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{{Status|RealWorld}} {{Under construction}} {{Series/Gameplay/Sandbox}} '''Map files''', '''.map files''' or '''map cache files''', are a file type employed within the [[Blam engine]] used by all [[first-person shooter]] ''Halo'' games. As their name suggests, they are the files which store data for [[campaign]] levels and maps for [[multiplayer]], [[Firefight]] and [[Spartan Ops]]. Due to the uncertainty of game development, map names change frequently during production and may not be finalised until relatively close to release. As such, a map's display name in the in-game user interface is often completely different to the actual .map filename inside the game directory. This information is primarily used in [[modding]]. This page intends to serve as a general overview of the .map file type; for in-depth technical information, see [https://c20.reclaimers.net/h1/map/ this page] on the c20 Reclaimers ''Halo'' modding wiki. ==Overview== Within the Blam engine, [[tag]]s serve as individual containers storing data about a given subject. These include but are not limited to: models, textures, ai, vehicles, weapons, projectiles, scenery objects, and level data. Tags can be created and edited using the ''[[Halo Editing Kit]]'' components ''[[Guerilla (HEK)|Guerilla]]'' or ''[[Foundation (HEK)|Foundation]]''. One tag type, know as a '''scenario''' tag, stores the necessary information required to compile an actual level, such as the map model (BSP), lighting, scripts, positions of player and enemy spawns, weapons and vehicles, objectives, and so forth. Scenario tags can be edited in the ''Halo Editing Kit'' component ''[[Sapien]]'' which gives a 3D view of the scenario. Scenarios can then be played in the ''Halo Editing Kit'' component ''[[Tag Test]]'' or compiled using the component ''[[Tool]]'' to create a map file. Compiled maps share their name with the scenario they were compiled from and contain all of the same info in a compressed format superficially similar to a .zip file or a .pak file. Map files are self contained and no longer reference any info from the ''Halo Editing Kit''. Because of this it is possible for two or more separate map files to contain different versions of the same tag or tags. This is what allows mod authors to upload new maps containing custom tags that do not overwrite any retail data. While maps do not share data directly with other maps of the same type (campaign, multiplayer, etc) they may inherit data from a shared map. Shared maps may be created for the purpose of optimizing frequently used tags such as multiplayer characters. Below is an incomplete list of all known official map file names and their known scenario file paths. All scenarios no matter their file path compile into a ''maps'' folder. {{Clear}} ==List of map file names== {{ModdingWiki|map files|https://c20.reclaimers.net/h1/map/}} {{ModdingWiki|scenario tags|https://c20.reclaimers.net/h1/tags/scenario/}} ===''Halo: Combat Evolved''=== All ''[[Halo: Combat Evolved]]'' scenario files are stored in a tags folder named <code>levels</code>, inside that is a folder named <code>test</code> where all multiplayer maps are kept.{{Ref/File|Id=HCEEK|HCEEK|HCEEK\tags\levels\test\bloodgulch\bloodgulch.scenario}} Maps added by [[Digsite]] have their own file path <code>digsite\levels</code>. {| class="wikitable" |- ! Map !! .map filename !! Notes |- |colspan="3"; align="center"|'''[[Campaign]]''' |- | ''[[CE:The Pillar of Autumn|The Pillar of Autumn]]'' || <code>A10</code> || |- | ''[[CE:Halo|Halo]]'' || <code>A30</code> || |- | ''[[CE:The Truth and Reconciliation|The Truth and Reconciliation]]'' || <code>A50</code> || |- | ''[[CE:The Silent Cartographer|The Silent Cartographer]]'' || <code>B30</code> || |- | ''[[CE:Assault on the Control Room|Assault on the Control Room]]'' || <code>B40</code> || |- | ''[[CE:343 Guilty Spark|343 Guilty Spark]]'' || <code>C10</code> || |- | ''[[CE:The Library|The Library]]'' || <code>C20</code> || |- | ''[[CE:Two Betrayals|Two Betrayals]]'' || <code>C40</code> || |- | ''[[CE:Keyes|Keyes]]'' || <code>D20</code> || |- | ''[[CE:The Maw|The Maw]]'' || <code>D40</code> || |- |colspan="3"; align="center"|'''[[Multiplayer]]''' |- | [[Battle Creek]] || <code>beavercreek</code> || |- | [[Blood Gulch]] || <code>bloodgulch</code> || |- | [[Boarding Action]] || <code>boardingaction</code> || |- | [[Chill Out]] || <code>chillout</code> || |- | [[Chiron TL-34]] || <code>putput</code> || |- | [[Damnation]] || <code>damnation</code> || |- | [[Derelict]] || <code>carousel</code> || |- | [[Hang 'Em High]] || <code>hangemhigh</code> || |- | [[Longest]] || <code>longest</code> || |- | [[Prisoner]] || <code>prisoner</code> || |- | [[Rat Race]] || <code>ratrace</code> || |- | [[Sidewinder]] || <code>sidewinder</code> || |- | [[Wizard]] || <code>wizard</code> || |- | [[Danger Canyon]] || <code>dangercanyon</code> || [[Halo: Combat Evolved (PC port)|PC Port]] and [[Halo: The Master Chief Collection|MCC]]-exclusive |- | [[Death Island]] || <code>deathisland</code> || PC Port and MCC-exclusive |- | [[Gephyrophobia]] || <code>gephyrophobia</code> || PC Port and MCC-exclusive |- | [[Ice Fields]] || <code>icefields</code> || PC Port and MCC-exclusive |- | [[Infinity (Halo: Combat Evolved map)|Infinity]] || <code>infinity</code> || PC Port and MCC-exclusive |- | [[Timberland]] || <code>timberland</code> || PC Port and MCC-exclusive |- | [[Tutorial (Halo: Combat Evolved)|Tutorial]] || <code>tutorial</code> || ''[[Halo Editing Kit]]'' and ''[[Halo: Combat Evolved Editing Kit]]''-exclusive |- |colspan="3"; align="center"|'''[[Cut Halo: Combat Evolved levels|Cut levels]]''' |- | "[[Cut Halo: Combat Evolved levels#Mirror|mirror]]" || <code>mirror</code> || |- | "[[Cut Halo: Combat Evolved levels#Swampthing|swampthing]]" || <code>swampthing</code> || |- |colspan="3"; align="center"|'''[[Digsite|Digsite levels]]''' |- | [[Cut Halo: Combat Evolved levels#Dusk|Dusk]] || <code>dusk</code> || |- | [[Cut Halo: Combat Evolved levels#Dusk|Abyss]] || <code>d_dusk_too</code> || remix of Dusk by Digsite |- | [[Cut Halo: Combat Evolved levels#Indoor|Indoor]] || <code>indoor</code> || |- | [[Cut Halo: Combat Evolved levels#Indoor|Underground]] || <code>agoraphobia</code> || remix of Indoor by Digsite |- | [[Cut Halo: Combat Evolved levels#Ruined Pain|Ruined Pain]] || <code>ruinedpain</code> || UNSC iteration. |- | [[Spasm]] || <code>spasm</code> || |- | [[Cut Halo: Combat Evolved levels#Swampthing|Swampthing]] || <code>swampthing</code> || |} ===''Halo 2''=== All ''[[Halo 2]]'' scenario files are stored in the tags folder <code>scenarios</code>, containing the subfolders <code>solo</code> and <code>multi</code> for campaign and multiplayer respectively. Multiplayer map remakes from ''Halo: Combat Evolved'' and the ''[[Marathon]]'' series are kept in the additional subfolders <code>halo</code> and <code>marathon</code> respectively.{{Ref/File|Id=H2EK|H2EK|H2EK\tags\scenarios\multi\halo\beaver_creek\beaver_creek.scenario}} Maps added by Digsite have their own file path <code>digsite\scenarios</code>. {| class="wikitable" |- ! Map !! .map filename !! Notes |- |colspan="3"; align="center"|'''Campaign''' |- | ''[[H2:The Heretic|The Heretic]]'' || <code>00a_introduction</code> || |- | ''[[H2:The Armory|The Armory]]'' || <code>01a_tutorial</code> || |- | ''[[H2:Cairo Station|Cairo Station]]'' || <code>01b_spacestation</code> || |- | ''[[H2:Outskirts|Outskirts]]'' || <code>03a_oldmombasa</code> || |- | ''[[H2:Metropolis|Metropolis]]'' || <code>03b_newmombasa</code> || |- | ''[[H2:The Arbiter|The Arbiter]]'' || <code>04a_gasgiant</code> || |- | ''[[H2:The Oracle|The Oracle]]'' || <code>04b_floodlab</code> || |- | ''[[H2:Delta Halo|Delta Halo]]'' || <code>05a_deltaapproach</code> || |- | ''[[H2:Regret|Regret]]'' || <code>05b_deltatowers</code> || |- | ''[[H2:Sacred Icon|Sacred Icon]]'' || <code>06a_sentinelwalls</code> || |- | ''[[H2:Quarantine Zone|Quarantine Zone]]'' || <code>06b_floodzone</code> || |- | ''[[H2:Gravemind|Gravemind]]'' || <code>07a_highcharity</code> || |- | ''[[H2:Uprising|Uprising]]'' || <code>08a_deltacliffs</code> || |- | ''[[H2:High Charity|High Charity]]'' || <code>07b_forerunnership</code> || |- | ''[[H2:The Great Journey|The Great Journey]]'' || <code>08b_deltacontrol</code> || |- |colspan="3"; align="center"|'''Multiplayer''' |- | [[Ascension]] || <code>ascension</code> || |- | [[Beaver Creek]] || <code>beavercreek</code> || <code>halo</code> folder denotes ''Halo: Combat Evolved'' remake. |- | [[Burial Mounds]] || <code>burial_mounds</code> || |- | [[Coagulation]] || <code>coagulation</code> || <code>halo</code> folder denotes ''Halo: Combat Evolved'' remake. |- | [[Colossus (map)|Colossus]] || <code>colossus</code> || |- | [[Headlong]] || <code>headlong</code> || |- | [[Ivory Tower]] || <code>cyclotron</code> || |- | [[Lockout]] || <code>lockout</code> || |- | [[Midship]] || <code>midship</code> || |- | [[Waterworks]] || <code>waterworks</code> || |- | [[Zanzibar]] || <code>zanzibar</code> || |- | [[Foundation]] || <code>foundation</code> || Requires unlock, unlocked by default in [[Halo 2 (Windows Vista)|Vista]] and MCC. <code>marathon</code> folder denotes ''Marathon'' remake. |- | [[Containment]] || <code>containment</code> || [[Bonus Pack]] and MCC-exclusive |- | [[Warlock]] || <code>warlock</code> || Bonus Pack and MCC-exclusive. <code>halo</code> folder denotes ''Halo: Combat Evolved'' remake. |- | [[Sanctuary]] || <code>deltatap</code> || [[Killtacular Pack]] and MCC-exclusive |- | [[Turf]] || <code>turf</code> || Killtacular Pack and MCC-exclusive |- | [[Backwash]] || <code>backwash</code> || [[Maptacular Pack]] and MCC-exclusive |- | [[Elongation]] || <code>elongation</code> || Maptacular Pack and MCC-exclusive |- | [[Gemini]] || <code>gemini</code> || Maptacular Pack and MCC-exclusive. <code>marathon</code> folder denotes ''Marathon'' remake. |- | [[Relic]] || <code>dune</code> || Maptacular Pack and MCC-exclusive |- | [[Terminal (map)|Terminal]] || <code>triplicate</code> || Maptacular Pack and MCC-exclusive |- | [[District]] || <code>street_sweeper</code> || Vista and MCC-exclusive |- | [[Uplift]] || <code>needle</code> || Vista and MCC-exclusive |- | [[Example]] || <code>example</code> || [[Halo 2 (Windows Vista)#Features|Vista Map Editor]] and ''[[Halo 2 Editing Kit]]''-exclusive |- | [[Desolation]] || <code>derelict</code> || [[Blastacular Pack]] and MCC-exclusive. <code>halo</code> folder denotes ''Halo: Combat Evolved'' remake. |- | [[Tombstone]] || <code>highplains</code> || Blastacular Pack and MCC-exclusive. <code>halo</code> folder denotes ''Halo: Combat Evolved'' remake. |- |colspan="3"; align="center"|'''[[Cut Halo 2 levels|Cut levels]]''' |- | "[[spacestation|space station]]" || <code>spacestation</code> || early The Armory / Cairo Station |- | "[[covenantship|covenant ship]]" || || cut level taking place between "space station"/Cairo Station (<code>01b_spacestation</code>) and "earth city"/Outskirts (<code>03a_oldmombasa</code>). Developer comments and the lack of any mission filename beginning with <code>02</code> suggests covenant ship was still planned for retail but was entirely cut with no replacement. |- | "[[earth city]]" || <code>earthcity</code>{{Ref/File|Id=H2EKdata1|H2EK|H2EK\data\scenarios\solo\earthcity\scripts\earthcity_mission.hsc}} || early Outskirts / Metropolis. |- | "[[Halo 2 E3 demo|earth city (E3 2003)]]" || <code>earthcity_e3</code>{{Ref/File|Id=H2EKdata2|H2EK|H2EK\data\scenarios\solo\earthcity\earthcity_e3\scripts\earthcity_e3_mission.hsc}} || the E3 2003 Earth City demo. |- | "[[alphagasgiant|alpha gas giant]]" || <code>alphagasgiant</code> || early The Arbiter / The Oracle. |- | "[[alphamoon|alpha moon]]" || <code>alphamoon</code> || |- | "[[deltatemple|delta temple]]" || <code>deltatemple</code> || early Delta Halo / Regret. |- | "[[sentinelhq|sentinel hq]]" || <code>sentinelhq</code> || early Sacred Icon / Quarantine Zone. |- | "[[highcharity (Halo 2)|high charity]]" || <code>highcharity</code> || early Gravemind / High Charity |- | "[[deltacontrolroom|delta control room]]" || <code>deltacontrolroom</code> || early Uprising / The Great Journey. |- | "[[Earth Ark|earth ark]]" || <code>earthark</code> || Earth Ark 09 exists as a whiteboard name, a test map was later released by Digsite. |- | "[[Anchor Point|anchor point]]" || <code>anchor_point</code> || cut multiplayer map by Vic DeLeon. |- | "[[Cut Halo 2 levels#Convict|convict]]" || <code>convict</code> || |- | "[[grotto]]" || <code>grotto</code> || |- | "[[shaft]]" || <code>shaft</code> || |- | "[[artery]]" || <code>artery</code> || cut from Vista.{{Ref/Site|Id=DigsiteDeliveries|URL=https://www.halowaypoint.com/news/digsite-deliveries|Site=Halo Waypoint|Page=Digsite Deliveries|D=07|M=07|Y=2023}} |- | "[[backwoods]]" || <code>backwoods</code> || cut from Vista. |- | "[[convergence]]" || <code>convergence</code> || cut from Vista. |- | "[[rodentia]]" || <code>rodentia</code> || [[Rat Race|rat race]] remake cut from Vista. |- | "[[Cut Halo 2 levels#Multiplayer maps|soccer]]" || <code>soccer</code> || cut from Vista. |- | "[[Cut Halo 2 levels#covenant sample|covenant sample]]" || <code>covenant_sample</code> || created by [[Hired Gun]] developer "NiTrOuSoXiDe2k" |- | [[Cut Halo 2 levels#Beach Battle .28forerunner sample.29|Beach Battle]] || <code>forerunner_sample</code> || created by Hired Gun developer "NiTrOuSoXiDe2k", originally released as a [https://halomaps.org/h2v/detail.cfm?fid=2136 mod for Vista]. |- | [[Cut Halo 2 levels#Earth City .28human sample.29|Earth City]] || <code>human_sample</code> || created by Hired Gun developer "NiTrOuSoXiDe2k", originally released as a [https://halomaps.org/h2v/detail.cfm?fid=2137 mod for Vista]. |- | [[Chiron Station]] || <code>chironstation</code> || created by [[343i]] developer Blake Hodges{{Ref/YouTube|-lihCw0on1w&t|Detail=18:00|HALO|Holiday Community Livestream Halo Infinite}}, aka "[https://steamcommunity.com/sharedfiles/filedetails/?id=2890016882 Delta Rampancy]", for MCC and included in the ''Halo 2 Editing Kit''.{{Ref/File|Id=H2EKDelta|H2EK|H2EK\tags\scenarios\multi\chironstation\chironstation.scenario}} |- |colspan="3"; align="center"|'''[[Digsite|Digsite levels]]''' |- | [[Cut Halo 2 levels#earthcity|Arcology]] || <code>arcology</code> || appears under the listing "earth city" during 343i's stream of the E3 2003 Demo.<ref name="stream">[https://www.youtube.com/watch?v=Qp86KNbeCA8 ''YouTube'': Halo 2 E3 2003 Demo Stream from 343 + Never Before Seen Alphas/Betas (1080p 60 FPS)]</ref> |- | [[Ascension]] || <code>03_ascension</code> || early iteration of Ascension |- | [[Burial Mounds]] || <code>03_burial_mounds</code> || early iteration of Burial Mounds |- | [[Colossus (map)|Colossus]] || <code>03_colossus</code> || early iteration of Colossus |- | [[Headlong]] || <code>03_headlong</code> || early iteration of Headlong |- | [[Lockout]] || <code>03_lockout</code> || early iteration of Lockout |- | [[Midship]] || <code>03_midship</code> || early iteration of Midship |- | [[Waterworks]] || <code>03_waterworks</code> || early iteration of Waterworks |} ===''Halo 3''=== All ''[[Halo 3]]'' scenario files are stored in the tags folder <code>levels</code>, containing the subfolders <code>solo</code> and <code>multi</code> for campaign and multiplayer respectively. Additional scenario files can be found in the levels subfolder <code>dlc</code> which were released post launch.{{Ref/File|Id=H3EK|H3EK|H3EK\tags\levels\dlc\warehouse\warehouse.scenario}} {| class="wikitable" |- ! Map !! .map filename !! Notes |- |colspan="3"; align="center"|'''Campaign''' |- | ''[[H3:Arrival|Arrival]]'' || <code>005_intro</code> || |- | ''[[H3:Sierra 117|Sierra 117]]'' || <code>010_jungle</code> || |- | ''[[H3:Crow's Nest|Crow's Nest]]'' || <code>020_base</code> || |- | ''[[H3:Tsavo Highway|Tsavo Highway]]'' || <code>030_outskirts</code> || |- | ''[[H3:The Storm|The Storm]]'' || <code>040_voi</code> || |- | ''[[H3:Floodgate|Floodgate]]'' || <code>050_floodvoi</code> || |- | ''[[H3:The Ark|The Ark]]'' || <code>070_waste</code> || |- | ''[[H3:The Covenant|The Covenant]]'' || <code>100_citadel</code> || |- | ''[[H3:Cortana|Cortana]]'' || <code>110_hc</code> || |- | ''[[H3:Halo|Halo]]'' || <code>120_halo</code> || |- |''[[H3:Epilogue|Epilogue]]'' || <code>130_epilogue</code> || |- |colspan="3"; align="center"|'''Multiplayer''' |- | [[Construct]] || <code>construct</code> || |- | [[Epitaph]] || <code>salvation</code> || |- | [[Guardian (map)|Guardian]] || <code>guardian</code> || |- | [[High Ground]] || <code>deadlock</code> || |- | [[Isolation]] || <code>isolation</code> || |- | [[Last Resort]] || <code>zanzibar</code> || |- | [[Narrows]] || <code>chill</code> || |- | [[Sandtrap]] || <code>shrine</code> || |- | [[Snowbound]] || <code>snowbound</code> || |- | [[The Pit]] || <code>cyberdyne</code> || |- | [[Valhalla]] || <code>riverworld</code> || |- | [[Foundry]] || <code>warehouse</code> || [[Heroic Map Pack]], ''[[Halo 3: Mythic|Mythic]]'' disc and MCC-exclusive |- | [[Rat's Nest]] || <code>armory</code> || Heroic Map Pack, ''Mythic'' disc and MCC-exclusive |- | [[Standoff]] || <code>bunkerworld</code> || Heroic Map Pack, ''Mythic'' disc and MCC-exclusive |- | [[Avalanche]] || <code>sidewinder</code> || [[Legendary Map Pack]], ''Mythic'' disc and MCC-exclusive |- | [[Blackout]] || <code>lockout</code> || Legendary Map Pack, ''Mythic'' disc and MCC-exclusive |- | [[Ghost Town]] || <code>ghosttown</code> || Legendary Map Pack, ''Mythic'' disc and MCC-exclusive |- | [[Cold Storage]] || <code>chillout</code> || Cold Storage DLC, ''Mythic'' disc and MCC-exclusive |- | [[Assembly]] || <code>descent</code> || [[Mythic Map Pack]], ''Mythic'' disc and MCC-exclusive |- | [[Orbital]] || <code>spacecamp</code> ||Mythic Map Pack, ''Mythic'' disc and MCC-exclusive |- | [[Sandbox]] || <code>sandbox</code> || Mythic Map Pack, ''Mythic'' disc and MCC-exclusive |- | [[Citadel]] || <code>fortress</code> || [[Mythic II Map Pack]], ''Mythic'' disc and MCC-exclusive |- | [[Longshore]] || <code>docks</code> || Mythic II Map Pack, ''Mythic'' disc and MCC-exclusive |- | [[Heretic]] || <code>midship</code> || Mythic II Map Pack, ''Mythic'' disc and MCC-exclusive |- | [[Waterfall]] || <code>s3d_waterfall</code> || MCC-exclusive, originally [[Cut Halo Online levels|created for]] ''[[Halo Online]]''. <code>s3d</code> denotes [[Saber3D engine]] used by [[Saber Interactive]]. |- | [[Edge]] || <code>s3d_edge</code> || MCC-exclusive, originally created for ''Halo Online''. |- | [[Icebox]] || <code>s3d_turf</code> || MCC-exclusive, originally created for ''Halo Online''. |- |colspan="3"; align="center"|'''[[Cut Halo 3 levels|Cut levels]]''' |- | || <code>055_shadow</code> || incomplete files available via the ''[[Halo 3 Editing Kit]]''. |- | "[[Cut Halo 3 levels#Flood Ship|Flood Ship]]" || <code>060_floodship</code> || incomplete files available via the ''Halo 3 Editing Kit''. |- | "[[Guardian Forest]]" || <code>080_forest</code> || incomplete files available via the ''Halo 3 Editing Kit''. |- | "[[Alpine (cut Halo 3 level)|alpine]]" || <code>090_alpine</code> || incomplete files available via the ''Halo 3 Editing Kit''. |- | "[[Forerunner City]]" || <code>100_forecity</code> || incomplete files available via the ''Halo 3 Editing Kit''. |- | "[[High Charity (cut Halo 3 level)|High Charity]]" || <code>110_hc_old</code> || incomplete files available via the ''Halo 3 Editing Kit''. |- | "[[Cut Halo 3 levels#Anxiety|anxiety]]" || <code>anxiety</code> || available via the ''[[Halo 3: ODST Editing Kit]]''. |- | "[[Cut Halo 3 levels#Battle Creek|battle creek remake]]" || <code>battlecreek</code> || available via the ''Halo 3: ODST Editing Kit''. |- | "[[Cut Halo 3 levels#Beachhead|beachhead]]" || <code>beachhead</code> || incomplete files available via the ''Halo 3 Editing Kit'', available via the ''Halo 3: ODST Editing Kit''.<br>early iteration of [[Tempest]]. |- | "[[Cut Halo 3 levels#Damn|damn]]" || <code>damn</code> || available via the ''Halo 3: ODST Editing Kit''. |- | "[[Cut Halo 3 levels#Desecration|desecration]]" || <code>desecration</code> || available via the ''Halo 3: ODST Editing Kit''. |- | "[[Cut Halo 3 levels#Landslide|landslide]]" || <code>landslide</code> || incomplete files available via the ''Halo 3 Editing Kit'', available via the ''Halo 3: ODST Editing Kit''. |- | "[[Cut Halo 3 levels#Pump Haus|pump haus]]" || <code>pump_haus</code> || incomplete files available via the ''Halo 3 Editing Kit''. |- | "[[Cut Halo 3 levels#Sanctuary|sanctuary remake]]" || <code>sanctuary</code> || available via the ''Halo 3: ODST Editing Kit''. |- | "[[Cut Halo 3 levels#Shaft|shaft]]" || <code>shaft</code> || incomplete files available via the ''Halo 3 Editing Kit''. |- | "[[Cut Halo 3 levels#Volcano|volcano]]" || <code>volcano</code> || incomplete files available via the ''Halo 3 Editing Kit''. |- | "[[Cut Halo 3 levels#Warthog Inc|warthog inc]]" || <code>warthog_inc</code> || incomplete files available via the ''Halo 3 Editing Kit'', available via the ''Halo 3: ODST Editing Kit''. |- | [[Cut Halo Online levels#Tutorial|Tutorial]] || <code>s3d_tutorial</code> || originally created for ''Halo Online''; incomplete files available via the ''Halo 3 Editing Kit''. |- | [[Diamondback]] || <code>s3d_avalanche</code> || originally created for ''Halo Online''; available via the ''Halo 3 Editing Kit''. |- | [[Cut Halo Online levels#Lockout|Lockout]] || <code>s3d_lockout</code> || originally created for ''Halo Online''; available via the ''Halo 3 Editing Kit''. |- | [[Cut Halo Online levels#Powerhouse remake|Powerhouse]] || <code>s3d_powerhouse</code> || originally created for ''Halo Online''; available via the ''Halo 3 Editing Kit''. |- | [[Reactor (Halo Online map)|Reactor]] || <code>s3d_reactor</code> || originally created for ''Halo Online''; available via the ''Halo 3 Editing Kit''. |- | [[Sky bridge|Sky Bridge]] || <code>s3d_sky_bridgenew</code> || originally created for ''Halo Online''; available via the ''Halo 3 Editing Kit''. |} ===''Halo 3: ODST''=== [[File:CampaignType.png|520px|thumb|Scenario tag campaign type dropdown selection, showing 'Hub', 'Linear', 'Scene', and 'Cinematic'.]] All ''[[Halo 3: ODST]]'' scenario files can be found in the file path <code>tags\levels\atlas</code>. [[Firefight]] shares the same locations as campaign.{{Ref/File|Id=H3ODSTEK|H3ODSTEK|H3ODSTEK\tags\levels\atlas\h100\h100.scenario}} {| class="wikitable" |- ! Map !! .map filename !! Notes |- |colspan="3"; align="center"|'''Campaign''' |- | ''[[H3ODST:Prepare to Drop|Prepare to Drop]]'' || <code>c100</code> || <code>c</code> denotes "cinematic". |- | ''[[H3ODST:Mombasa Streets|Mombasa Streets]]'' || <code>h100</code> || Persistent, non-linear mission connecting all flashback missions. <br>Revisited until all flashback missions are complete. <code>h</code> denotes "hub" mission. |- | ''[[H3ODST:Tayari Plaza|Tayari Plaza]]'' || <code>sc100</code> || Flashback from the perspective of [[ODST (player character)#Buck|Buck]]. <code>sc</code> denotes "scene". |- | ''[[H3ODST:Uplift Reserve|Uplift Reserve]]'' || <code>sc110</code> || Flashback from the perspective of [[ODST (player character)#Dutch|Dutch]]. |- | ''[[H3ODST:Kizingo Boulevard|Kizingo Boulevard]]'' || <code>sc120</code> || Flashback from the perspective of [[ODST (player character)#Mickey|Mickey]]. |- | ''[[H3ODST:ONI Alpha Site|ONI Alpha Site]]'' || <code>sc130</code> || Flashback from the perspective of Dutch. |- | ''[[H3ODST:NMPD HQ|NMPD HQ]]'' || <code>sc140</code> || Flashback from the perspective of [[ODST (player character)#Romeo|Romeo]]. |- | ''[[Kikowani Station]]'' || <code>sc150</code> || Flashback from the perspective of Buck. |- | ''[[H3ODST:Data Hive|Data Hive]]'' || <code>l200</code> || <code>l</code> denotes "linear". |- | ''[[H3ODST:Coastal Highway|Coastal Highway]]'' || <code>l300</code> || |- |''[[H3ODST:Epilogue|Epilogue]]'' || <code>c200</code> || |} ===''Halo: Reach''=== All ''[[Halo: Reach]]'' scenario files are stored in the tags folder <code>levels</code>, containing the subfolders <code>solo</code>, <code>multi</code>, and <code>firefight</code> for campaign, multiplayer, and firefight respectively.{{Ref/File|Id=HREK|HREK|HREK\tags\levels\firefight\ff50_park\ff50_park.scenario}} Additional scenario files can be found in the levels subfolder <code>dlc</code> which were released post launch. {| class="wikitable" |- ! Map !! .map filename !! Notes |- |colspan="3"; align="center"|'''Campaign''' |- | ''[[Reach:Noble Actual|Noble Actual]]'' || <code>m05</code> || <code>m</code> denotes "mission". |- | ''[[Reach:Winter Contingency|Winter Contingency]]'' || <code>m10</code> || |- | ''[[Reach:ONI: Sword Base|ONI: Sword Base]]'' || <code>m20</code> || |- | ''[[Reach:Nightfall|Nightfall]]'' || <code>m30</code> || |- | ''[[Reach:Tip of the Spear|Tip of the Spear]]'' || <code>m35</code> || |- | ''[[Reach:Long Night of Solace|Long Night of Solace]]'' || <code>m45</code> || |- | ''[[Reach:Exodus|Exodus]]'' || <code>m50</code> || |- | ''[[Reach:New Alexandria|New Alexandria]]'' || <code>m52</code