Editing Making Halo 4: A Hero Awakens

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*'''Christopher Schlerf''': "Everything had to be predicated by what the character's needs were, what direction the characters needed to go in."  
*'''Christopher Schlerf''': "Everything had to be predicated by what the character's needs were, what direction the characters needed to go in."  


*'''[[Kenneth Scott]]''': "The art direction, specifically for ''Halo 4'', isn't about creating an emotional tone for ''Halo 4''. It's about creating an emotional tone for every single moment and experience the player needs to understand."  
*'''Kenneth Scott''': "The art direction, specifically for ''Halo 4'', isn't about creating an emotional tone for ''Halo 4''. It's about creating an emotional tone for every single moment and experience the player needs to understand."  


*'''Brien Goodrich''': "Similar to creating a movie set, we build what we need to see. We can't look too far this way, or else it begins to fall apart. But back in here... things are looking good."
*'''Brien Goodrich''': "Similar to creating a movie set, we build what we need to see. We can't look too far this way, or else it begins to fall apart. But back in here... things are looking good."
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*'''Gabriel Garza''': "And on top of this guy is when we spend time just doing all the details, and trying add some of that functionality. Giving him little bits here and there, like, Braille, this just reads '117'."  
*'''Gabriel Garza''': "And on top of this guy is when we spend time just doing all the details, and trying add some of that functionality. Giving him little bits here and there, like, Braille, this just reads '117'."  


*'''[[Nicolas Bouvier]]''': "I think it's connected to having more visual flow, when it comes to design, the way you follow the outline of Master Chief."  
*'''Nicolas Bouvier''': "I think it's connected to having more visual flow, when it comes to design, the way you follow the outline of Master Chief."  


*'''Matt Aldrige''': "Trying to put it into an area where it feels realistic, feels kind of tank-ish."
*'''Matt Aldrige''': "Trying to put it into an area where it feels realistic, feels kind of tank-ish."

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