Editing Rank (Halo 4)

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'''Spartan Rank''' is the primary ranking system used in ''[[Halo 4]]''. Players are promoted after accumulating an amount of [[experience point]]s (XP) through [[multiplayer]] (i.e. by playing [[War Games]] and [[Spartan Ops]], completing [[Commendations]] and [[Challenges]]) and [[Forge]] matches. After reaching level 50, players are allowed to earn [[specializations]].{{Ref/Site|Id=bulletin10.10.12|D=10|M=10|Y=2014|URL=http://blogs.halowaypoint.com/Headlines/post/2012/10/10/The-Halo-Bulletin-101012-.aspx|Site=Halo Waypoint|Page=The Halo Bulletin: 10.10.12|Detail=(defunct, [https://web.archive.org/web/20130302031735/http://blogs.halowaypoint.com/Headlines/post/2012/10/10/The-Halo-Bulletin-101012-.aspx Archived])}}
'''Spartan Rank''' is the primary ranking system used in ''[[Halo 4]]''. Players are promoted after accumulating an amount of [[experience point]]s (XP) through [[multiplayer]] (i.e. by playing [[War Games]] and [[Spartan Ops]], completing [[Commendations]] and [[Challenges]]) and [[Forge]] matches. After reaching level 50, players are allowed to earn [[specializations]].{{Ref/Site|Id=bulletin10.10.12|D=10|M=10|Y=2014|URL=http://blogs.halowaypoint.com/Headlines/post/2012/10/10/The-Halo-Bulletin-101012-.aspx|Site=Halo Waypoint|Page=The Halo Bulletin: 10.10.12|Detail=(defunct, [https://web.archive.org/web/20130302031735/http://blogs.halowaypoint.com/Headlines/post/2012/10/10/The-Halo-Bulletin-101012-.aspx Archived])}}


'''Competitive Skill Rank''', or '''CSR''', was a secondary ranking system based on wins and losses rather then XP. It was designed to pair players with similar skills into the same match. After its launch date on April 10, 2013, players' CSRs could be seen on their [[Halo Waypoint]] stats until that functionality was removed in November 2021. {{Ref/Site|Id=blltn|D=10|M=10|Y=2014|URL=http://blogs.halowaypoint.com/Headlines/post/2013/04/03/The-Halo-Bulletin-4313.aspx|Site=Halo Waypoint|Page=The Halo Bulletin: 4.3.13|Detail=(defunct, [https://web.archive.org/web/20130405235016/http://blogs.halowaypoint.com/Headlines/post/2013/04/03/The-Halo-Bulletin-4313.aspx Archived])}} Each playlist featured its own individual CSR running from levels 1 through 50.{{Ref/Site|D=10|M=10|Y=2014|URL=http://blogs.halowaypoint.com/Headlines/post/2013/04/10/Halo-Waypoint-Spring-2013-Tutorial.aspx|Site=Halo Waypoint|Page=Halo Waypoint Console Update: Spring 2013|Detail=(defunct, [https://web.archive.org/web/20130412231916/http://blogs.halowaypoint.com/Headlines/post/2013/04/10/Halo-Waypoint-Spring-2013-Tutorial.aspx Archived])}} Following the shutdown of [[Xbox 360]] ''Halo'' online services on January 13, [[2022]], the CSR system ceased to function.{{Ref/Site|Id=shutdown2|D=23|M=1|Y=2022|URL=https://www.windowscentral.com/halo-xbox-360-servers-have-been-shut-down2021|Site=Windows Central|Page=Halo Xbox 360 servers have been shut down, ending an era}}{{Ref/Site|Id=shutdown1|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/sunsetting-halo-xbox-360-game-services-in-2021|Site=Halo Waypoint|Page=Sunsetting Halo Xbox 360 Game Services in 2021}}  
'''Competitive Skill Rank''', or '''CSR''', is a secondary ranking system based on wins and losses rather then XP. It was designed to pair players with similar skills into the same match. After its launch date on April 10, 2013, players' CSRs can be seen on their [[Halo Waypoint]] stats.{{Ref/Site|Id=blltn|D=10|M=10|Y=2014|URL=http://blogs.halowaypoint.com/Headlines/post/2013/04/03/The-Halo-Bulletin-4313.aspx|Site=Halo Waypoint|Page=The Halo Bulletin: 4.3.13|Detail=(defunct, [https://web.archive.org/web/20130405235016/http://blogs.halowaypoint.com/Headlines/post/2013/04/03/The-Halo-Bulletin-4313.aspx Archived])}} Each playlist features its own individual CSR running from levels 1 through 50.{{Ref/Site|D=10|M=10|Y=2014|URL=http://blogs.halowaypoint.com/Headlines/post/2013/04/10/Halo-Waypoint-Spring-2013-Tutorial.aspx|Site=Halo Waypoint|Page=Halo Waypoint Console Update: Spring 2013|Detail=(defunct, [https://web.archive.org/web/20130412231916/http://blogs.halowaypoint.com/Headlines/post/2013/04/10/Halo-Waypoint-Spring-2013-Tutorial.aspx Archived])}}


==Spartan Rank==
==Spartan Rank==
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==CSR==
==CSR==
Competitive Skill Rank, or CSR, was a new system introduced to ''Halo 4'' in April 2013 aimed to fill a similar role to the 1-50 skill rank systems seen in [[Rank (Halo 2)|''Halo 2'']] and [[Rank (Halo 3)|''Halo 3'']]. CSR calculations were calculated-per playlist, with the highest CSR value for a player being the one shown on their Halo Waypoint service record.
Competitive Skill Rank, or CSR, is a new system introduced to ''Halo 4'' in April 2013 aimed to fill a similar role to the 1-50 skill rank systems seen in [[Rank (Halo 2)|''Halo 2'']] and [[Rank (Halo 3)|''Halo 3'']]. CSR calculations are calculated-per playlist, with the highest CSR value for a player being the one shown on their Halo Waypoint service record.


Competitive Skill Rank was calculated in one of two ways, depending on the playlist. Several playlists used a win/loss system to determine ranking, while others utilized individual scoring, which determined rank based on the player's performance against everyone in the match, teammates included. It was also affected by the CSR's of the other players in the game: outperforming and beating players with higher CSRs would make a player more likely to rank up, and vice versa. Playlists that utilize individual scoring allowed players to rank up faster than those that used team scoring.{{Ref/Reuse|blltn}}
Competitive Skill Rank is calculated in one of two ways, depending on the playlist. Several playlists use a win/loss system to determine ranking, while others utilize individual scoring, which determines rank based on the player's performance against everyone in the match, teammates included. It is also affected by the CSR's of the other players in the game: outperforming and beating players with higher CSRs will make a player more likely to rank up, and vice versa. Playlists that utilize individual scoring allow players to rank up faster than those that use team scoring.{{Ref/Reuse|blltn}}


The playlists that utilized individual scoring were:{{Ref/Reuse|blltn}}
The playlists that utilize individual scoring are:{{Ref/Reuse|blltn}}
*Infinity Slayer
*Infinity Slayer
*Big Team Infinity Slayer
*Big Team Infinity Slayer
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*SWAT
*SWAT


Team-based scoring playlists were{{Ref/Reuse|blltn}}
Team-based scoring playlists are{{Ref/Reuse|blltn}}
*Castle Team DLC
*Castle Team DLC
*Team Objective
*Team Objective

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