Gruntpocalypse: Difference between revisions
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*In ''Halo: Reach'', Gruntpocalypse is widely regarded as the best way to earn good amounts of cR over a relatively short period of time. | *In ''Halo: Reach'', Gruntpocalypse is widely regarded as the best way to earn good amounts of cR over a relatively short period of time. | ||
*These grunts are much less likely to run away when injured. However, they will still run their leaders and allies fall beside them. | *These grunts are much less likely to run away when injured. However, they will still run their leaders and allies fall beside them. | ||
*This game type might seem easy, but it's not, at least not on higher difficulty such as heroic. | |||
*Every grunt squad (4 in a squad usually) that is 'spawned' usually has one grunt with a fuel rod or plasma launcher. | |||
*The priorities of what to kill first for each squads is as it follows, Heavy grunts(the ones with fuel rods or plasma launchers)>Spec ops grunts(the one with the silver Armour and helmet, usually the leaders)>the rest(which is the remaining ones with plasma pistols or needlers). | |||
[[Category:Multiplayer Gametypes]] | [[Category:Multiplayer Gametypes]] | ||
[[Category:Halo: Reach]] | [[Category:Halo: Reach]] |
Revision as of 07:41, October 8, 2010
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Gruntpocalypse is a Firefight gametype in Halo: Reach Firefight.
Overview
Gruntpocalypse is similar to the Bonus Round featured in Halo 3: ODST Firefight. Likewise, it involves a massive army of Unggoy of various ranks that will spawn continuously. All skulls will be activated during the match.
Trivia
- In Halo: Reach, Gruntpocalypse is widely regarded as the best way to earn good amounts of cR over a relatively short period of time.
- These grunts are much less likely to run away when injured. However, they will still run their leaders and allies fall beside them.
- This game type might seem easy, but it's not, at least not on higher difficulty such as heroic.
- Every grunt squad (4 in a squad usually) that is 'spawned' usually has one grunt with a fuel rod or plasma launcher.
- The priorities of what to kill first for each squads is as it follows, Heavy grunts(the ones with fuel rods or plasma launchers)>Spec ops grunts(the one with the silver Armour and helmet, usually the leaders)>the rest(which is the remaining ones with plasma pistols or needlers).