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{{Title|Making ''Halo 4'': A Hero Awakens}} | {{Title|Making ''Halo 4'': A Hero Awakens}} | ||
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'''''Halo 4'': A Hero Awakens''' is a video documentary by [[343 Industries]], about the development of ''[[Halo 4]]<nowiki>'</nowiki>s'' storyline and character performances. It was released on [[Wikipedia:YouTube|YouTube]] on [[2012|1st September, 2012]].<ref>[http:// | '''''Halo 4'': A Hero Awakens''' is a video documentary by [[343 Industries]], about the development of ''[[Halo 4]]<nowiki>'</nowiki>s'' storyline and character performances. It was released on [[Wikipedia:YouTube|YouTube]] on [[2012|1st September, 2012]].<ref>[http://uk.gamespot.com/halo-4/videos/halo-4-a-hero-awakens-6394457/ '''Gamespot.com:''' ''Halo 4: A Hero Awakens'']</ref> | ||
==Transcript== | ==Transcript== | ||
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*'''Armando Troisi''': "What happens when that soldier starts to discover his humanity?" | *'''Armando Troisi''': "What happens when that soldier starts to discover his humanity?" | ||
*'''[[Christopher Schlerf]]''': "We had to create a situation that was gonna knock him out of his comfort zone; the Master Chief has settled into this comfort zone of being 'the hero'. It's interesting early on how we discussed about the heroes' journey. How do you have a | *'''[[Christopher Schlerf]]''': "We had to create a situation that was gonna knock him out of his comfort zone; the Master Chief has settled into this comfort zone of being 'the hero'. It's interesting early on how we discussed about the heroes' journey. How do you have a heroes' journey when he's already a hero?" | ||
*'''Kiki Wolfkill''': "What are the sacrifices that you have to make in order to preserve something as precious as humanity?" | *'''Kiki Wolfkill''': "What are the sacrifices that you have to make in order to preserve something as precious as humanity?" | ||
*'''Christopher Schlerf''': "The journey is the important part, the growth is the important part, and so really where does he still need to go as a human? That became the key not just the story of ''[[Halo 4]]'' but the [[Reclaimer | *'''Christopher Schlerf''': "The journey is the important part, the growth is the important part, and so really where does he still need to go as a human? That became the key not just the story of ''[[Halo 4]]'' but the [[Reclaimer Trilogy|entire trilogy]]. | ||
*'''[[Lindsay Lockhart]]''': "We're really examining what sorts of burdens a guardian carries." | *'''[[Lindsay Lockhart]]''': "We're really examining what sorts of burdens a guardian carries." | ||
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*'''[[Kenneth Scott]]''': "The art direction, specifically for ''Halo 4'', isn't about creating an emotional tone for ''Halo 4''. It's about creating an emotional tone for every single moment and experience the player needs to understand." | *'''[[Kenneth Scott]]''': "The art direction, specifically for ''Halo 4'', isn't about creating an emotional tone for ''Halo 4''. It's about creating an emotional tone for every single moment and experience the player needs to understand." | ||
*'''Brien Goodrich''': "Similar to creating a movie set, we build what we need to see. We can't look too far this way, or else it begins to fall apart. But back in here... things are looking good." | *'''[[Brien Goodrich]]''': "Similar to creating a movie set, we build what we need to see. We can't look too far this way, or else it begins to fall apart. But back in here... things are looking good." | ||
*'''Armando Troisi''': "Film, it's like - I'm going to create something, and it's going to be awesome, and I'm going to polish it, and I'm going to own it, but I'm going to share it with you. Which is very different from game storytelling, which is - I'm going give you all of the tools, I'm going to give you all of the possibilities, and it's up to you to discover it." | *'''Armando Troisi''': "Film, it's like - I'm going to create something, and it's going to be awesome, and I'm going to polish it, and I'm going to own it, but I'm going to share it with you. Which is very different from game storytelling, which is - I'm going give you all of the tools, I'm going to give you all of the possibilities, and it's up to you to discover it." | ||
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*'''[[Frank O'Connor]]''': Answering questions and answering directions that the narrative had already taken to find the path forward for us as we started to tell the story." | *'''[[Frank O'Connor]]''': Answering questions and answering directions that the narrative had already taken to find the path forward for us as we started to tell the story." | ||
*'''Brian Reed''': "We're always telling these huge big stories. We've got [[UNSC Infinity|''Infinity'']], it's the biggest that's ever been launched; we've got [[Requiem]], which is like the biggest Forerunner artifact we've ever found; but in the middle of all of that we've got this very small personal story between Master Chief and Cortana." | *'''[[Brian Reed]]''': "We're always telling these huge big stories. We've got [[UNSC Infinity|''Infinity'']], it's the biggest that's ever been launched; we've got [[Requiem]], which is like the biggest Forerunner artifact we've ever found; but in the middle of all of that we've got this very small personal story between Master Chief and Cortana." | ||
*'''Lindsay Lockhart''': "You tell a story with every detail that you put into the game. Immersion is what really allows people to believe your universe, and also become emotionally caught up in your universe." | *'''Lindsay Lockhart''': "You tell a story with every detail that you put into the game. Immersion is what really allows people to believe your universe, and also become emotionally caught up in your universe." | ||
*'''Kiki Wolfkill''': "How do we make sure the sights, and the sounds, and the things that we're feeling as a player inhabiting [[MJOLNIR Powered Assault Armor/Mark VI|that suit]] really come through more clearly. You know, technology has really allowed us to do that with much higher fidelity than back in the [[Halo: Combat Evolved|CE days]]." | *'''Kiki Wolfkill''': "How do we make sure the sights, and the sounds, and the things that we're feeling as a player inhabiting [[MJOLNIR Powered Assault Armor/Mark VI|that suit]] really come through more clearly. You know, technology has really allowed us to do that with much higher fidelity than back in the [[Halo: Combat Evolved|CE days]]." | ||
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*'''Armando Troisi''': "As we design these things, we put together the best plan, and until it actually touches an actor, it lacks humanity." | *'''Armando Troisi''': "As we design these things, we put together the best plan, and until it actually touches an actor, it lacks humanity." | ||
*'''Bryce Cochrane''': "Having the ability to work with the actors on stage, capturing their face, body, and voice at the same time, really gives us the opportunity to create an immersive experience for the actors." | *'''[[Bryce Cochrane]]''': "Having the ability to work with the actors on stage, capturing their face, body, and voice at the same time, really gives us the opportunity to create an immersive experience for the actors." | ||
*'''Brien Goodrich''': "Working at Giant, we could have at least eight actors at the same time." | *'''Brien Goodrich''': "Working at Giant, we could have at least eight actors at the same time." | ||
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*'''Gabriel Garza''': "And on top of this guy is when we spend time just doing all the details, and trying add some of that functionality. Giving him little bits here and there, like, Braille, this just reads '117'." | *'''Gabriel Garza''': "And on top of this guy is when we spend time just doing all the details, and trying add some of that functionality. Giving him little bits here and there, like, Braille, this just reads '117'." | ||
*''' | *'''Nicolas Bouvier''': "I think it's connected to having more visual flow, when it comes to design, the way you follow the outline of Master Chief." | ||
*'''Matt Aldrige''': "Trying to put it into an area where it feels realistic, feels kind of tank-ish." | *'''Matt Aldrige''': "Trying to put it into an area where it feels realistic, feels kind of tank-ish." | ||
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*'''Kenneth Scott''': "Above all, he still needs to connect to the player, we still need to understand him as being that character — somebody who's been very loved for the last ten years." | *'''Kenneth Scott''': "Above all, he still needs to connect to the player, we still need to understand him as being that character — somebody who's been very loved for the last ten years." | ||
*'''Brien Goodrich''': "The irony here, right, is that we have a character who is not human at all and Cortana. | *'''Brien Goodrich''': "The irony here, right, is that we have a character who is not human at all and Cortana. She's the most human character that we have in the story. She's struggling with her own mortality. That's something everybody struggles with. That's the most, y'know, human it gets. Everyone has to figure out what it means to die." | ||
*'''Kiki Wolfkill''': "She's strong, she's convicted. She herself is going through a really difficult time in understanding the things that are happening to her." | *'''Kiki Wolfkill''': "She's strong, she's convicted. She herself is going through a really difficult time in understanding the things that are happening to her." | ||
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*'''MacKenzie Mason''': "If you imagine you could have twenty emotions at one time, she has that." | *'''MacKenzie Mason''': "If you imagine you could have twenty emotions at one time, she has that." | ||
*'''Bryce Cochrane''': "She's really the heart of the game and the heart of Master Chief. And explains what's going on and why it's a problem." | *'''Bryce Cochrane''': "She's really the heart of the game and the heart of Master Chief. And explains what's going on and why it's a problem." | ||
*'''Kenneth Scott''': "Cortana is certainly our biggest human connection, I think, with the story. | *'''Kenneth Scott''': "Cortana is certainly our biggest human connection, I think, with the story. | ||
*'''Matthew Aldrige''': "How could we see these subtle details on her facial structure. So this is the baseline we started from for Cortana, and then we go through and tweak and modify. Having all these different elements moving throughout her makes her feel alive constantly. We wanted to make it to where you could have code flow lines starting from every digit from her toes to her hands, and then be able to flow all the way up into her head." | *'''Matthew Aldrige''': "How could we see these subtle details on her facial structure. So this is the baseline we started from for Cortana, and then we go through and tweak and modify. Having all these different elements moving throughout her makes her feel alive constantly. We wanted to make it to where you could have code flow lines starting from every digit from her toes to her hands, and then be able to flow all the way up into her head." | ||
*'''Kiki Wolfkill''': "What you experience is her taking care of you as the player from the gameplay perspective, but I think you also get a sense of how she takes care of the human side of Chief." | *'''Kiki Wolfkill''': "What you experience is her taking care of you as the player from the gameplay perspective, but I think you also get a sense of how she takes care of the human side of Chief." | ||
*'''Josh Holmes''': "Bringing Jen and Steve in and having them layer their voices over the character performances in the cinematics, that just brought the whole experience together." | *'''Josh Holmes''': "Bringing Jen and Steve in and having them layer their voices over the character performances in the cinematics, that just brought the whole experience together." | ||
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*'''Kenneth Scott''': "Chief and Cortana aren't the same person, but she's always been the reflection of his humanity." | *'''Kenneth Scott''': "Chief and Cortana aren't the same person, but she's always been the reflection of his humanity." | ||
*'''Josh Holmes''': "People don't play ''Halo'' to watch a soap opera, and yet they don't want it to be kind of | *'''Josh Holmes''': "People don't play ''Halo'' to watch a soap opera, and yet they don't want it to be kind of a... pulp." | ||
*'''Steve Downes''': "To me, it's an natural progression of this story, and it takes this relationship to the place it should go to." | *'''Steve Downes''': "To me, it's an natural progression of this story, and it takes this relationship to the place it should go to." | ||
'''HALO 4'''<br> | '''HALO 4'''<br> | ||
'''11.06.12''' | '''11.06.12''' | ||
==Sources== | ==Sources== | ||
{{ | <references/> | ||
{{Making Halo 4}} | |||
[[Category:Video | [[Category:Video Documentaries]] | ||