Editing Reticle

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== Tips ==
== Tips ==
* While the reticle is primarily for determining if you are aiming well or not, it can also be used to determine the spray of your weapon. Weapons with rounds that have a large area of effect, such as the rocket launcher, also have large reticles. Weapons with small reticles do not have a large area of effect or a wide spray pattern.
* While the reticle is primarily for determining if you are aiming well or not, it can also be used to determine the spray of your weapon. Weapons such as the [[sniper rifle]] are very accurate and do not have a spray pattern or area of effect, so the reticle is very small, but weapons with a larger spray, such as the [[shotgun]], pre-''Halo 5: Guardians'' Binary Rifle, or the [[M12 Chaingun Warthog|Warthog]] turret have much larger reticles. If the torso of an enemy fully occupies your reticle, you can be sure that an instant kill with one of these weapons is a distinct possibility. This also applies in general, usually the optimum range for a weapon is when the torso or head of your opponent fully occupies your reticle.
* Remember also that the reticles of different weapons are different for a reason. Weapons such as the [[Type-25 Brute Shot|Brute Shot]] and Incineration Cannon are much easier to aim if you know how to use the reticle to help you to aim it.
* The color of the reticle can also help you determine if the weapon is in range of the [[Auto-Aim|auto-aim]]. If your reticle is not red, the magnetic targeting will not work, making it harder to aim. Weapons like the [[BR55HB battle rifle|battle rifle]] can achieve greater auto-aim range when scoped.
* The color of the reticle can also help you determine if the weapon is in range of the [[Auto-Aim|auto-aim]]. If your reticle is not red, the magnetic targeting will not work, making it harder to aim. Weapons like the [[BR55HB battle rifle|battle rifle]] can achieve greater auto-aim range when scoped.
* In ''Halo: Reach'', there is a change to the reticle called the ''reticle bloom'', where sustained fire decreases the accuracy of the weapon being fired and also increases the size of the reticle. A way to stop this is to use short, controlled bursts of your weapon to make sure the bloom doesn't enlarge itself too much. Title Update 1, released by 343 Industries prior to ''[[Halo: Combat Evolved Anniversary]]'', introduced new gametypes with configurable reticle bloom to arbitrary levels between full and no bloom. Some new gametypes are listed as "ZB", which stands for zero bloom. Unfortunately, bloom is not configurable in custom games without a gametype editing programs, however.  
* In ''Halo: Reach'', there is a change to the reticle called the ''reticle bloom'', where sustained fire decreases the accuracy of the weapon being fired and also increases the size of the reticle. A way to stop this is to use short, controlled bursts of your weapon (or in the case of the [[MA5D assault rifle|Assault Rifle]], single round bursts) to make sure the bloom doesn't enlarge itself too much. The 1.1 title update, released by 343 Industries prior to ''[[Halo: Combat Evolved Anniversary]]'', made reticle bloom configurable to arbitrary levels between full and no bloom, on a per-gametype basis, and is currently deployed in some playlists ("TU" variants of games) and is being further tested in the Beta playlist. Some new gametypes are listed as "ZB", which stands for zero bloom. Bloom is not configurable in custom games, however, and as of yet the feature only works in Matchmaking.
** As of ''Halo 4'', zooming in with the weapon (e.g. either with a built-in smart-linked scope or with smart scope in ''Halo 5: Guardians'') can reduce reticle bloom.
** As of ''Halo 4'', zooming in with the weapon (e.g. either with a built-in smart-linked scope or with smart scope in ''Halo 5: Guardians'') can reduce reticle bloom.


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