Editing Matchmaking

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{{Status|Gameplay}}
'''Matchmaking''' is a system that allows players on [[Xbox Live]] to be matched with other, random players for online game play.
{{Outdated}}
{{Redirect|Playlist|the campaign feature in [[Halo: The Master Chief Collection]]|Mission playlist}}
[[File:Bungie.net goodbye.jpg|100px|thumb|Statistics of Multiplayer Matchmaking data, recorded from September 4, 2009 to March 31, 2012]]


'''Matchmaking''' is a [[multiplayer]] system which allows players or teams to be matched with others for the purpose of playing an online multiplayer game via an [[Xbox LIVE]] Gold Membership.<ref>[http://www.giantbomb.com/matchmaking/92-3334/ '''GiantBomb''': ''Matchmaking (Video Game Concept)'']</ref>
==Halo==
[[Halo: Combat Evolved]] did not have a matchmaking system. However, [[Halo PC]] allows players to select a game from a large list and enter it.


== Overview ==
==Halo 2==
Matchmaking is a multiplayer system that provides players the ability to enter into a game with less effort. Individuals or teams search for a game, and are matched by the system with other similar players. Once an appropriate number of players is found, the match is made and the game can begin. ''[[Halo: Combat Evolved]]'' is the only ''[[Halo]]'' game that did not feature any [[Xbox LIVE]] support. However, upon the release of ''[[Halo: The Master Chief Collection]]'', ''Halo: Combat Evolved'' now supports Xbox LIVE compatibility, along with every other game in the collection.
[[Halo 2]] has a system of matchmaking integrated into its [[Xbox Live]] feature. There are two options, [[Optimatch]] and [[Quickmatch]]. Optimatch allows players to select a type of game from a playlist, while Quickmatch simply places you into the last used playtype.  


Occasionally, the matchmaking service of a title will be taken offline for one reason or another.
===Playlist===
*''Halo 2''{{'}}s matchmaking was taken offline in [[2010]] due to the discontinuation of Xbox LIVE services on the original [[Xbox]] as a whole.
*''Halo 3'', ''Halo: Reach'', and ''Halo 4'' all had their services taken offline on [[2022#January|January 13, 2022]].


===''Halo 2''===
In Optimatch, there is a list of different types of matches you can enter.
{{Main|Halo 2}}
In ''Halo 2'', the matchmaking system was fairly simplistic and very user-friendly, though it does not have any form of custom games search system that is present in ''[[Halo: Custom Edition]]''. There are two options available in the matchmaking system; the Quickmatch and Optimatch.


The Quickmatch option immediately put the player in any available match from the most recent matchmaking playlist the player selected. The player, however, did not have any control over the gametype. Optimatch, on the other hand, allowed the player to search their preferred gametypes from a playlist and enter any available match.
Ranked:
 
* [[Team Skirmish]]
The matchmaking data from ''Halo 2'' would be used to help develop TrueSkill, the skill-based ranking system used in future ''Halo'' titles and other video games.<ref name="trueskill">[http://research.microsoft.com/en-us/news/features/trueskill.aspx '''TrueSkill:''' ''Matchmaking Made Easy for Xbox Live'']</ref>
* [[Team Snipers]]
 
====Optimatch Playlist====
{{Col-begin}}
{{Col-2}}
* [[Rumble Pit]]
* [[Double Team]]
* [[Double Team]]
* [[Team Slayer]]
* [[Team Slayer]]
* [[Team Skirmish]]
* [[Team Training]]
{{Col-2}}
* [[Team Snipers]]
* [[Team Snipers]]
* [[Team Hardcore]]
* [[Team Hardcore]]
Unranked:
* [[Rumble Pit]]
* [[Team Training]]
* [[Team SWAT]]
* [[Big Team Battle]]
* [[Big Team Battle]]
* [[Team SWAT]]
* [[H2 Challenge]]
{{Col-end}}


===''Halo 3''===
Each type has different game types, maps, weapon sets, and other specifics about it, allowing players to select a specific one.  
{{Main|Halo 3}}
In ''Halo 3'', players can choose from two forms of matchmaking; ranked and social with each having different gametypes. In both playlists, players are awarded Experience Points (EXP) for winning a match. Should they lose, no EXP will be given. However, if the player quits the game during a match, one EXP will be deducted from their account. Unlike ''Halo 2'', if a party has a high variability of skill levels in the current playlist, it will acknowledge it as a "mixed party" and will attempt to match with another party or several parties of a similar mix of ranks between the players.


''Halo 3'' is the first ''Halo'' game to use the TrueSkill ranking system in matchmaking.{{Ref/Reuse|trueskill}}
===Rank===
{{main|Rank}}


===''Halo Wars''===
For the "ranked" game types (see above), a player has a stat between 1-50. When entering any of the above ranked game types, they are matched with players around their own rank. If the player wins, the Matchmaking software calculates how many ''experience points'' he or she wins. Likewise, if a player loses, the Matchmaking software deducts a certain amount of ''experience points'' from the player. The person's rank cooresponds to the amount of experience points that they have.
{{Main|Halo Wars}}
''Halo Wars'' matchmaking system matches players together based on their TrueSkill ranking system, similar to other Halo titles.{{Ref/Reuse|trueskill}} Players earn ranks by increasing their unique overall score. By playing and completing online matches against other players, a player's score is increased. When certain milestones are reached, as a player's score passes a pre-determined amount, a new rank is assigned to the player.<ref>[http://www.halowars.com/faq.aspx#MatchMaking '''HaloWars.com''': ''Halo Wars Matchmaking FAQ'']</ref>


===''Halo: Reach''===
Unranked games do not effect experience points/ranks, and you can be put together in a game with any player. These game types disregard rank.
{{Main|Halo: Reach}}
''Halo: Reach'' redefines the matchmaking system by introducing the Arena matchmaking system while preserving the standard matchmaking system from ''Halo 3''.<ref>[http://halo.bungie.net/projects/reach/article.aspx?ucc=playlists&cid=25234 '''Bungie.net''': ''The Arena'']</ref> Additionally, [[Firefight]] and [[Campaign]] now possess matchmaking capabilities. The game also utilizes the TrueSkill ranking system, like ''Halo 3'' and ''Halo Wars.''<ref name="CVG">[http://www.computerandvideogames.com/article.php?id=240709 '''ComputerAndVideoGames''': ''Bungie details its Player Investment'']</ref>


The Arena matchmaking system focuses only on [[Slayer]]-related gametypes and is somewhat similar to ''Halo 2''<nowiki>'</nowiki>s Optimatch option where players are able to alter their matchmaking settings by their preferred gametypes and playlist.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_031910 '''Bungie.net''': ''Bungie Weekly Update: 03.19.10'']</ref> In the Arena, players need to get rated for 5 days to get placed in a skill Division (Onyx, Gold, Silver, Bronze and Iron), in a 3-month-long seasons.{{Ref/Reuse|CVG}} At the moment arena is all about wins and losses.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=Arena_Explained '''Bungie.net''': ''Welcome to the Arena'']</ref>
'''Note''': You cannot bring ''guests'' (people who are on your Xbox console along with you) into ranked games (however you can have them in unranked games). You can send other players invites to go into ranked Matchmaking with you. However, if there is a drastic difference between the ranks of the players in your party, the player with the highest rank is used for searching for the games.


To qualify for ranking, players will have to play a certain number of games a day to gain a "Daily Ranking" which will be an average of a player's best games from the day. From thereon, players will need a certain number of "Daily Rankings" in order to get a divisional ranking and compete in a season. If a player needs to get a ranking on five days to get a ranking for a season, then the player will have to play a couple of games every day for five individual days. Players will be informed the minimum participation they need in the Arena for each season.
==Halo 3==
{{Clear}}
===''Halo 4''===
{{Main|Halo 4}}
{{Expand-section}}
''Halo 4'' uses a system similar to Halo: Reach. While campaign matchmaking has been removed Firefight's replacement, [[Spartan Ops]], has a matchmaking system.


On January 13, 2022, most of Halo 4's online services were shut down. Despite 343 Industries's announcement stating that Halo 4's matchmaking was going to be shut down, it does in fact still work, albeit with limited functionality.{{Ref/Site|Id=Halo4StillUp|URL=https://www.trueachievements.com/forum/viewthread.aspx?tid=1350898|Site=TrueAchievements|Page=Forum Thread #1350898|}}
You can choose from two types of matchmaking, ranked and social, each having different gametypes. Guests can only enter social matches.


===''Halo 5: Guardians''===
===Playlist===
{{Main|Halo 5: Guardians}}
{{Expand-section}}


===''Halo Wars 2''===
Ranked:
{{Main|Halo Wars 2}}
* [[Lone Wolves]]
{{Expand-section}}
* [[Team Slayer]]
* [[Team Objective]]
* [[Team Tactical]]
* [[Team Doubles]]


===''Halo: The Master Chief Collection''===
Unranked/Social:
{{Main|Halo: The Master Chief Collection}}
* [[Rumble Pit]]
{{Expand-section}}
* [[Big Team Battle]]
 
* [[Social Slayer]]
===''Halo Infinite''===
* [[Social Skirmish]]
{{Main|Halo Infinite}}
* [[Multi-Team]]
{{Expand-section}}
* [[Social Doubles]]
 
==Gallery==
<gallery>
File:HR - LaunchPlaylists.jpg|''Halo: Reach{{'}}''s launch matchmaking playlists.
</gallery>
 
==Sources==
{{Ref/Sources}}


==Related links==
==Related Links==
===External===
*[[Multiplayer]]
*[http://halo.bungie.net/online/Playlists.aspx?mode=1 '''Bungie.net''': ''Matchmaking Playlists'']
*[[Xbox Live]]
*[http://research.microsoft.com/en-us/projects/trueskill/ TrueSkill™ Ranking System]


{{Gametype}}
{{Games}}
[[Category:Xbox Live]]
[[Category:Multiplayer]]

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