioned to take advantage of this body separation glitch. Perhaps then, what I'm mentioning here does not belong in this article, since you are not really separating the players body so much as seeing the entire FP legs model. I am not referring in any way to the corpse respawn glitch, or to anything third-person. Only FP.
I am horribly confused here...I am not talking about a dead player model. I am talking about a live one, and that by positioning the player correctly (technically, by placing the player's ''camera'' correctly) so that the player can see the entire FP legs model. What I am referring to as the FP legs model is the actual legs you can see walking and running and dodging and whatnot by looking down. There are no mods required to see this; when playing ''Halo 2'' or ''Halo 3'' simply look all the way down in FP mode (normal playing mode-drop those support weapons!) and you will see some legs. They belong to the player, and they are animated to move as if you were looking down at your own legs as you were running in real life. This legs model is merely pinched at the end, as this part cannot be seen by the player unless the camera is positioned to take advantage of this body separation glitch. Perhaps then, what I'm mentioning here does not belong in this article, since you are not really separating the players body so much as seeing the entire FP legs model. I am not referring in any way to the corpse respawn glitch, or to anything third-person. Only FP.
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:::Now why is any of this relevant? Well, it's relevant because the chances of ''Halo 2'' using a different system for legs are slim to none. I don't think Bungie would waste time overhauling the system for a player's legs. It's not high on their priority list. So whatever is true about the legs in ''Halo 3'' is probably (if not certainly) also true in ''Halo 2''.
:::Now why is any of this relevant? Well, it's relevant because the chances of ''Halo 2'' using a different system for legs are slim to none. I don't think Bungie would waste time overhauling the system for a player's legs. It's not high on their priority list. So whatever is true about the legs in ''Halo 3'' is probably (if not certainly) also true in ''Halo 2''.
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:::The upshot of all of this is that ''Halo 3'' casts (some) doubt on the existence of FP legs in ''Halo 2''. Without a source that ''proves the existence of FP legs'', we can't be ''absolutely certain'' that FP legs are used at all. Such proof can't be particularly hard to come by (if one has a copy of [[Halo 2 (Windows Vista)]])... I say this because [[Halo Custom Edition]] uses [[tags]] in maps for FP arms, and tags can be proven (through logical deduction) to exist in ''Halo 2'' and ''Halo 3''... Which means that ''Halo 2'' uses tags for FP arms. So if FP legs exist, then logic dictates that ''Halo 2'' uses tags for them as well.
:::The upshot of all of this is that ''Halo 3'' casts (some) doubt on the existence of FP legs in ''Halo 2''. Without a source that ''proves the existence of FP legs'', we can't be ''absolutely certain'' that FP legs are used at all. Such proof can't be particularly hard to come by (if one has a copy of [[Halo 2 Vista]])... I say this because [[Halo Custom Edition]] uses [[tags]] in maps for FP arms, and tags can be proven (through logical deduction) to exist in ''Halo 2'' and ''Halo 3''... Which means that ''Halo 2'' uses tags for FP arms. So if FP legs exist, then logic dictates that ''Halo 2'' uses tags for them as well.
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:::I happen to know that Halo 2 Vista can be modded much like Halo Custom Edition... So if FP legs exist, then there should be proof of them somewhere on the internet -- a screenshot of a program showing the tags' data, or a file download of the tags themselves... But there should be something. The best bet to resolve this issue with ''100% certainty'' would be to find such tags. Once I post this, I will start searching [[Halomaps.org]] for FP leg tags -- they have an H2V section IIRC.
:::I happen to know that Halo 2 Vista can be modded much like Halo Custom Edition... So if FP legs exist, then there should be proof of them somewhere on the internet -- a screenshot of a program showing the tags' data, or a file download of the tags themselves... But there should be something. The best bet to resolve this issue with ''100% certainty'' would be to find such tags. Once I post this, I will start searching [[Halomaps.org]] for FP leg tags -- they have an H2V section IIRC.

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