Editing Red vs. Blue

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However, contradictory to this, Burnie claims that the major plot ideas were decided by episode 6, the episodes just didn't contain much information - they originally went for comedy rather than depth. Because ''Red vs. Blue'' is loosely based on the ''Halo'' universe, Rooster Teeth encountered some difficulties when trying to synchronize events in the series with the release of ''Halo 2''.
However, contradictory to this, Burnie claims that the major plot ideas were decided by episode 6, the episodes just didn't contain much information - they originally went for comedy rather than depth. Because ''Red vs. Blue'' is loosely based on the ''Halo'' universe, Rooster Teeth encountered some difficulties when trying to synchronize events in the series with the release of ''Halo 2''.


Aside from a few scenes created using ''Marathon: Infinity'', ''Marathon 2'', and ''[[Halo: Combat Evolved (PC port)|''Halo: Combat Evolved'' for PC]]'', ''Red vs. Blue'' is mostly filmed with interconnected Xbox consoles. As the series title suggests, the original chronicles are largely set in the multiplayer map ''Blood Gulch'' and the later series are set in ''Blood Gulch'' successors in ''Halo 2'', ''Halo 3'', and ''Halo: Reach''. Within a multiplayer game session, the people controlling the avatars "puppet" their characters, moving them around, firing weapons, and performing other actions as dictated by the script, and in synchronization with the episode's dialogue, which is recorded ahead of time.
Aside from a few scenes created using ''Marathon: Infinity'', ''Marathon 2'', and ''[[Halo: Combat Evolved (PC port)]]'', ''Red vs. Blue'' is mostly filmed with interconnected Xbox consoles. As the series title suggests, the original chronicles are largely set in the multiplayer map ''Blood Gulch'' and the later series are set in ''Blood Gulch'' successors in ''Halo 2'', ''Halo 3'', and ''Halo: Reach''. Within a multiplayer game session, the people controlling the avatars "puppet" their characters, moving them around, firing weapons, and performing other actions as dictated by the script, and in synchronization with the episode's dialogue, which is recorded ahead of time.


The "camera" is simply another player, whose first-person perspective is recorded raw to a computer. As the recording occurs within the game, a few different bugs and post-production techniques have been exploited in order to achieve desired visual effects. In particular, Adobe Premiere Pro is used to edit the audio and video together, impose letterboxing to hide the camera player's head-up display, add the titles and fade-to-black screens, and create some visual effects that cannot be accomplished in-game.{{Ref/Reuse|S1DVDComment}}
The "camera" is simply another player, whose first-person perspective is recorded raw to a computer. As the recording occurs within the game, a few different bugs and post-production techniques have been exploited in order to achieve desired visual effects. In particular, Adobe Premiere Pro is used to edit the audio and video together, impose letterboxing to hide the camera player's head-up display, add the titles and fade-to-black screens, and create some visual effects that cannot be accomplished in-game.{{Ref/Reuse|S1DVDComment}}

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