Editing Osiris (level)/Walkthrough

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{{Status|Gameplay}}
{{Title|Osiris/Walkthrough}}
{{Title|Osiris/Walkthrough}}
{{Walkthrough infobox
{{Walkthrough infobox
||era = [[File:H5G-KeyArt-Vertical.jpg|40px|link=Halo 5: Guardians]]
|pagelabel=Walkthrough
|era = [[File:H5G-KeyArt-Vertical.jpg|40px|link=Halo 5: Guardians]]
|prev =  
|prev =  
|next = [[Blue Team (level)/Walkthrough|Blue Team]]
|next = [[Blue Team (level)/Walkthrough|Blue Team]]
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*[[M45 shotgun#M45D Tactical Shotgun|M45D shotgun]]
*[[M45 shotgun#M45D Tactical Shotgun|M45D shotgun]]
*[[MA5D assault rifle]]
*[[MA5D assault rifle]]
*[[M20 PDW|M20 submachine gun]]
*[[M20 SMG|M20 submachine gun]]
*[[M395 DMR]]
*[[M395 DMR]]
|enemies =  
|enemies =  
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**[[Promethean Crawler]]
**[[Promethean Crawler]]
**[[Alpha Crawler]]
**[[Alpha Crawler]]
**[[Armiger Soldier]]
**[[Promethean Soldier]]
**[[Promethean Knight]]
**[[Promethean Knight]]
**[[Warden Eternal]]
**[[Warden Eternal]]
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==Level notes==
==Level notes==
*Osiris is a rather narrow level, so cover is a must. You don't always have a long line of sight here, so don't expect to easily keep a good distance from enemies to snipe at everything.
*Osiris is a rather narrow level, so cover is a must. You don't always have long sight lines here, so don't expect to easily stay back to snipe everything.
*Forerunner weapons have been vastly improved over ''Halo 4''{{'}}s versions. Now many of them have greater range, better accuracy, and even tracking abilities.
*Forerunner weapons have been vastly improved over ''Halo 4'''s versions. Now many of them have greater range, better accuracy, and even tracking abilities.
*The new Soldier enemies leap and teleport too fast to easily use the [[noob combo]] on them. The Boltshot is a better way to deal with them.
*The new Soldier enemies leap and teleport too fast to easily use the [[noob combo]] on them. The Boltshot is a better way to deal with them.
*Unlike Elites but like ''[[Halo 3]]''{{'}}s Brutes, Soldiers' shields do not recharge when broken. Don't pursue one that flees when its shield is downed; it may lure you into an ambush.
*Unlike Elites but like ''[[Halo 3]]'''s Brutes, Soldiers' shields do not recharge when broken. Don't pursue one that flees when its shield is downed; he may lure you into an ambush.
*Stay close to your team for firepower and revives, and order them to stick close to you. If any of them get downed, you can order a teammate to revive them, including through walls.
*Stay close to your team for firepower and revives, and order them to stick close to you. If any of them get downed, you can order a teammate to revive them, including through walls.
*Never engage a Soldier with a Lightrifle while your shields are down. You ''will'' lose.
*Never engage a Soldier with a Lightrifle while your shields are down. You ''will'' lose.
*Watch out for glowing purple spawn gates. That means more enemies are teleporting in.
*Watch out for glowing purple glares. That means more enemies are teleporting in.
 
===Co-op notes===
*Except for Locke, every member of Fireteam Osiris gets a slightly different loadout for this mission:
**Buck spawns with a Shotgun in place of an Assault Rifle.
**Tanaka has an Assault Rifle in lieu of the DMR she usually uses.
**Vale uses a Magnum in place of her Plasma Pistol.
*Respawning players may spawn with the Assault Rifle and Magnum instead of their character's normal starting weapons.


==Level Start==
==Level Start==
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It should be safe now to move up. A few more Grunts and possibly the Elite may be alive past the platforms, but they'll be distracted by the Crawlers. Take them out before headshotting the Crawlers. Be careful not too move up far, as the Crawlers' tracking shots can easily overwhelm you. Most will charge but one Crawler likes to hold position and snipe from the far end of the valley. Take it out if you see it being an annoyance.
It should be safe now to move up. A few more Grunts and possibly the Elite may be alive past the platforms, but they'll be distracted by the Crawlers. Take them out before headshotting the Crawlers. Be careful not too move up far, as the Crawlers' tracking shots can easily overwhelm you. Most will charge but one Crawler likes to hold position and snipe from the far end of the valley. Take it out if you see it being an annoyance.


Vale might say at this point that the area is clear, but it really isn't. More Crawlers will teleport in as you head up to the far end. They come from around a tall rock, so surprise them with a grenade and pick off the rest. After them, the area should be clear. There will be a brief Soldier encounter in the climb to the next area, but they don't fight, just flee. Before you leave, grab a new weapon to replace your likely near empty pistol. The [[Open Hand]] is a good replacement; it's hidden on a ledge to the left of where the Soldiers are seen. Climb up to the ledge and crouch walk over to nab it.
Vale might say at this point that the area is clear, but it really isn't. More Crawlers will teleport in as you head up to the far end. They come from around a tall rock, so surprise them with a grenade and pick off the rest. After them, the area should be clear. There will be a brief Soldier encounter in the climb to the next area, but they don't fight, just flee. Before you leave, grab a new weapon to replace your likely near empty pistol. The [[Z-110 Boltshot#Open Hand|Open Hand]] is a good replacement; it's hidden on a ledge to the left of where the Soldiers are seen. Climb up to the ledge and crouch walk over to nab it.


===The Curving Valley===
===The Curving Valley===
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*'''Buck''': "I'd rather not get stuck between them!"
*'''Buck''': "I'd rather not get stuck between them!"


The next two rooms are transition areas, an introduction to the Artemis and a peek at the {{Pattern|Shuul'se|Kraken}}. But before you go, there is a weapon worth noting. On the edge of the cliff where the Kraken is spotted, two special scattershots, the [[Loathsome Thing]], can be found. One is on the left and the other is on the right. It's a fast and powerful close-range weapon, especially when scoped in, so consider grabbing it and giving the other to a teammate. If you need to trade it to do so, there are weapons by the door where you entered the cave from the security station.
The next two rooms are transition areas, an introduction to the Artemis and a peek at the [[Kraken]]. But before you go, there is a weapon worth noting. On the edge of the cliff where the Kraken is spotted, two special scattershots, the [[Z-180 Scattershot#Loathsome Thing|Loathsome Thing]], can be found. One is on the left and the other is on the right. It's a fast and powerful close-range weapon, especially when scoped in, so consider grabbing it and giving the other to a teammate. If you need to trade it to do so, there are weapons by the door where you entered the cave from the security station.


As you leave the cave, you'll encounter a [[lance]] of Covenant with their backs to you, fighting a few Soldiers and Crawlers. There's [[Enemy of my Enemy|an achievement for sparing the Elite]], but it's not a good idea to try it on Legendary as he tends to toss grenades or Heroic without the [[Halo 5: Guardians skulls|Mythic and Tilt]] skulls on as he tends to die easily. If you still have a plasma grenade, stick him with it before he turns around and your team should mop up the rest. Don't try to rush them for assassinations, as oftentimes they turn around or the Soldiers they're fighting toss a grenade down.
As you leave the cave, you'll encounter a [[lance]] of Covenant with their backs to you, fighting a few Soldiers and Crawlers. There's [[Enemy of my Enemy|an achievement for sparing the Elite]], but it's not a good idea to try it on Legendary as he tends to toss grenades. If you still have a plasma grenade, stick him with it before he turns around and your team should mop up the rest. Don't try to rush them for assassinations, as oftentimes they turn around or the Soldiers they're fighting toss a grenade down.


Speaking of Soldiers, there will be three visible from where you entered. The first two are on ridges to your left and right and will likely be weakened by the Covenant a bit so they're not hard to finish off. The real challenge is a Soldier carrying a Splinter Turret, on a platform high and far from you. He needs to be taken out asap because of his explosive projectiles. If you lit the hidden knives, then use your sniper rifle to get him. If not, then use a lightrifle and keep strafing before his blasts hit you.
Speaking of Soldiers, there will be three visible from where you entered. The first two are on ridges to your left and right and will likely be weakened by the Covenant a bit so they're not hard to finish off. The real challenge is a Soldier carrying a Splinter Turret, on a platform high and far from you. He needs to be taken out asap because of his explosive projectiles. If you lit the hidden knives, then use your sniper rifle to get him. If not, then use a lightrifle and keep strafing before his blasts hit you.
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===The Steep Hill, Part 2===
===The Steep Hill, Part 2===
*'''Vale''': "Kraken is falling back! Forerunner defenses were too much for it!"
*'''Vale''': "Kraken is falling back! Forerunner defenses were too much for it!"


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The final encounter pits you against a returning foe, [[Promethean Knight]]s. While they've been made tougher than they were in ''Halo 4'', they are actually easier in a few ways. Knights can no longer teleport, don't have shields, and these are limited to the short-ranged Scattershot. They're damaged by shooting the glowing yellow sigils on their sides, then killed by shooting their exposed back weakpoint or their exposed faces when they roar.
The final encounter pits you against a returning foe, [[Promethean Knight]]s. While they've been made tougher than they were in ''Halo 4'', they are actually easier in a few ways. Knights can no longer teleport, don't have shields, and these are limited to the short-ranged Scattershot. They're damaged by shooting the glowing yellow sigils on their sides, then killed by shooting their exposed back weakpoint or their exposed faces when they roar.


The temple inside is a fairly small round room. There are two raised platforms to the side and a central platform with a plasma turret, but more important is the room's entrance where your team will come down from two ramps. These ramps provide the most cover and distance from the action, and so are the safest spot in the room. Inside will be several Knights, a bunch of Crawlers that phase in waves, and Covenant Grunts. The Grunts are irrelevant on high difficulties; the Prometheans will easily kill them all for you. If the Elite General was spared earlier, these Covenant become friendly, but are not very useful as allies as they will still fall easily anyway.
The temple inside is a fairly small round room. There are two raised platforms to the side and a central platform with a plasma turret, but more important is the room's entrance where your team will come down from two ramps. These ramps provide the most cover and distance from the action, and so are the safest spot in the room. Inside will be several Knights, a bunch of Crawlers that phase in waves, and Covenant Grunts. The Grunts are irrelevant on high difficulties; the Prometheans will easily kill them all for you.


When the door opens, a Knight will have its back to you. The Covenant are scripted to shoot at it as it roars, but on high difficulties it's not uncommon that its armor stays undamaged. Use a weapon like the Suppressor or Lightrifle to break its armor and shoot its weakpoint. Then pick up your splinter turret and head inside. Stay towards the top of the ramp as the Crawlers come to you. Your teammates can easily deal with them, and your turret can blast them in one blow. The ones from the hill have 30 shots each, so you have plenty of ammo.
When the door opens, a Knight will have its back to you. The Covenant are scripted to shoot at it as it roars, but on high difficulties it's not uncommon that its armor stays undamaged. Use a weapon like the Suppressor or Lightrifle to break its armor and shoot its weakpoint. Then pick up your splinter turret and head inside. Stay towards the top of the ramp as the Crawlers come to you. Your teammates can easily deal with them, and your turret can blast them in one blow. The ones from the hill have 30 shots each, so you have plenty of ammo.
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===Secret Boss Fight===
===Secret Boss Fight===
However, if you activated all the secret knives on Legendary, you can unlock a hidden boss fight. Activating the central knife on the plinth in the room will spawn in a giant Promethean Knight and the [[Warden Eternal]]. You will be given a plasma pistol, the [[Prophets' Bane]], and [[active camouflage]].
However, if you activated all the secret knives on Legendary, you can unlock a hidden boss fight. Activating the central knife on the plinth in the room will spawn in a giant Promethean Knight and the [[Warden Eternal]]. You will be given a plasma pistol the [[Prophets' Bane]] and [[active camouflage]].


Before starting the boss fight, leave any weapons you want to use later by the plinth so you can quickly grab them. Also be sure that one or both of your Spartans are armed with a railgun. The Loathsome Thing is a good weapon to use later here, so set it down for now so it isn't replaced by your new ones. Then activate the knife and grab that scattershot while keeping the Prophet's Bane.
Before starting the boss fight, leave any weapons you want to use later by the plinth so you can quickly grab them. Also be sure that one or both of your Spartans are armed with a railgun. The Loathsome Thing is a good weapon to use later here, so set it down for now so it isn't replaced by your new ones. Then activate the knife and grab that scattershot while keeping the Prophet's Bane.

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