Editing Reclaimer (level)

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* The SPARTAN-IV sniper at the beginning of the level seems to always experience a pathfinding glitch that prevents him from boarding the Mammoth. He will run left toward the rock wall and continue to run in place. Note that he will occasionally take a step back from the wall (Marines and Spartans in ''Halo 4'' are programmed to do this if they end up stuck). When he does, the player can free him by meleeing him away from the wall and immediately walking into him, though it will take some effort. It is much more easier to use a well placed grenade with Cowbell skull enabled, though it may take several tries. When freed, the Spartan will board the Mammoth as intended, unless it has already taken off.
* The SPARTAN-IV sniper at the beginning of the level seems to always experience a pathfinding glitch that prevents him from boarding the Mammoth. He will run left toward the rock wall and continue to run in place. Note that he will occasionally take a step back from the wall (Marines and Spartans in ''Halo 4'' are programmed to do this if they end up stuck). When he does, the player can free him by meleeing him away from the wall and immediately walking into him, though it will take some effort. It is much more easier to use a well placed grenade with Cowbell skull enabled, though it may take several tries. When freed, the Spartan will board the Mammoth as intended, unless it has already taken off.
* Two SPARTAN-IVs that normally board the Lich's lower turret platform may instead perform a super jump out of the map.
* Two SPARTAN-IVs that normally board the Lich's lower turret platform may instead perform a super jump out of the map.
* There are 4 known soft walls ("holes" in walls or ceilings that let the player get out of the map) on this level. The first lets the player skip the sniper section ("sniper alley"). [[Reclaimer vacation|The second]] lets the player explore outside the Forerunner structure and enter normally inaccessible rooms. The third lets the player explore outside as well but has nothing apparent to offer.<ref>[http://www.youtube.com/watch?v=NqZtCu74meg '''YouTube''' - ''Halo 4 - Out of the map on Reclaimer (Singleplayer Glitch)'']</ref> The fourth lets the player despawn the Prometheans and Cortana (and when used in conjunction with the third, it gives you early access into the room before starting the Librarian cutscene).
* There are 4 known soft walls ("holes" in walls or ceilings that let the player get out of the map) on this level. The first lets the player skip the sniper section ("sniper alley"). [[Reclaimer vacation|The second]] lets the player explore outside the Forerunner structure and enter normally inaccessible rooms. The third lets the player explore outside as well but has nothing apparent to offer.<ref>[http://www.youtube.com/watch?v=NqZtCu74meg '''YouTube''' - ''Halo 4 - Out of the map on Reclaimer (Singleplayer Glitch)'']</ref> The fourth lets the player deload the Prometheans and Cortana (and when used in conjunction with the third, it gives you early access into the room before starting the Librarian cutscene).
* In the area with the tanks, the player can flip the Scorpion (driving it off a ledge works well) and if the player stands on it as they rights it, there is a good chance the player will get thrown up very high and get stuck up there. Projectiles might not appear or do damage. If the player walks, there is no animation, and if the player goes to a place without ground below the player, they will slide down to the death barrier. If the player has the [[H-295 target designator|target designator]], they can finish the level from there, but the Master Chief will still appear in the cutscene.
* In the area with the tanks, the player can flip the Scorpion (driving it off a ledge works well) and if the player stands on it as they rights it, there is a good chance the player will get thrown up very high and get stuck up there. Projectiles might not appear or do damage. If the player walks, there is no animation, and if the player goes to a place without ground below the player, they will slide down to the death barrier. If the player has the [[H-295 target designator|target designator]], they can finish the level from there, but the Master Chief will still appear in the cutscene.
* It is possible to blast Lasky off of the Mammoth with the rocket launcher. After you get a jetpack, he will begin walking. Shoot a rocket at his feet and he will fly off. He will then walk to the back of the Mammoth, fly into it, and disappear.
* It is possible to blast Lasky off of the Mammoth with the rocket launcher. After you get a jetpack, he will begin walking. Shoot a rocket at his feet and he will fly off. He will then walk to the back of the Mammoth, fly into it, and disappear.
* Sometimes, even if the Lich is disabled, it will never explode, thus triggering a softlock that prevents the rest of the level from loading, subsequently preventing the player from completing the mission.<ref>[https://www.youtube.com/watch?v=Ic3goCLrHOk '''YouTube''' - ''HALO 4 (Masterchief Collection) LEVEL - RECLAIMER BUG'']</ref>
* Sometimes, even if the Lich is disabled, it will never explode, thus preventing the rest of the level from loading, which subsequently then prevents the player from completing the mission.<ref>[https://www.youtube.com/watch?v=Ic3goCLrHOk '''YouTube''' - ''HALO 4 (Masterchief Collection) LEVEL - RECLAIMER BUG'']</ref>
** The only known fix to this is to restart the game and the mission from the beginning.
** The only known fix to this is to restart the game and the mission from the beginning.


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* There are plasma grenades placed on rocks in the beginning, located in places where the player would normally be on the Mammoth.  
* There are plasma grenades placed on rocks in the beginning, located in places where the player would normally be on the Mammoth.  
* This is the only campaign mission in ''Halo 4'' where Prometheans are featured as enemies but none of the Forerunner power weapons ([[Z-180 Scattershot|Scattershot]], [[Z-750 binary rifle|Binary Rifle]], and [[Z-390 incineration cannon|Incineration Cannon]]) are present in any form.
* This is the only campaign mission in ''Halo 4'' where Prometheans are featured as enemies but none of the Forerunner power weapons ([[Z-180 Scattershot|Scattershot]], [[Z-750 binary rifle|Binary Rifle]], and [[Z-390 incineration cannon|Incineration Cannon]]) are present in any form.
* Three of the areas in this level reappear as "[[Quarry]]", "[[Sniper Alley]]", and "[[Librarian's Rest]]" in ''[[Spartan Ops]]''.
* Three of the areas in this level reappear as "[[Quarry]]," "[[Sniper Alley]]" and "[[Librarian's Rest]]" in ''[[Spartan Ops]]''.
* If the player manages to bring the Warthog across the river before the area where the Mammoth is forced to stop due to a blockade, all characters or players inside the Warthog will be automatically ejected and the Warthog will also self-destruct.
* If the player manages to bring the Warthog across the river before the area where the Mammoth stop due to blockade, all players inside the Warthog will be automatically ejected and the Warthog will also self-destruct.
** NPCs driving and riding Warthogs parked inside the Mammoth will also be automatically ejected from their vehicle before it explodes.
**This includes if the Warthog is also parked inside the Mammoth as any NPC riding such vehicle, will be also dismounted from the Warthog automatically before the vehicle explodes.
* If the player plays ''Halo 4'' via ''Halo: The Master Chief Collection'', here are the tips for getting a par time and score:
* If the player plays ''Halo 4'' using ''Halo: The Master Chief Collection,'' here are the tips for getting a par time and score.
** Getting the par time is difficult on any difficulty setting if the player stays inside the Mammoth. After clearing the Phantom pinning down the pilot and destroying the Particle cannon, get on the Warthog and return to the Mammoth. When the Mammoth parks inside the "Death Zone", a large river, immediately exit the Mammoth once the ramp opens and continue to push until the next particle cannon objective. Wait for the Mammoth to get a clear shot, take it down, and use the Gauss Warthog to set up an ambush at the Lich's landing zone. If this trick performed, the player can cut up to five minutes, enough to earn a par time.
**Getting par time is difficult at any difficulty if the player stays inside the Mammoth. After clearing the Phantom pinning down the pilot and destroying the Particle cannon, get on the Warthog and return to the Mammoth. When the Mammoth park inside a "Death Zone," a large river, immediately go out from the Mammoth once the ramp opens and continue to push until the next particle cannon objective. Wait for the Mammoth to get a clear shot, take it down, and use the Gauss Warthog to set up an ambush at the Lich's landing zone. If this trick performed, the player can cut up to 5 minutes, enough to earn a par time.
** Keep the Mammoth's rocket turrets alive since it's essential for the players to earn more points. Destroying a Phantom can earn a player more points, enough to score up to 25,000 to the end of the level.
**Keep your rocket turrets alive at the Mammoth since it's essential for the players to earn more points. Destroying a Phantom can earn a player more points, enough to score up to 25,000 to the end of the level.


== Gallery ==
== Gallery ==
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File:HTMCC-H4 Lasky&John.png|Lasky and John-117 onboard the Mammoth.
File:HTMCC-H4 Lasky&John.png|Lasky and John-117 onboard the Mammoth.
File:HTMCC-H4 Particle Cannon.png|A Forerunner particle cannon shortly after shooting down Pelicans.
File:HTMCC-H4 Particle Cannon.png|A Forerunner particle cannon shortly after shooting down Pelicans.
File:H4-MasterChief-Versus-Wraith.jpg|John-117 destroys a Wraith while his energy shields are down.
File:H4-MasterChief-Versus-Wraith.jpg|John-117 destroys a Wraith.
File:H4-SO-SniperAlley-Tower.jpg|A view of the Vale Citadel's main structure.
File:H4-SO-SniperAlley-Tower.jpg|A view of the Vale Citadel's main structure.
File:HTMCC-H4 ForceField PowerSource.png|The power source to the force field.
File:HTMCC-H4 ForceField PowerSource.png|The power source to the force field.
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File:HTMCC-H4-PK-Campaign-05.jpg|First-person view of John-117 as he approaches the control center.
File:HTMCC-H4-PK-Campaign-05.jpg|First-person view of John-117 as he approaches the control center.
File:HTMCC-H4 Vale Citadel Controls.jpg|The control center for the particle cannon network.
File:HTMCC-H4 Vale Citadel Controls.jpg|The control center for the particle cannon network.
File:Enraged knight.jpg|John-117 battles an enraged Promethean Knight after losing his energy shields.
File:Enraged knight.jpg|John-117 battles an enraged Promethean Knight.
File:HTMCC-H4 Gypsy Assault.png|Marines on various UNSC vehicles.
File:HTMCC-H4 Gypsy Assault.png|Marines on various UNSC vehicles.
File:HTMCC-H4 PressKit Infinity.jpg|The UNSC ''Infinity'' near the gravity well.
File:HTMCC-H4 PressKit Infinity.jpg|The UNSC ''Infinity'' near the gravity well.

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