Editing Matchmaking

From Halopedia, the Halo wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Status|Gameplay}}
{{ratings}}
{{Outdated}}
{{Era|H2|H3|HW|RE}}
{{Redirect|Playlist|the campaign feature in [[Halo: The Master Chief Collection]]|Mission playlist}}
'''Matchmaking''' is a multiplayer system which allows players or teams to be matched with others for the purpose of playing an online multiplayer game via an [[Xbox Live]] Gold Membership.<ref>[http://www.giantbomb.com/matchmaking/92-3334/ '''GiantBomb''': ''Matchmaking (Video Game Concept)'']</ref>
[[File:Bungie.net goodbye.jpg|100px|thumb|Statistics of Multiplayer Matchmaking data, recorded from September 4, 2009 to March 31, 2012]]
 
'''Matchmaking''' is a [[multiplayer]] system which allows players or teams to be matched with others for the purpose of playing an online multiplayer game via an [[Xbox LIVE]] Gold Membership.<ref>[http://www.giantbomb.com/matchmaking/92-3334/ '''GiantBomb''': ''Matchmaking (Video Game Concept)'']</ref>


== Overview ==
== Overview ==
Matchmaking is a multiplayer system that provides players the ability to enter into a game with less effort. Individuals or teams search for a game, and are matched by the system with other similar players. Once an appropriate number of players is found, the match is made and the game can begin. ''[[Halo: Combat Evolved]]'' is the only ''[[Halo]]'' game that did not feature any [[Xbox LIVE]] support. However, upon the release of ''[[Halo: The Master Chief Collection]]'', ''Halo: Combat Evolved'' now supports Xbox LIVE compatibility, along with every other game in the collection.
Matchmaking is a multiplayer system that provides players the ability to enter into a game with less effort. Individuals or teams search for a game, and are matched by the system with other similar players. Once an appropriate number of players is found, the match is made and the game can begin.


Occasionally, the matchmaking service of a title will be taken offline for one reason or another.
=== Halo 2 ===
*''Halo 2''{{'}}s matchmaking was taken offline in [[2010]] due to the discontinuation of Xbox LIVE services on the original [[Xbox]] as a whole.
*''Halo 3'', ''Halo: Reach'', and ''Halo 4'' all had their services taken offline on [[2022#January|January 13, 2022]].
 
===''Halo 2''===
{{Main|Halo 2}}
In ''Halo 2'', the matchmaking system was fairly simplistic and very user-friendly, though it does not have any form of custom games search system that is present in ''[[Halo: Custom Edition]]''. There are two options available in the matchmaking system; the Quickmatch and Optimatch.
In ''Halo 2'', the matchmaking system was fairly simplistic and very user-friendly, though it does not have any form of custom games search system that is present in ''[[Halo: Custom Edition]]''. There are two options available in the matchmaking system; the Quickmatch and Optimatch.


Line 21: Line 13:
The matchmaking data from ''Halo 2'' would be used to help develop TrueSkill, the skill-based ranking system used in future ''Halo'' titles and other video games.<ref name="trueskill">[http://research.microsoft.com/en-us/news/features/trueskill.aspx '''TrueSkill:''' ''Matchmaking Made Easy for Xbox Live'']</ref>
The matchmaking data from ''Halo 2'' would be used to help develop TrueSkill, the skill-based ranking system used in future ''Halo'' titles and other video games.<ref name="trueskill">[http://research.microsoft.com/en-us/news/features/trueskill.aspx '''TrueSkill:''' ''Matchmaking Made Easy for Xbox Live'']</ref>


====Optimatch Playlist====
==== Optimatch Playlist ====
{{Col-begin}}
{{Col-begin}}
{{Col-2}}
{{Col-2}}
Line 37: Line 29:
{{Col-end}}
{{Col-end}}


===''Halo 3''===
=== Halo 3 ===
{{Main|Halo 3}}
 
In ''Halo 3'', players can choose from two forms of matchmaking; ranked and social with each having different gametypes. In both playlists, players are awarded Experience Points (EXP) for winning a match. Should they lose, no EXP will be given. However, if the player quits the game during a match, one EXP will be deducted from their account. Unlike ''Halo 2'', if a party has a high variability of skill levels in the current playlist, it will acknowledge it as a "mixed party" and will attempt to match with another party or several parties of a similar mix of ranks between the players.
In ''Halo 3'', players can choose from two forms of matchmaking; ranked and social with each having different gametypes. In both playlists, players are awarded Experience Points (EXP) for winning a match. Should they lose, no EXP will be given. However, if the player quits the game during a match, one EXP will be deducted from their account. Unlike ''Halo 2'', if a party has a high variability of skill levels in the current playlist, it will acknowledge it as a "mixed party" and will attempt to match with another party or several parties of a similar mix of ranks between the players.


''Halo 3'' is the first ''Halo'' game to use the TrueSkill ranking system in matchmaking.{{Ref/Reuse|trueskill}}
''Halo 3'' is the first ''Halo'' game to use the TrueSkill ranking system in matchmaking.<ref name="trueskill"/>


===''Halo Wars''===
=== Halo Wars ===
{{Main|Halo Wars}}
''Halo Wars'' matchmaking system matches players together based on their TrueSkill ranking system, similar to other Halo titles.<ref name="trueskill"/> Players earn ranks by increasing their unique overall score. By playing and completing online matches against other players, a player's score is increased. When certain milestones are reached, as a player's score passes a pre-determined amount, a new rank is assigned to the player.<ref>[http://www.halowars.com/faq.aspx#MatchMaking '''HaloWars.com''': ''Halo Wars Matchmaking FAQ'']</ref>
''Halo Wars'' matchmaking system matches players together based on their TrueSkill ranking system, similar to other Halo titles.{{Ref/Reuse|trueskill}} Players earn ranks by increasing their unique overall score. By playing and completing online matches against other players, a player's score is increased. When certain milestones are reached, as a player's score passes a pre-determined amount, a new rank is assigned to the player.<ref>[http://www.halowars.com/faq.aspx#MatchMaking '''HaloWars.com''': ''Halo Wars Matchmaking FAQ'']</ref>


===''Halo: Reach''===
=== Halo: Reach ===
{{Main|Halo: Reach}}
''Halo: Reach'' redefines the matchmaking system by introducing the Arena matchmaking system while preserving the standard matchmaking system from ''Halo 3''.<ref>[http://www.bungie.net/projects/reach/article.aspx?ucc=playlists&cid=25234 '''Bungie.net''': ''The Arena'']</ref>Additionally, Firefight and Campaign now posess matchmaking capabilities. The game also utilizes the TrueSkill ranking system, like ''Halo 3'' and ''Halo Wars.''<ref name="CVG">[http://www.computerandvideogames.com/article.php?id=240709 '''ComputerAndVideoGames''': ''Bungie details its Player Investment'']</ref>
''Halo: Reach'' redefines the matchmaking system by introducing the Arena matchmaking system while preserving the standard matchmaking system from ''Halo 3''.<ref>[http://halo.bungie.net/projects/reach/article.aspx?ucc=playlists&cid=25234 '''Bungie.net''': ''The Arena'']</ref> Additionally, [[Firefight]] and [[Campaign]] now possess matchmaking capabilities. The game also utilizes the TrueSkill ranking system, like ''Halo 3'' and ''Halo Wars.''<ref name="CVG">[http://www.computerandvideogames.com/article.php?id=240709 '''ComputerAndVideoGames''': ''Bungie details its Player Investment'']</ref>


The Arena matchmaking system focuses only on [[Slayer]]-related gametypes and is somewhat similar to ''Halo 2''<nowiki>'</nowiki>s Optimatch option where players are able to alter their matchmaking settings by their preferred gametypes and playlist.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_031910 '''Bungie.net''': ''Bungie Weekly Update: 03.19.10'']</ref> In the Arena, players need to get rated for 5 days to get placed in a skill Division (Onyx, Gold, Silver, Bronze and Iron), in a 3-month-long seasons.{{Ref/Reuse|CVG}} At the moment arena is all about wins and losses.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=Arena_Explained '''Bungie.net''': ''Welcome to the Arena'']</ref>
The Arena matchmaking system focuses only on [[Slayer]]-related gametypes and is somewhat similar to ''Halo 2''<nowiki>'</nowiki>s Optimatch option where players are able to alter their matchmaking settings by their preferred gametypes and playlist.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_031910 '''Bungie.net''': ''Bungie Weekly Update: 03.19.10'']</ref> In the Arena, players will be rated based on their individual performance and their kill:death spread where better ratings would place them into skill divisions (Onyx, Gold, Silver, Bronze and Iron) in month-long seasons.<ref name="CVG"/> It should be noted that while scores and ratings mostly depend on individual action, 4% of the player's rating for the game will be deducted for being in the losing team. <ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=Arena_Explained '''Bungie.net''': ''Welcome to the Arena'']</ref> Overall, the Arena matchmaking system is designed to prevent the less-experienced players from being matched up against players they have no chance of winning against.


To qualify for ranking, players will have to play a certain number of games a day to gain a "Daily Ranking" which will be an average of a player's best games from the day. From thereon, players will need a certain number of "Daily Rankings" in order to get a divisional ranking and compete in a season. If a player needs to get a ranking on five days to get a ranking for a season, then the player will have to play a couple of games every day for five individual days. Players will be informed the minimum participation they need in the Arena for each season.
To qualify for ranking, players will have to play a certain number of games a day to gain a "Daily Ranking" which will be an average of a player's best games from the day. From thereon, players will need a certain number of "Daily Rankings" in order to get a divisional ranking and compete in a season. If a player needs to get a ranking on five days to get a ranking for a season, then the player will have to play a couple of games every night for five individual days. Players will be informed the minimum participation they need in the Arena for each season.
{{Clear}}
===''Halo 4''===
{{Main|Halo 4}}
{{Expand-section}}
''Halo 4'' uses a system similar to Halo: Reach. While campaign matchmaking has been removed Firefight's replacement, [[Spartan Ops]], has a matchmaking system.


On January 13, 2022, most of Halo 4's online services were shut down. Despite 343 Industries's announcement stating that Halo 4's matchmaking was going to be shut down, it does in fact still work, albeit with limited functionality.{{Ref/Site|Id=Halo4StillUp|URL=https://www.trueachievements.com/forum/viewthread.aspx?tid=1350898|Site=TrueAchievements|Page=Forum Thread #1350898|}}
== Trivia ==
*''[[Halo: Combat Evolved]]'' is the only ''[[Halo]]'' game that does not feature any [[Xbox LIVE]] support.


===''Halo 5: Guardians''===
==Sources==
{{Main|Halo 5: Guardians}}
<references/>
{{Expand-section}}


===''Halo Wars 2''===
==Links==
{{Main|Halo Wars 2}}
===Internal===
{{Expand-section}}
*[[Multiplayer]]
 
*[[Xbox Live]]
===''Halo: The Master Chief Collection''===
{{Main|Halo: The Master Chief Collection}}
{{Expand-section}}
 
===''Halo Infinite''===
{{Main|Halo Infinite}}
{{Expand-section}}
 
==Gallery==
<gallery>
File:HR - LaunchPlaylists.jpg|''Halo: Reach{{'}}''s launch matchmaking playlists.
</gallery>
 
==Sources==
{{Ref/Sources}}


==Related links==
===External===
===External===
*[http://halo.bungie.net/online/Playlists.aspx?mode=1 '''Bungie.net''': ''Matchmaking Playlists'']
*[http://www.bungie.net/online/Playlists.aspx?mode=1 '''Bungie.net''': ''Matchmaking Playlists'']
*[http://research.microsoft.com/en-us/projects/trueskill/ TrueSkill™ Ranking System]
*[http://research.microsoft.com/en-us/projects/trueskill/ TrueSkill™ Ranking System]


{{Gametype}}
{{Games}}
[[Category:Xbox Live]]
[[Category:Xbox Live]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]

Please note that all contributions to Halopedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Halopedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.