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==List of map file names== {{ModdingWiki|map files|https://c20.reclaimers.net/h1/map/}} {{ModdingWiki|scenario tags|https://c20.reclaimers.net/h1/tags/scenario/}} ===''Halo: Combat Evolved''=== All ''[[Halo: Combat Evolved]]'' scenario files are stored in a tags folder named <code>levels</code>, inside that is a folder named <code>test</code> where all multiplayer maps are kept.{{Ref/File|Id=HCEEK|HCEEK|HCEEK\tags\levels\test\bloodgulch\bloodgulch.scenario}} Maps added by [[Digsite]] have their own file path <code>digsite\levels</code>. {| class="wikitable" |- ! Map !! .map filename !! Notes |- |colspan="3"; align="center"|'''[[Campaign]]''' |- | ''[[CE:The Pillar of Autumn|The Pillar of Autumn]]'' || <code>A10</code> || |- | ''[[CE:Halo|Halo]]'' || <code>A30</code> || |- | ''[[CE:The Truth and Reconciliation|The Truth and Reconciliation]]'' || <code>A50</code> || |- | ''[[CE:The Silent Cartographer|The Silent Cartographer]]'' || <code>B30</code> || |- | ''[[CE:Assault on the Control Room|Assault on the Control Room]]'' || <code>B40</code> || |- | ''[[CE:343 Guilty Spark|343 Guilty Spark]]'' || <code>C10</code> || |- | ''[[CE:The Library|The Library]]'' || <code>C20</code> || |- | ''[[CE:Two Betrayals|Two Betrayals]]'' || <code>C40</code> || |- | ''[[CE:Keyes|Keyes]]'' || <code>D20</code> || |- | ''[[CE:The Maw|The Maw]]'' || <code>D40</code> || |- |colspan="3"; align="center"|'''[[Multiplayer]]''' |- | [[Battle Creek]] || <code>beavercreek</code> || |- | [[Blood Gulch]] || <code>bloodgulch</code> || |- | [[Boarding Action]] || <code>boardingaction</code> || |- | [[Chill Out]] || <code>chillout</code> || |- | [[Chiron TL-34]] || <code>putput</code> || |- | [[Damnation]] || <code>damnation</code> || |- | [[Derelict]] || <code>carousel</code> || |- | [[Hang 'Em High]] || <code>hangemhigh</code> || |- | [[Longest]] || <code>longest</code> || |- | [[Prisoner]] || <code>prisoner</code> || |- | [[Rat Race]] || <code>ratrace</code> || |- | [[Sidewinder]] || <code>sidewinder</code> || |- | [[Wizard]] || <code>wizard</code> || |- | [[Danger Canyon]] || <code>dangercanyon</code> || [[Halo: Combat Evolved (PC port)|PC Port]] and [[Halo: The Master Chief Collection|MCC]]-exclusive |- | [[Death Island]] || <code>deathisland</code> || PC Port and MCC-exclusive |- | [[Gephyrophobia]] || <code>gephyrophobia</code> || PC Port and MCC-exclusive |- | [[Ice Fields]] || <code>icefields</code> || PC Port and MCC-exclusive |- | [[Infinity (Halo: Combat Evolved map)|Infinity]] || <code>infinity</code> || PC Port and MCC-exclusive |- | [[Timberland]] || <code>timberland</code> || PC Port and MCC-exclusive |- | [[Tutorial (Halo: Combat Evolved)|Tutorial]] || <code>tutorial</code> || ''[[Halo Editing Kit]]'' and ''[[Halo: Combat Evolved Editing Kit]]''-exclusive |- |colspan="3"; align="center"|'''[[Cut Halo: Combat Evolved levels|Cut levels]]''' |- | "[[Cut Halo: Combat Evolved levels#Mirror|mirror]]" || <code>mirror</code> || |- | "[[Cut Halo: Combat Evolved levels#Swampthing|swampthing]]" || <code>swampthing</code> || |- |colspan="3"; align="center"|'''[[Digsite|Digsite levels]]''' |- | [[Cut Halo: Combat Evolved levels#Dusk|Dusk]] || <code>dusk</code> || |- | [[Cut Halo: Combat Evolved levels#Dusk|Abyss]] || <code>d_dusk_too</code> || remix of Dusk by Digsite |- | [[Cut Halo: Combat Evolved levels#Indoor|Indoor]] || <code>indoor</code> || |- | [[Cut Halo: Combat Evolved levels#Indoor|Underground]] || <code>agoraphobia</code> || remix of Indoor by Digsite |- | [[Cut Halo: Combat Evolved levels#Ruined Pain|Ruined Pain]] || <code>ruinedpain</code> || UNSC iteration. |- | [[Spasm]] || <code>spasm</code> || |- | [[Cut Halo: Combat Evolved levels#Swampthing|Swampthing]] || <code>swampthing</code> || |} ===''Halo 2''=== All ''[[Halo 2]]'' scenario files are stored in the tags folder <code>scenarios</code>, containing the subfolders <code>solo</code> and <code>multi</code> for campaign and multiplayer respectively. Multiplayer map remakes from ''Halo: Combat Evolved'' and the ''[[Marathon]]'' series are kept in the additional subfolders <code>halo</code> and <code>marathon</code> respectively.{{Ref/File|Id=H2EK|H2EK|H2EK\tags\scenarios\multi\halo\beaver_creek\beaver_creek.scenario}} Maps added by Digsite have their own file path <code>digsite\scenarios</code>. {| class="wikitable" |- ! Map !! .map filename !! Notes |- |colspan="3"; align="center"|'''Campaign''' |- | ''[[H2:The Heretic|The Heretic]]'' || <code>00a_introduction</code> || |- | ''[[H2:The Armory|The Armory]]'' || <code>01a_tutorial</code> || |- | ''[[H2:Cairo Station|Cairo Station]]'' || <code>01b_spacestation</code> || |- | ''[[H2:Outskirts|Outskirts]]'' || <code>03a_oldmombasa</code> || |- | ''[[H2:Metropolis|Metropolis]]'' || <code>03b_newmombasa</code> || |- | ''[[H2:The Arbiter|The Arbiter]]'' || <code>04a_gasgiant</code> || |- | ''[[H2:The Oracle|The Oracle]]'' || <code>04b_floodlab</code> || |- | ''[[H2:Delta Halo|Delta Halo]]'' || <code>05a_deltaapproach</code> || |- | ''[[H2:Regret|Regret]]'' || <code>05b_deltatowers</code> || |- | ''[[H2:Sacred Icon|Sacred Icon]]'' || <code>06a_sentinelwalls</code> || |- | ''[[H2:Quarantine Zone|Quarantine Zone]]'' || <code>06b_floodzone</code> || |- | ''[[H2:Gravemind|Gravemind]]'' || <code>07a_highcharity</code> || |- | ''[[H2:Uprising|Uprising]]'' || <code>08a_deltacliffs</code> || |- | ''[[H2:High Charity|High Charity]]'' || <code>07b_forerunnership</code> || |- | ''[[H2:The Great Journey|The Great Journey]]'' || <code>08b_deltacontrol</code> || |- |colspan="3"; align="center"|'''Multiplayer''' |- | [[Ascension]] || <code>ascension</code> || |- | [[Beaver Creek]] || <code>beavercreek</code> || <code>halo</code> folder denotes ''Halo: Combat Evolved'' remake. |- | [[Burial Mounds]] || <code>burial_mounds</code> || |- | [[Coagulation]] || <code>coagulation</code> || <code>halo</code> folder denotes ''Halo: Combat Evolved'' remake. |- | [[Colossus (map)|Colossus]] || <code>colossus</code> || |- | [[Headlong]] || <code>headlong</code> || |- | [[Ivory Tower]] || <code>cyclotron</code> || |- | [[Lockout]] || <code>lockout</code> || |- | [[Midship]] || <code>midship</code> || |- | [[Waterworks]] || <code>waterworks</code> || |- | [[Zanzibar]] || <code>zanzibar</code> || |- | [[Foundation]] || <code>foundation</code> || Requires unlock, unlocked by default in [[Halo 2 (Windows Vista)|Vista]] and MCC. <code>marathon</code> folder denotes ''Marathon'' remake. |- | [[Containment]] || <code>containment</code> || [[Bonus Pack]] and MCC-exclusive |- | [[Warlock]] || <code>warlock</code> || Bonus Pack and MCC-exclusive. <code>halo</code> folder denotes ''Halo: Combat Evolved'' remake. |- | [[Sanctuary]] || <code>deltatap</code> || [[Killtacular Pack]] and MCC-exclusive |- | [[Turf]] || <code>turf</code> || Killtacular Pack and MCC-exclusive |- | [[Backwash]] || <code>backwash</code> || [[Maptacular Pack]] and MCC-exclusive |- | [[Elongation]] || <code>elongation</code> || Maptacular Pack and MCC-exclusive |- | [[Gemini]] || <code>gemini</code> || Maptacular Pack and MCC-exclusive. <code>marathon</code> folder denotes ''Marathon'' remake. |- | [[Relic]] || <code>dune</code> || Maptacular Pack and MCC-exclusive |- | [[Terminal (map)|Terminal]] || <code>triplicate</code> || Maptacular Pack and MCC-exclusive |- | [[District]] || <code>street_sweeper</code> || Vista and MCC-exclusive |- | [[Uplift]] || <code>needle</code> || Vista and MCC-exclusive |- | [[Example]] || <code>example</code> || [[Halo 2 (Windows Vista)#Features|Vista Map Editor]] and ''[[Halo 2 Editing Kit]]''-exclusive |- | [[Desolation]] || <code>derelict</code> || [[Blastacular Pack]] and MCC-exclusive. <code>halo</code> folder denotes ''Halo: Combat Evolved'' remake. |- | [[Tombstone]] || <code>highplains</code> || Blastacular Pack and MCC-exclusive. <code>halo</code> folder denotes ''Halo: Combat Evolved'' remake. |- |colspan="3"; align="center"|'''[[Cut Halo 2 levels|Cut levels]]''' |- | "[[spacestation|space station]]" || <code>spacestation</code> || early The Armory / Cairo Station |- | "[[covenantship|covenant ship]]" || || cut level taking place between "space station"/Cairo Station (<code>01b_spacestation</code>) and "earth city"/Outskirts (<code>03a_oldmombasa</code>). Developer comments and the lack of any mission filename beginning with <code>02</code> suggests covenant ship was still planned for retail but was entirely cut with no replacement. |- | "[[earth city]]" || <code>earthcity</code>{{Ref/File|Id=H2EKdata1|H2EK|H2EK\data\scenarios\solo\earthcity\scripts\earthcity_mission.hsc}} || early Outskirts / Metropolis. |- | "[[Halo 2 E3 demo|earth city (E3 2003)]]" || <code>earthcity_e3</code>{{Ref/File|Id=H2EKdata2|H2EK|H2EK\data\scenarios\solo\earthcity\earthcity_e3\scripts\earthcity_e3_mission.hsc}} || the E3 2003 Earth City demo. |- | "[[alphagasgiant|alpha gas giant]]" || <code>alphagasgiant</code> || early The Arbiter / The Oracle. |- | "[[alphamoon|alpha moon]]" || <code>alphamoon</code> || |- | "[[deltatemple|delta temple]]" || <code>deltatemple</code> || early Delta Halo / Regret. |- | "[[sentinelhq|sentinel hq]]" || <code>sentinelhq</code> || early Sacred Icon / Quarantine Zone. |- | "[[highcharity (Halo 2)|high charity]]" || <code>highcharity</code> || early Gravemind / High Charity |- | "[[deltacontrolroom|delta control room]]" || <code>deltacontrolroom</code> || early Uprising / The Great Journey. |- | "[[Earth Ark|earth ark]]" || <code>earthark</code> || Earth Ark 09 exists as a whiteboard name, a test map was later released by Digsite. |- | "[[Anchor Point|anchor point]]" || <code>anchor_point</code> || cut multiplayer map by Vic DeLeon. |- | "[[Cut Halo 2 levels#Convict|convict]]" || <code>convict</code> || |- | "[[grotto]]" || <code>grotto</code> || |- | "[[shaft]]" || <code>shaft</code> || |- | "[[artery]]" || <code>artery</code> || cut from Vista.{{Ref/Site|Id=DigsiteDeliveries|URL=https://www.halowaypoint.com/news/digsite-deliveries|Site=Halo Waypoint|Page=Digsite Deliveries|D=07|M=07|Y=2023}} |- | "[[backwoods]]" || <code>backwoods</code> || cut from Vista. |- | "[[convergence]]" || <code>convergence</code> || cut from Vista. |- | "[[rodentia]]" || <code>rodentia</code> || [[Rat Race|rat race]] remake cut from Vista. |- | "[[Cut Halo 2 levels#Multiplayer maps|soccer]]" || <code>soccer</code> || cut from Vista. |- | "[[Cut Halo 2 levels#covenant sample|covenant sample]]" || <code>covenant_sample</code> || created by [[Hired Gun]] developer "NiTrOuSoXiDe2k" |- | [[Cut Halo 2 levels#Beach Battle .28forerunner sample.29|Beach Battle]] || <code>forerunner_sample</code> || created by Hired Gun developer "NiTrOuSoXiDe2k", originally released as a [https://halomaps.org/h2v/detail.cfm?fid=2136 mod for Vista]. |- | [[Cut Halo 2 levels#Earth City .28human sample.29|Earth City]] || <code>human_sample</code> || created by Hired Gun developer "NiTrOuSoXiDe2k", originally released as a [https://halomaps.org/h2v/detail.cfm?fid=2137 mod for Vista]. |- | [[Chiron Station]] || <code>chironstation</code> || created by [[343i]] developer Blake Hodges{{Ref/YouTube|-lihCw0on1w&t|Detail=18:00|HALO|Holiday Community Livestream Halo Infinite}}, aka "[https://steamcommunity.com/sharedfiles/filedetails/?id=2890016882 Delta Rampancy]", for MCC and included in the ''Halo 2 Editing Kit''.{{Ref/File|Id=H2EKDelta|H2EK|H2EK\tags\scenarios\multi\chironstation\chironstation.scenario}} |- |colspan="3"; align="center"|'''[[Digsite|Digsite levels]]''' |- | [[Cut Halo 2 levels#earthcity|Arcology]] || <code>arcology</code> || appears under the listing "earth city" during 343i's stream of the E3 2003 Demo.<ref name="stream">[https://www.youtube.com/watch?v=Qp86KNbeCA8 ''YouTube'': Halo 2 E3 2003 Demo Stream from 343 + Never Before Seen Alphas/Betas (1080p 60 FPS)]</ref> |- | [[Ascension]] || <code>03_ascension</code> || early iteration of Ascension |- | [[Burial Mounds]] || <code>03_burial_mounds</code> || early iteration of Burial Mounds |- | [[Colossus (map)|Colossus]] || <code>03_colossus</code> || early iteration of Colossus |- | [[Headlong]] || <code>03_headlong</code> || early iteration of Headlong |- | [[Lockout]] || <code>03_lockout</code> || early iteration of Lockout |- | [[Midship]] || <code>03_midship</code> || early iteration of Midship |- | [[Waterworks]] || <code>03_waterworks</code> || early iteration of Waterworks |} ===''Halo 3''=== All ''[[Halo 3]]'' scenario files are stored in the tags folder <code>levels</code>, containing the subfolders <code>solo</code> and <code>multi</code> for campaign and multiplayer respectively. Additional scenario files can be found in the levels subfolder <code>dlc</code> which were released post launch.{{Ref/File|Id=H3EK|H3EK|H3EK\tags\levels\dlc\warehouse\warehouse.scenario}} {| class="wikitable" |- ! Map !! .map filename !! Notes |- |colspan="3"; align="center"|'''Campaign''' |- | ''[[H3:Arrival|Arrival]]'' || <code>005_intro</code> || |- | ''[[H3:Sierra 117|Sierra 117]]'' || <code>010_jungle</code> || |- | ''[[H3:Crow's Nest|Crow's Nest]]'' || <code>020_base</code> || |- | ''[[H3:Tsavo Highway|Tsavo Highway]]'' || <code>030_outskirts</code> || |- | ''[[H3:The Storm|The Storm]]'' || <code>040_voi</code> || |- | ''[[H3:Floodgate|Floodgate]]'' || <code>050_floodvoi</code> || |- | ''[[H3:The Ark|The Ark]]'' || <code>070_waste</code> || |- | ''[[H3:The Covenant|The Covenant]]'' || <code>100_citadel</code> || |- | ''[[H3:Cortana|Cortana]]'' || <code>110_hc</code> || |- | ''[[H3:Halo|Halo]]'' || <code>120_halo</code> || |- |''[[H3:Epilogue|Epilogue]]'' || <code>130_epilogue</code> || |- |colspan="3"; align="center"|'''Multiplayer''' |- | [[Construct]] || <code>construct</code> || |- | [[Epitaph]] || <code>salvation</code> || |- | [[Guardian (map)|Guardian]] || <code>guardian</code> || |- | [[High Ground]] || <code>deadlock</code> || |- | [[Isolation]] || <code>isolation</code> || |- | [[Last Resort]] || <code>zanzibar</code> || |- | [[Narrows]] || <code>chill</code> || |- | [[Sandtrap]] || <code>shrine</code> || |- | [[Snowbound]] || <code>snowbound</code> || |- | [[The Pit]] || <code>cyberdyne</code> || |- | [[Valhalla]] || <code>riverworld</code> || |- | [[Foundry]] || <code>warehouse</code> || [[Heroic Map Pack]], ''[[Halo 3: Mythic|Mythic]]'' disc and MCC-exclusive |- | [[Rat's Nest]] || <code>armory</code> || Heroic Map Pack, ''Mythic'' disc and MCC-exclusive |- | [[Standoff]] || <code>bunkerworld</code> || Heroic Map Pack, ''Mythic'' disc and MCC-exclusive |- | [[Avalanche]] || <code>sidewinder</code> || [[Legendary Map Pack]], ''Mythic'' disc and MCC-exclusive |- | [[Blackout]] || <code>lockout</code> || Legendary Map Pack, ''Mythic'' disc and MCC-exclusive |- | [[Ghost Town]] || <code>ghosttown</code> || Legendary Map Pack, ''Mythic'' disc and MCC-exclusive |- | [[Cold Storage]] || <code>chillout</code> || Cold Storage DLC, ''Mythic'' disc and MCC-exclusive |- | [[Assembly]] || <code>descent</code> || [[Mythic Map Pack]], ''Mythic'' disc and MCC-exclusive |- | [[Orbital]] || <code>spacecamp</code> ||Mythic Map Pack, ''Mythic'' disc and MCC-exclusive |- | [[Sandbox]] || <code>sandbox</code> || Mythic Map Pack, ''Mythic'' disc and MCC-exclusive |- | [[Citadel]] || <code>fortress</code> || [[Mythic II Map Pack]], ''Mythic'' disc and MCC-exclusive |- | [[Longshore]] || <code>docks</code> || Mythic II Map Pack, ''Mythic'' disc and MCC-exclusive |- | [[Heretic]] || <code>midship</code> || Mythic II Map Pack, ''Mythic'' disc and MCC-exclusive |- | [[Waterfall]] || <code>s3d_waterfall</code> || MCC-exclusive, originally [[Cut Halo Online levels|created for]] ''[[Halo Online]]''. <code>s3d</code> denotes [[Saber3D engine]] used by [[Saber Interactive]]. |- | [[Edge]] || <code>s3d_edge</code> || MCC-exclusive, originally created for ''Halo Online''. |- | [[Icebox]] || <code>s3d_turf</code> || MCC-exclusive, originally created for ''Halo Online''. |- |colspan="3"; align="center"|'''[[Cut Halo 3 levels|Cut levels]]''' |- | || <code>055_shadow</code> || incomplete files available via the ''[[Halo 3 Editing Kit]]''. |- | "[[Cut Halo 3 levels#Flood Ship|Flood Ship]]" || <code>060_floodship</code> || incomplete files available via the ''Halo 3 Editing Kit''. |- | "[[Guardian Forest]]" || <code>080_forest</code> || incomplete files available via the ''Halo 3 Editing Kit''. |- | "[[Alpine (cut Halo 3 level)|alpine]]" || <code>090_alpine</code> || incomplete files available via the ''Halo 3 Editing Kit''. |- | "[[Forerunner City]]" || <code>100_forecity</code> || incomplete files available via the ''Halo 3 Editing Kit''. |- | "[[High Charity (cut Halo 3 level)|High Charity]]" || <code>110_hc_old</code> || incomplete files available via the ''Halo 3 Editing Kit''. |- | "[[Cut Halo 3 levels#Anxiety|anxiety]]" || <code>anxiety</code> || available via the ''[[Halo 3: ODST Editing Kit]]''. |- | "[[Cut Halo 3 levels#Battle Creek|battle creek remake]]" || <code>battlecreek</code> || available via the ''Halo 3: ODST Editing Kit''. |- | "[[Cut Halo 3 levels#Beachhead|beachhead]]" || <code>beachhead</code> || incomplete files available via the ''Halo 3 Editing Kit'', available via the ''Halo 3: ODST Editing Kit''.<br>early iteration of [[Tempest]]. |- | "[[Cut Halo 3 levels#Damn|damn]]" || <code>damn</code> || available via the ''Halo 3: ODST Editing Kit''. |- | "[[Cut Halo 3 levels#Desecration|desecration]]" || <code>desecration</code> || available via the ''Halo 3: ODST Editing Kit''. |- | "[[Cut Halo 3 levels#Landslide|landslide]]" || <code>landslide</code> || incomplete files available via the ''Halo 3 Editing Kit'', available via the ''Halo 3: ODST Editing Kit''. |- | "[[Cut Halo 3 levels#Pump Haus|pump haus]]" || <code>pump_haus</code> || incomplete files available via the ''Halo 3 Editing Kit''. |- | "[[Cut Halo 3 levels#Sanctuary|sanctuary remake]]" || <code>sanctuary</code> || available via the ''Halo 3: ODST Editing Kit''. |- | "[[Cut Halo 3 levels#Shaft|shaft]]" || <code>shaft</code> || incomplete files available via the ''Halo 3 Editing Kit''. |- | "[[Cut Halo 3 levels#Volcano|volcano]]" || <code>volcano</code> || incomplete files available via the ''Halo 3 Editing Kit''. |- | "[[Cut Halo 3 levels#Warthog Inc|warthog inc]]" || <code>warthog_inc</code> || incomplete files available via the ''Halo 3 Editing Kit'', available via the ''Halo 3: ODST Editing Kit''. |- | [[Cut Halo Online levels#Tutorial|Tutorial]] || <code>s3d_tutorial</code> || originally created for ''Halo Online''; incomplete files available via the ''Halo 3 Editing Kit''. |- | [[Diamondback]] || <code>s3d_avalanche</code> || originally created for ''Halo Online''; available via the ''Halo 3 Editing Kit''. |- | [[Cut Halo Online levels#Lockout|Lockout]] || <code>s3d_lockout</code> || originally created for ''Halo Online''; available via the ''Halo 3 Editing Kit''. |- | [[Cut Halo Online levels#Powerhouse remake|Powerhouse]] || <code>s3d_powerhouse</code> || originally created for ''Halo Online''; available via the ''Halo 3 Editing Kit''. |- | [[Reactor (Halo Online map)|Reactor]] || <code>s3d_reactor</code> || originally created for ''Halo Online''; available via the ''Halo 3 Editing Kit''. |- | [[Sky bridge|Sky Bridge]] || <code>s3d_sky_bridgenew</code> || originally created for ''Halo Online''; available via the ''Halo 3 Editing Kit''. |} ===''Halo 3: ODST''=== [[File:CampaignType.png|520px|thumb|Scenario tag campaign type dropdown selection, showing 'Hub', 'Linear', 'Scene', and 'Cinematic'.]] All ''[[Halo 3: ODST]]'' scenario files can be found in the file path <code>tags\levels\atlas</code>. [[Firefight]] shares the same locations as campaign.{{Ref/File|Id=H3ODSTEK|H3ODSTEK|H3ODSTEK\tags\levels\atlas\h100\h100.scenario}} {| class="wikitable" |- ! Map !! .map filename !! Notes |- |colspan="3"; align="center"|'''Campaign''' |- | ''[[H3ODST:Prepare to Drop|Prepare to Drop]]'' || <code>c100</code> || <code>c</code> denotes "cinematic". |- | ''[[H3ODST:Mombasa Streets|Mombasa Streets]]'' || <code>h100</code> || Persistent, non-linear mission connecting all flashback missions. <br>Revisited until all flashback missions are complete. <code>h</code> denotes "hub" mission. |- | ''[[H3ODST:Tayari Plaza|Tayari Plaza]]'' || <code>sc100</code> || Flashback from the perspective of [[ODST (player character)#Buck|Buck]]. <code>sc</code> denotes "scene". |- | ''[[H3ODST:Uplift Reserve|Uplift Reserve]]'' || <code>sc110</code> || Flashback from the perspective of [[ODST (player character)#Dutch|Dutch]]. |- | ''[[H3ODST:Kizingo Boulevard|Kizingo Boulevard]]'' || <code>sc120</code> || Flashback from the perspective of [[ODST (player character)#Mickey|Mickey]]. |- | ''[[H3ODST:ONI Alpha Site|ONI Alpha Site]]'' || <code>sc130</code> || Flashback from the perspective of Dutch. |- | ''[[H3ODST:NMPD HQ|NMPD HQ]]'' || <code>sc140</code> || Flashback from the perspective of [[ODST (player character)#Romeo|Romeo]]. |- | ''[[Kikowani Station]]'' || <code>sc150</code> || Flashback from the perspective of Buck. |- | ''[[H3ODST:Data Hive|Data Hive]]'' || <code>l200</code> || <code>l</code> denotes "linear". |- | ''[[H3ODST:Coastal Highway|Coastal Highway]]'' || <code>l300</code> || |- |''[[H3ODST:Epilogue|Epilogue]]'' || <code>c200</code> || |} ===''Halo: Reach''=== All ''[[Halo: Reach]]'' scenario files are stored in the tags folder <code>levels</code>, containing the subfolders <code>solo</code>, <code>multi</code>, and <code>firefight</code> for campaign, multiplayer, and firefight respectively.{{Ref/File|Id=HREK|HREK|HREK\tags\levels\firefight\ff50_park\ff50_park.scenario}} Additional scenario files can be found in the levels subfolder <code>dlc</code> which were released post launch. {| class="wikitable" |- ! Map !! .map filename !! Notes |- |colspan="3"; align="center"|'''Campaign''' |- | ''[[Reach:Noble Actual|Noble Actual]]'' || <code>m05</code> || <code>m</code> denotes "mission". |- | ''[[Reach:Winter Contingency|Winter Contingency]]'' || <code>m10</code> || |- | ''[[Reach:ONI: Sword Base|ONI: Sword Base]]'' || <code>m20</code> || |- | ''[[Reach:Nightfall|Nightfall]]'' || <code>m30</code> || |- | ''[[Reach:Tip of the Spear|Tip of the Spear]]'' || <code>m35</code> || |- | ''[[Reach:Long Night of Solace|Long Night of Solace]]'' || <code>m45</code> || |- | ''[[Reach:Exodus|Exodus]]'' || <code>m50</code> || |- | ''[[Reach:New Alexandria|New Alexandria]]'' || <code>m52</code> || |- | ''[[Reach:The Package|The Package]]'' || <code>m60</code> || |- | ''[[Reach:The Pillar of Autumn|The Pillar of Autumn]]'' || <code>m70</code> || |- | ''[[Reach:Epilogue|Epilogue]]'' || <code>m70_a</code> || |- | ''[[Reach:Lone Wolf|Lone Wolf]]'' || <code>m70_bonus</code> || |- |colspan="3"; align="center"|'''Multiplayer''' |- | [[Boardwalk]] || <code>50_panopticon</code> || |- | [[Boneyard]] || <code>70_boneyard</code> || |- | [[Countdown]] || <code>45_launch_station</code> || |- | [[Forge World]] || <code>forge_halo</code> || |- | [[Powerhouse]] || <code>30_settlement</code> || |- | [[Reflection]] || <code>52_ivory_tower</code> || |- | [[Spire (map)|Spire]] || <code>35_island</code> || |- | [[Sword Base]] || <code>20_sword_slayer</code> || |- | [[Zealot (map)|Zealot]] || <code>45_aftship</code> || |- | [[Anchor 9 (map)|Anchor 9]] || <code>dlc_slayer</code> || [[Noble Map Pack]] and MCC-exclusive |- | [[Breakpoint]] || <code>dlc_invasion</code> || Noble Map Pack and MCC-exclusive |- | [[Tempest]] || <code>dlc_medium</code> || Noble Map Pack and MCC-exclusive |- | [[Condemned]] || <code>condemned</code> || [[Defiant Map Pack]] and MCC-exclusive |- | [[Highlands]] || <code>trainingpreserve</code> || Defiant Map Pack and MCC-exclusive |- | [[Battle Canyon]] || <code>cex_beavercreek</code> || [[Anniversary Map Pack]] and MCC-exclusive |- | [[Breakneck]] || <code>cex_headlong</code> || Anniversary Map Pack and MCC-exclusive |- | [[High Noon]] || <code>cex_hangemhigh</code> || Anniversary Map Pack and MCC-exclusive |- | [[Penance]] || <code>cex_damnation</code> || Anniversary Map Pack and MCC-exclusive |- | [[Ridgeline]] || <code>cex_timberland</code> || Anniversary Map Pack and MCC-exclusive |- | [[Solitary]] || <code>cex_prisoner</code> || Anniversary Map Pack and MCC-exclusive |- |colspan="3"; align="center"|'''[[Firefight (Halo: Reach)|Firefight]]''' |- | [[Beachhead (Halo: Reach map)|Beachhead]] || <code>ff50_park</code> || <code>ff</code> denotes firefight. |- | [[Corvette (map)|Corvette]] || <code>ff45_corvette</code> || |- | [[Courtyard]] || <code>ff20_courtyard</code> || |- | [[Glacier (Halo: Reach map)|Glacier]] || <code>ff60_icecave</code> || |- | [[Holdout]] || <code>ff70_holdout</code> || |- | [[Outpost]] || <code>ff60_airview</code> || |- | [[Overlook]] || <code>ff10_prototype</code> || |- | [[Waterfront]] || <code>ff30_waterfront</code> || |- | [[Unearthed]] || <code>ff_unearthed</code> || Defiant Map Pack and MCC-exclusive |- | [[Installation 04 (map)|Installation 04]] || <code>cex_ff_halo</code> || Anniversary Map Pack and MCC-exclusive |} ===''Halo 4''=== Most ''[[Halo 4]