Editing Super jumping

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===Enemy Jumping===
===Enemy Jumping===
In ''Halo: Combat Evolved'', charge at a [[Mgalekgolo|Hunter]] and jump as it attempts to melee you. You will be sent flying in the direction that you jumped. Occasionally, a [[Flood combat form]] can be used to produce the same effect. A similar jump is possible in ''[[Halo 3]]'' by jumping to evade a [[Jiralhanae|Brute]] [[Jiralhanae Chieftain|Chieftain]]'s [[Gravity hammer (fiction)|Gravity Hammer]] or by intentionally swinging a Gravity Hammer near (but not on) a [[Co-op]] partner, it is called 'surfing' and is popular in [[Grifball]].
In ''Halo: Combat Evolved'', charge at a [[Mgalekgolo|Hunter]] and jump as it attempts to melee you. You will be sent flying in the direction that you jumped. Occasionally, a [[Flood combat form]] can be used to produce the same effect. A similar jump is possible in ''[[Halo 3]]'' by jumping to evade a [[Jiralhanae|Brute]] [[Jiralhanae Chieftain|Chieftain]]'s [[Gravity hammer (fiction)|Gravity Hammer]] or by intentionally swinging a Gravity Hammer near (but not on) a [[Co-op]] partner, it is called 'surfing' and is popular in [[Grifball]].


===Ghost Jump===
===Ghost Jump===
This jump can be done in any level that ghosts appear in. In Halo 2, make sure you put the Sputnik Skull on and load up a level. Once you have a ghost, Make sure there are no enemies whatsoever around. Throw a plasma grenade  and enter the ghost. You may or may not die, but either way you should be sent flying a massive distance, perhaps even breaking through invisible walls and out of bounds areas.
This jump can be done in any level that ghosts appear in. In Halo 2, make sure you put the Sputnik Skull on and load up a level. Once you have a ghost, Make sure there are no enemies whatsoever around. Throw a plasma grenade  and enter the ghost. You may or may not die, but either way you should be sent flying a massive distance, perhaps even breaking through invisible walls and out of bounds areas.


==Videos==
==Videos==

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