Editing Jiralhanae Jumper

From Halopedia, the Halo wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 63: Line 63:
==Gameplay==
==Gameplay==
===''Halo 3'' and ''Halo 3: ODST''===
===''Halo 3'' and ''Halo 3: ODST''===
Brute Jumpers will often use their high mobility to get behind and out-flank their enemies or reach undexpected firing positions. As such, it is imperative to listen for the sounds of their jump packs and quickly locate and eliminate them. One of their main weaknesses is they generally stay in the same position upon landing and before take off. The large number of blue lights on their chest can betray a Brute Jumper's position and are a good aiming aid for a player, particularly when one is using a more accurate weapon, like the [[BR55HB battle rifle|battle rifle]] or carbine. Also, when flying, they appear unable to fire their weapons. They can, however, begin throwing a spike grenade before lifting off, completing this action when airborne.
Jiralhanae Jumpers will often use their high mobility to get behind and out-flank their enemies. As such, it is imperative to listen for the sounds of their jump packs and quickly locate and eliminate them. One of their main weaknesses is they generally stay in the same position upon landing and before take off. The large number of blue lights on their chest can betray a Jiralhanae Jumper's position and are a good aiming aid for a player, particularly when one is using a more accurate weapon, like the [[BR55HB battle rifle]], or Type-51 carbine. Also, when flying, they appear unable to fire their weapons. They can, however, begin throwing a Type-2 spike grenade before lifting off, completing this action when airborne.


Brute Jumpers normally use such weapons as spikers, brute shots, and more often than not, carbines. It would be smart to bring mid-to-long range weapons, such as a carbine or battle rifle. Even better is to obtain a [[SRS99D-S2 AM sniper rifle|sniper rifle]] or [[Sulok-pattern beam rifle|beam rifle]], and then kill as many as you can before entering the area. Brute Jumpers often have trip mines, and placing one down under the spot where they are about to land is usually an instant kill. However, players can accidentally step on their own activated trip mines.
Jiralhanae Jumpers normally use such weapons as spikers, Brute shots, and more often than not, carbines. It would be smart to bring mid-to-long range weapons, such as a carbine or battle rifle. Even better is to obtain a [[SRS99D-S2 AM sniper rifle|sniper rifle]] or [[Sulok-pattern beam rifle|beam rifle]], and then kill as many as you can before entering the area.


Brute Jumpers are not extremely challenging in small numbers, though they can be overwhelming in large groups, especially when the catch skull is activated. They will often fly, land, throw grenades or fire their weapons, and fly off again. Quick reflexes are required to counter this, especially on higher difficulties. Sniper weapons or the [[noob combo]] are effective at quickly taking a jumper out when he lands.  
Upon being defeated, if the final shot or melee attack makes contact with the jump pack, the jump pack will malfunction and rocket the Jiralhanae forwards a short distance. This also works when they are sniped out of the air, and when assassinated.
Their jump is very predictable, so the player can easily look up and run under the Brute, then assassinate him when he lands.  
 
====Tips====
Jiralhanae Jumpers are not extremely challenging in small numbers, though they can be overwhelming in large groups, especially when the catch skull is activated. They will often fly, land, throw grenades or fire their weapons, and fly off again. Quick reflexes are required to counter this, especially on higher difficulties. Sniper weapons or the [[noob combo]] are effective at quickly taking a jumper out when he lands.  
Their jump is very predictable, so the player can easily look up and run under the Jiralhanae, then assassinate him when he lands.  
It is recommended for you not to use an automatic weapon while they are jumping through the air, but they can be shot out of the sky relatively effectively with a Battle Rifle or Carbine while in mid-flight.
It is recommended for you not to use an automatic weapon while they are jumping through the air, but they can be shot out of the sky relatively effectively with a Battle Rifle or Carbine while in mid-flight.
Turrets are also very useful in taking them out.
Turrets are also very useful in taking them out.  
 
Also, Jiralhanae Jumpers often have trip mines, and placing one down under the spot where they are about to land is usually an instant kill. However, players can accidentally step on their own activated trip mines.
Upon being defeated, if the final shot or melee attack makes contact with the jump pack, the jump pack will malfunction and rocket the Brute forwards a short distance. This also works when they are sniped out of the air, and when assassinated.


===''Halo Wars''===
===''Halo Wars''===
Brute Jumpers are exclusive to the [[Avitus|Chieftain]] and can be built at the [[Covenant citadel]] for 150 resources, 1 population slot, and a minimum tech level of 1. Armed with Brute Shots, the Brute are well-rounded units capable of fighting vehicles and aircraft. Upgrades include:
Jiralhanae Jumpers are exclusive to [[Avitus]] and can be built at the [[Covenant citadel]] for 150 resources, 1 population slot, and a minimum tech level of 1. Armed with T-25 Brute Shots the Jiralhanae are well-rounded units capable of fighting vehicles and aircraft. Upgrades include:
*'''Jump Pack Ability''': Enabling the Brutes to become Jumpers and allowing the Brutes to use the jump jet as their ability. Requires 500 resources and a tech level of 2.
*'''Jump Pack Ability''': Enabling the Jiralhanae to become Jumpers and allowing the Jiralhanae to use the jump jet as their ability. Requires 500 resources and a tech level of 2.
*'''Electric Shock''': A passive ability that will periodically [[EMP]] vehicles. Requires 800 resources and a tech level of 3.
*'''Electric Shock''': A passive ability that will periodically [[EMP]] vehicles. Requires 800 resources and a tech level of 3.


===''Halo: Spartan Assault''===
===''Halo: Spartan Assault''===
Brute Jumpers in ''Halo: Spartan Assault'' will throw trip mines at the player very often. All are armed with brute shots, and while they are airborne, the player cannot attack them.
Jiralhanae Jumpers in ''Halo: Spartan Assault'' will throw trip mines at the player very often. All are armed with T-25 Brute Shots, and while they are airborne, the player cannot attack them.


===''Halo Wars 2''===
===''Halo Wars 2''===
Line 94: Line 96:
*'''Tier:''' 0
*'''Tier:''' 0
*'''Cost:''' Population 9, Supplies 100, Power 0
*'''Cost:''' Population 9, Supplies 100, Power 0
Unlike their ''Halo Wars'' counterparts, Jump Pack Brutes in ''Halo Wars 2'' use gravity hammers, can be built at the [[Raid Camp]] by every Banished [[leader]] besides [[Colony]] and [[Ripa 'Moramee|the Arbiter]], and are anti-building units. In the Awakening The Nightmare mission [[The Archive]], a unit composed of three Jump Pack Brutes can be purchased from the teleporters. Unupgraded Jump Pack Brutes perform well against structures, okay against infantry, poorly against vehicles, and cannot attack aircraft. Once the ''Dark Skies'' upgrade has been researched, Jump Pack Brutes will do okay against vehicles. In [[Blitz]] Jump Pack Jiralhanae cost 20 energy.
Unlike their ''Halo Wars'' counterparts, Jump Pack Jiralhanae in ''Halo Wars 2'' use Type-2 gravity hammers, can be built at the [[Raid Camp]] by every Banished [[leader]] besides [[Colony]] and [[Ripa 'Moramee]], and are anti-building units. In the Awakening The Nightmare mission [[The Archive]], a unit composed of three Jump Pack Jiralhanae can be purchased from the teleporters. Unupgraded Jump Pack Brutes perform well against structures, okay against infantry, poorly against vehicles, and cannot attack aircraft. Once the ''Dark Skies'' upgrade has been researched, Jump Pack Brutes will do okay against vehicles. In [[Blitz]] Jump Pack Jiralhanae cost 20 energy.


==Trivia==
==Trivia==

Please note that all contributions to Halopedia are considered to be released under the Attribution-ShareAlike 4.0 International license (see Halopedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.

This page is a member of 1 meta category: