Editing Light the Fuse

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{{Status|Gameplay}}
{{Era|RW}}
{{Level infobox
{{Level infobox
|pagegamelabel=HW2
|pagegamelabel=HW2
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'''{''Cutscene''}'''
'''{''Cutscene''}'''
[[File:Light The Fuse Starting.png|thumb|200px|Pavium and Voridus' base and the extractors.]]
[[File:Light The Fuse Starting.png|thumb|right|200px|Pavium and Voridus' base and the extractors.]]
''Voridus' base is under attack by the Flood while he starts up the power extractors.''
''Voridus' base is under attack by the Flood while he starts up the power extractors.''
*'''Voridus''': "Start the extractors! We'll need all the powers we can to start the salvage drills up!"
*'''Voridus''': "Start the extractors! We'll need all the powers we can to start the salvage drills up!"
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'''{''Cutscene''}'''
'''{''Cutscene''}'''
[[File:Light The Fuse Ending.png|200px|thumb|Pavium and Voridus fighting off the Flood.]]
[[File:Light The Fuse Ending.png|200px|thumb|right|Pavium and Voridus fighting off the Flood.]]
''Two Banshees fly overhead as the Banished ground forces are holding the Flood off. The ground beneath the drill erupts, and the camera pans across cracks in the ground now glowing orange from the explosive energy sent through them towards a Flood burster near the elevator to the structure Voridus found.''
''Two Banshees fly overhead as the Banished ground forces are holding the Flood off. The ground beneath the drill erupts, and the camera pans across cracks in the ground now glowing orange from the explosive energy sent through them towards a Flood burster near the elevator to the structure Voridus found.''
*'''Voridus''': "It's working, Pavium!"
*'''Voridus''': "It's working, Pavium!"
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*When most of the crystals have been collected, new batches will appear automatically at the Giant Bursters. Be sure to collect crystals from each area thoroughly to avoid retreading old areas.  
*When most of the crystals have been collected, new batches will appear automatically at the Giant Bursters. Be sure to collect crystals from each area thoroughly to avoid retreading old areas.  
**After the drills have calibrated and broken the surface, the Power crystals that were destroyed earlier will be replaced, allowing the player to gather more Power to help in their defense of the Drills.
**After the drills have calibrated and broken the surface, the Power crystals that were destroyed earlier will be replaced, allowing the player to gather more Power to help in their defense of the Drills.
*A useful unit to have in this level is the [[Barukaza Workshop Scarab]] due to its high firepower and health. In addition, unlike in ''[[The Foundry]]'', the Scarab is fully operational, and, unlike in ''[[What Could Go Wrong?]]'', it's completely under the player's control.
*A useful unit to have in this level is the [[Banished Scarab]] due to its high firepower and health. In addition, unlike in ''[[The Foundry]]'', the Scarab is fully operational, and, unlike in ''[[What Could Go Wrong?]]'', it's completely under the player's control.
**Keep in mind that the Scarab has low mobility, and it requires support from other units like infantries and vehicles to stop the Abomination from reaching the drills.
**Keep in mind that the Scarab has low mobility, and it requires support from other units like infantries and vehicles to stop the Abomination from reaching the drills.
*Each drill requires 8,000 Powers. Two drills require 16,000 Powers. A total of 24,000 Power is required.
*Each drill requires 8,000 Powers. Two drills require 16,000 Powers. A total of 24,000 Power is required.
**Upon reaching the threshold numbers, the Flood will intensify its attack because the numbers will be counted as the player can start all the drills.
**Upon reaching the threshold numbers, the Flood will intensify its attack because the numbers will be counted as the player can start all the drills.
**Keep Power reserves below the threshold amount if you are not ready to defend the drilling segment.
**Keep Power reserves below the threshold amount if you are not ready to defend the drilling segment.
*Even though the fog of war covers the bursters, you will still be able to hear which ones will erupt. Use this to plan the defense of your base accordingly.


===Bonus and Optional Objectives===
===Bonus and Optional Objectives===
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*The Flood Giant Bursters are invulnerable and cannot be damaged by any ordinances, but the surrounding tentacles can be damaged.
*The Flood Giant Bursters are invulnerable and cannot be damaged by any ordinances, but the surrounding tentacles can be damaged.
*Two Flood Forms are introduced on this level: Seeder Infector, which can infect air units, and Flood Spawners, which create counter units for the units that attack it.
*Two Flood Forms are introduced on this level: Seeder Infector, which can infect air units, and Flood Spawners, which create counter units for the units that attack it.
*During the ending cinematic, a [[Klavrig Workshop Skitterer]] can be seen fighting the Flood, but they cannot be constructed by the player.
*During the ending cinematic, a [[Skitterer]] can be seen fighting the Flood, but they cannot be constructed by the player.
===References===
===References===
*The power gathering method is similar to the RTS [[Wikipedia:Command & Conquer|''Command & Conquer'' series]], where units are deployed to collect resources around the battlefield.
*The power gathering method is similar to the RTS [[Wikipedia:Command & Conquer|''Command & Conquer'' series]], where units are deployed to collect resources around the battlefield.
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File:HW2_BanishedMiningRig_Concept.jpg|Concept art of the mining rig.
File:HW2_BanishedMiningRig_Concept.jpg|Concept art of the mining rig.
File:HW2_ATNMission3_Environment_Concept.jpg|Concept art of the mission.
File:HW2_ATNMission3_Environment_Concept.jpg|Concept art of the mission.
File:HW2 ATNMission3 Environment Concept 2.jpg|Concept art of the mission.
File:HW2 ATNMission3 Elevator Concept 1.jpg|Concept art for the elevator in the mission.
File:HW2 ATNMission3 Elevator Concept 2.jpg|Concept art for the elevator in the mission.
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