Editing Season 11 (Halo Wars 2)
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====UNSC==== | ====UNSC==== | ||
'''Warthogs'''<br> | '''Warthogs'''<br/> | ||
Warthogs have been underperforming in many ways for a while. A slight DPS and Health buff of 5% is being done to help inch them up just ever so slightly. | Warthogs have been underperforming in many ways for a while. A slight DPS and Health buff of 5% is being done to help inch them up just ever so slightly. | ||
DPS and Health increase of 5%. | DPS and Health increase of 5%. | ||
'''Kodiaks'''<br> | '''Kodiaks'''<br/> | ||
To help reduce the effectiveness of siege spam, we increased the build time and cost a while back on Kodiaks. This however has made Kodiaks a bit too ineffective. These build time nerfs are being partially reverted. | To help reduce the effectiveness of siege spam, we increased the build time and cost a while back on Kodiaks. This however has made Kodiaks a bit too ineffective. These build time nerfs are being partially reverted. | ||
Build time reduced by 10%. | Build time reduced by 10%. | ||
'''Jackrabbit'''<br> | '''Jackrabbit'''<br/> | ||
The Jackrabbit had a bug that people brought to our attention which decreased the LOS when you picked a leader power for Jerome. To fix this, the added line of sight has been moved to the spotter drone to fix it. As well, an adjustment to the damage a jackrabbit does to other scouts has been increased. | The Jackrabbit had a bug that people brought to our attention which decreased the LOS when you picked a leader power for Jerome. To fix this, the added line of sight has been moved to the spotter drone to fix it. As well, an adjustment to the damage a jackrabbit does to other scouts has been increased. | ||
*LOS Range Increase moved to spotter drone. | *LOS Range Increase moved to spotter drone. | ||
*Modifier vs Scouts increased 1.4 -> 1.7. | *Modifier vs Scouts increased 1.4 -> 1.7. | ||
'''Marines'''<br> | '''Marines'''<br/> | ||
Combat Engineer is a beastly upgrade for Marines. It however was a bit too impactful against vehicles. To help the bonus damage not be so anti-vehicle, we have made the rocket do the same damage as the marines themselves. | Combat Engineer is a beastly upgrade for Marines. It however was a bit too impactful against vehicles. To help the bonus damage not be so anti-vehicle, we have made the rocket do the same damage as the marines themselves. | ||
Weapon type for Combat Engineer rocket changed to Marine’s base weapon damage. | Weapon type for Combat Engineer rocket changed to Marine’s base weapon damage. | ||
====Banished==== | ====Banished==== | ||
'''Rangers'''<br> | '''Rangers'''<br/> | ||
So, when the Yappening happened, a fun idea was put in place to make Rangers really good. Well, they are a tier 2 anti-infantry unit so why not help them out even more! To make them better we have added an additional 3rd elite into the squad. However, to not make it 50% stronger, we have reduced the health and damage of the individual rangers by a bit to still make it a buff, but not a ridiculous one. | So, when the Yappening happened, a fun idea was put in place to make Rangers really good. Well, they are a tier 2 anti-infantry unit so why not help them out even more! To make them better we have added an additional 3rd elite into the squad. However, to not make it 50% stronger, we have reduced the health and damage of the individual rangers by a bit to still make it a buff, but not a ridiculous one. | ||
*A Third Elite Ranger has been added to the squad | *A Third Elite Ranger has been added to the squad | ||
*Base DPS reduced by 25% and Base Health reduced by 20% to compensate for the added unit. | *Base DPS reduced by 25% and Base Health reduced by 20% to compensate for the added unit. | ||
'''Blisterback'''<br> | '''Blisterback'''<br/> | ||
*Blisterbacks are doing enough damage, but they tend to die quite easily. We have increased the health of them to improve their survivability. | *Blisterbacks are doing enough damage, but they tend to die quite easily. We have increased the health of them to improve their survivability. | ||
*Health increased by 10%. | *Health increased by 10%. | ||
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===September 12 server-side balance patch=== | ===September 12 server-side balance patch=== | ||
'''Halo Wars 2 Patch Notes - September 12, 2018'''<br> | '''Halo Wars 2 Patch Notes - September 12, 2018'''<br/> | ||
A server-side mid-season balance update is being released today for Halo Wars 2 on Xbox One and Windows PC. Thank you to everyone who provided input and feedback to help shape this latest update. See below for full details!{{Ref/Site|D=28|M=2|Y=2021|URL=https://www.halowaypoint.com/en-us/forums/38bd6e2ebbb14e5b9b359bb029588800/topics/halo-wars-2---patch-notes-updated-sep-12-2018/9756196e-2970-4247-8c0c-dd1a043a098c/posts?page=1#post18|Site=Halo Waypoint Forums|Page=Halo Wars 2 - Patch Notes|Detail=Post 19 (September 12 patch notes)}} | A server-side mid-season balance update is being released today for Halo Wars 2 on Xbox One and Windows PC. Thank you to everyone who provided input and feedback to help shape this latest update. See below for full details!{{Ref/Site|D=28|M=2|Y=2021|URL=https://www.halowaypoint.com/en-us/forums/38bd6e2ebbb14e5b9b359bb029588800/topics/halo-wars-2---patch-notes-updated-sep-12-2018/9756196e-2970-4247-8c0c-dd1a043a098c/posts?page=1#post18|Site=Halo Waypoint Forums|Page=Halo Wars 2 - Patch Notes|Detail=Post 19 (September 12 patch notes)}} | ||
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====UNSC==== | ====UNSC==== | ||
Scorpions are getting an overall damage buff to help them be more viable in general. Hornets are getting a survivability nerf as well as damage against AA reduced so that AA can be more effective against mass air spam. In addition, the Cyclops is under performing and is receiving a small HP buff for now, this will be watched closely and addressed again as needed. | Scorpions are getting an overall damage buff to help them be more viable in general. Hornets are getting a survivability nerf as well as damage against AA reduced so that AA can be more effective against mass air spam. In addition, the Cyclops is under performing and is receiving a small HP buff for now, this will be watched closely and addressed again as needed. | ||
'''Scorpion'''<br> | '''Scorpion'''<br/> | ||
*Cannon Damage increased by 14% | *Cannon Damage increased by 14% | ||
'''Hornet'''<br> | '''Hornet'''<br/> | ||
*Damage versus Anti-Air units reduced by 7% | *Damage versus Anti-Air units reduced by 7% | ||
*Health Reduced by 5% | *Health Reduced by 5% | ||
'''Cyclops'''<br> | '''Cyclops'''<br/> | ||
*Health increased by 5% | *Health increased by 5% | ||
====Banished==== | ====Banished==== | ||
'''Wraith'''<br> | '''Wraith'''<br/> | ||
Much like the Scorpion, the Wraith is very underwhelming, so slightly larger buffs are going to them in terms of Damage and survivability. This is to make them more viable in general as well. In addition, a slight reduction in supply cost for Banshees is being made to improve viability in mid-game against infantry comps.Wraith | Much like the Scorpion, the Wraith is very underwhelming, so slightly larger buffs are going to them in terms of Damage and survivability. This is to make them more viable in general as well. In addition, a slight reduction in supply cost for Banshees is being made to improve viability in mid-game against infantry comps.Wraith | ||
*Base DMG increased by 20% | *Base DMG increased by 20% | ||
*Shield increased by 5% | *Shield increased by 5% | ||
'''Banshee'''<br> | '''Banshee'''<br/> | ||
Cost reduced from 275/0 to 250/0 | Cost reduced from 275/0 to 250/0 | ||
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'''Halo Wars 2 Patch Notes - October 30, 2018'''{{Ref/Site|D=28|M=2|Y=2021|URL=https://www.halowaypoint.com/en-us/forums/38bd6e2ebbb14e5b9b359bb029588800/topics/halo-wars-2---patch-notes-updated-sep-12-2018/9756196e-2970-4247-8c0c-dd1a043a098c/posts?page=1#post19|Site=Halo Waypoint Forums|Page=Halo Wars 2 - Patch Notes|Detail=Post 19 (October 30 patch notes)}} | '''Halo Wars 2 Patch Notes - October 30, 2018'''{{Ref/Site|D=28|M=2|Y=2021|URL=https://www.halowaypoint.com/en-us/forums/38bd6e2ebbb14e5b9b359bb029588800/topics/halo-wars-2---patch-notes-updated-sep-12-2018/9756196e-2970-4247-8c0c-dd1a043a098c/posts?page=1#post19|Site=Halo Waypoint Forums|Page=Halo Wars 2 - Patch Notes|Detail=Post 19 (October 30 patch notes)}} | ||
====UNSC==== | ====UNSC==== | ||
'''Cyclops'''<br> | '''Cyclops'''<br/> | ||
* Health Buffed by 6% | * Health Buffed by 6% | ||
'''Hornets'''<br> | '''Hornets'''<br/> | ||
* Damage vs Anti-Air units reduced by 7% | * Damage vs Anti-Air units reduced by 7% | ||
'''Vultures'''<br> | '''Vultures'''<br/> | ||
* 10% Buff to Anti-Air missile DPS | * 10% Buff to Anti-Air missile DPS | ||
* 12% Buff to Main Cannon DPS | * 12% Buff to Main Cannon DPS | ||
====Banished==== | ====Banished==== | ||
'''Cleansing Beam'''<br> | '''Cleansing Beam'''<br/> | ||
* Tier 3 damage nerfs on center ring | * Tier 3 damage nerfs on center ring | ||
'''Blisterback'''<br> | '''Blisterback'''<br/> | ||
* Artillery range increased slightly. | * Artillery range increased slightly. | ||
'''Banshee'''<br> | '''Banshee'''<br/> | ||
* Damage vs Anti-Air units reduced by 7% | * Damage vs Anti-Air units reduced by 7% | ||
* Damage vs T2 Vehicles increased | * Damage vs T2 Vehicles increased | ||
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* Spirit Support cost increased to 800/500 | * Spirit Support cost increased to 800/500 | ||
=====Anders===== | =====Anders===== | ||
'''Sentinel Network'''<br> | '''Sentinel Network'''<br/> | ||
* Moved back to a Tier 5 leader power. | * Moved back to a Tier 5 leader power. | ||
'''Sentinel Synergy'''<br> | '''Sentinel Synergy'''<br/> | ||
* Moved back to a Tier 4 Leader power. | * Moved back to a Tier 4 Leader power. | ||
'''Retriever Sentinel'''<br> | '''Retriever Sentinel'''<br/> | ||
* Shield reduced by 15% | * Shield reduced by 15% | ||
* Overall Speed reduced | * Overall Speed reduced | ||
'''Protector Sentinel'''<br> | '''Protector Sentinel'''<br/> | ||
* Health Received from Sentinel Synergy buffed by 6% | * Health Received from Sentinel Synergy buffed by 6% | ||
=====Commander Jerome===== | =====Commander Jerome===== | ||