Gameplay

Morgan Kinsano/Gameplay

From Halopedia, the Halo wiki

Halo Wars 2[edit]

"Kinsano is all about the burn, launching pyrotechnic attacks and covering the battlefield in flames.[1]"
— In-game description of Kinsano.
  • Unique Units: M12F Flame Warthog and Kinsano's Cyclops (Hero unit)
  • Privileges: Increased damage for any units with flame-based arsenals.
  • Tier 1 Leader Powers
    • Heat of Battle: Upon making a kill, units briefly gain a damage bonus and greatly increased armor.
    • Hellcharge I: Temporarily gives selected units a speed and damage buff. Affected units also explode upon death, damaging enemies.
      • Population Cost: N/A
      • Supply Cost: 100
      • Power Cost: 50
      • Cooldown: 180 Seconds
    • Hellcharge II: Increases the number of units affected and their damage. Death explosions also do more damage.
      • Population Cost: N/A
      • Supply Cost: 175
      • Power Cost: 100
      • Cooldown: 180 Seconds
    • Hellcharge III: Further increases the number of units affected and their damage. Death explosions also do even more damage.
      • Population Cost: N/A
      • Supply Cost: 250
      • Power Cost: 150
      • Cooldown: 180 Seconds
  • Tier 2 Leader Powers
    • Helldrop I: Drops a veteran Hellbringer squad into battle, damaging nearby enemy units.
      • Population Cost: 3
      • Supply Cost: 100
      • Power Cost: 60
      • Cooldown: 110 Seconds
    • Helldrop II: Adds an additional veteran Hellbringer squad.
      • Population Cost: 6
      • Supply Cost: 200
      • Power Cost: 120
      • Cooldown: 110 Seconds
    • Redline I: All units gain an initial boost to speed and damage upon deployment.
    • Redline II: Adds a permanent speed boost to vehicles and aircraft.
  • Tier 3 Leader Powers
    • Napalm Missiles I: Fires incinerary missiles which create burning areas on impact. Missiles damage all units and structures while the burning areas effect only ground units.
      • Population Cost: N/A
      • Supply Cost: 280
      • Power Cost: 175
      • Cooldown: 230 Seconds
    • Napalm Missiles II: Increases flame damage and effect duration.
      • Population Cost: N/A
      • Supply Cost: 425
      • Power Cost: 325
      • Cooldown: 230 Seconds
    • Napalm Missiles III: Further increases flame damage and effect duration.
      • Population Cost: N/A
      • Supply Cost: 600
      • Power Cost: 500
      • Cooldown: 230 Seconds
    • Turret Drop I: Drops a temporary M5 Talos base turret into battle.
      • Population Cost: N/A
      • Supply Cost: 400
      • Power Cost: 25
      • Cooldown: 203 Seconds
  • Tier 4 Leader Powers
    • Restoration Drones I: Units and buildings within area are healed.
      • Population Cost: N/A
      • Supply Cost: 200
      • Power Cost: 50
      • Cooldown: 160 seconds
    • Restoration Drones II: Increases power of Restoration drones
      • Population Cost: N/A
      • Supply Cost: 350
      • Power Cost: 125
      • Cooldown: 160 seconds
    • Restoration Drones III: Increases power of Restoration drones
      • Population Cost: N/A
      • Supply Cost: 400
      • Power Cost: 150
      • Cooldown: 160 seconds
    • Flame Warthog Drop: Drops three veteran Flame Warthogs into battle.
      • Population Cost: 12
      • Supply Cost: 850
      • Power Cost: N/A
      • Cooldown: 180 Seconds
  • Tier 5 Leader Powers
    • Firestorm Battle Group: Drops in two Hellbringer squads, two AV-14B Hornets, and a M808S Scorpion. Hellcharges units in the landing zone.
      • Population Cost: 21
      • Supply Cost: 1,750
      • Power Cost: 300
      • Cooldown: 360 Seconds
    • Inferno: Drops a fire bomb that damages ground units and buildings over time. Affects Air Units upon impact.
      • Population Cost: N/A
      • Supply Cost: 600
      • Power Cost: 600
      • Cooldown: 363 seconds

Kinsano's Cyclops[edit]

  • Info: Twin Flamers, Rapidly-recharging shield
  • Tier: 1
  • Cost: Population 0, Supplies 300, Power 275
  • Kinsano's Cyclops upgrade: Firewall
    • Info: Adds ability to create a wall of fire
    • Tier: 1
    • Cost: Supplies 0, Power 325
  • Kinsano's Cyclops upgrade: High-Torque Joint
    • Info: Faster movement
    • Tier: 2
    • Cost: Supplies 0, Power 550
  • Kinsano's Cyclops upgrade: Dragon Tanks
    • Info: Increased fuel capacity for larger fire walls
    • Tier: 3
    • Cost: Supplies 0, Power 650

Kinsano's Cyclops comes equipped with energy shielding, and like base Cyclops cannot attack aircraft. She does well against infantry and structures, but only okay at vehicles. Because Kinsano's Cyclops is a hero unit there can only be one per player. In Blitz Kinsano's Cyclops costs 200 energy and comes with the Blast ability to destroy enemy units within radius upon death.

Strategy[edit]

General[edit]

  • Inferno can deal damage against all units, including Air Units upon impact.
    • Air Units will not be affected by the Damage Over Time effect.
  • Use Battle Group Firestorm as a suicide unit, as their explosive damage after being killed can deal considerable damage to the surrounding enemy.
  • Heat of Battle benefits greatly if the Player chooses to siege an enemy base as it will benefit M400 Kodiak for more firepower to destroy buildings.
  • Utilize Redline for your advantage, especially for faster mobility around the map.
  • Kinsano's main role is offensive due to leader power capabilities.

Allies[edit]

  • Combine Kinsano's flame from Inferno with Serina's cryo from Glacial Storm, where both damage accumulation over time will prompt the enemy to avoid a specific area.
  • Kinsano's leader power can be utilized to open the firefight, such as Flame Warthog Drop, Firestorm Battle Group, and Helldrop. This allows your allies to launch an attack to support your offense.
    • On the other hand, if your allies are proficient in opening the firefight, use leader power to drop your units right in the middle of the enemies. Combined with Hellcharge will trigger chaos amongst the enemy ranks.

Enemies[edit]

  • Try not to get too close when fighting any of Kinsano's units, practically those who were under the effect of Hellcharge. Its passive Heat of Battle along with Hellcharge will be very difficult to handle if the player makes a poor strategy to counter it.
  • Always bring Nightingale or Huragok all the time since most offensive Leader Power features damage over time.

Sources[edit]